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#include "comment.header" /* $Id: suicide.c,v 1.3 1997/07/06 19:35:12 ergo Exp $ */ /* * $Log: suicide.c,v $ * Revision 1.3 1997/07/06 19:35:12 ergo * actual version * * Revision 1.2 1997/05/04 18:57:15 ergo * added time control for moves * */ #define EMPTY 0 #define BLACKSTONE 2 extern unsigned char p[19][19], l[19][19]; extern int currentStone, opposingStone, MAXX, MAXY; extern int lib; extern int blackCapturedKoI, blackCapturedKoJ, whiteCapturedKoI, whiteCapturedKoJ; /* piece captured */ extern void countlib(int, int, int); extern void eval(int); int suicide(int i, int j) /* check for suicide move of opponent at p[i][j] */ { int m, n, k, uik, ujk; /* check liberty of new move */ lib = 0; countlib(i, j, currentStone); if (lib == 0) /* new move is suicide then check if kill my pieces and Ko possibility */ { /* assume alive */ p[i][j] = currentStone; /* check opponent pieces */ eval(opposingStone); k = 0; for (m = 0; m < MAXX; m++) for (n = 0; n < MAXY; n++) /* count pieces that will be killed */ if ((p[m][n] == opposingStone) && !l[m][n]) ++k; if (currentStone == BLACKSTONE) { uik = blackCapturedKoI; ujk = blackCapturedKoJ; } else { uik = whiteCapturedKoI; ujk = whiteCapturedKoJ; } if ((k == 0) || (k == 1 && ((i == uik) && (j == ujk)))) /* either no effect on my pieces or an illegal Ko take back */ { p[i][j] = EMPTY; /* restore to open */ return 1; } else /* good move */ return 0; } else /* valid move */ return 0; } /* end suicide */
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