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#ifndef _IGS_INFORMATION_ #define _IGS_INFORMATION_ #include "comment.header" /* $Id: igs.h,v 1.3 1997/07/06 19:38:25 ergo Exp $ */ /* * $Log: igs.h,v $ * Revision 1.3 1997/07/06 19:38:25 ergo * actual version * * Revision 1.3 1997/05/04 18:57:21 ergo * added time control for moves * */ /* Uncomment the following to create a dump file used for debugging the socket communications. */ /* #define DEBUG */ #define MAXGAMES 100 #define piece unsigned char extern int sock; typedef struct { int id; int prompttype; /* if return is prompt */ int x, y, gamenum; /* if return is play */ int movenum; int color; int bcap, btime, bbyo; int wcap, wtime, wbyo; int byo; /* time in byo-yomi in minutes */ char text[10000]; /* text of message */ int lines; /* number of lines in text */ int gamecount; /* for data from the games command */ struct { int gnum; char white[21], wrank[10], black[21], brank[10]; int mnum, bsize, hcap; float komi; } gamelist[MAXGAMES]; int boardline; int boardsize; float wscore, bscore; piece board[19][19]; int beep; char kibitzer[40]; char kibitz[300]; } message; #define LOCAL 0 #define IGSGAME 1 #define ONSERVER -1 #define MATCH -2 #define QUITMESG -3 #define REMOVE -4 #define SCOREUNDO -5 #define TIMEREP -6 #define BLACK 2 #define WHITE 1 #define EMPTY 0 #define DAME 3 #define BTERR 5 #define WTERR 4 #define KEY -33 /* Routines needed from GoApp.m */ /* Routines needed from Board.m */ extern void displaygamenumber(int gamenum); /* Routines from igssocket.m */ extern char servename[80]; extern int serveport; extern void sethost(char *s); extern void setport(int s); extern int open_connection(); extern void sendstr(char *buf); extern int eatchar; extern int handlechar(char in); extern void incomingserver(); extern int pollserver(); /* Routines from igsparse.c */ extern char *getloginname(); extern char *getpassword(); extern char retbuf[1000]; extern int idle; extern int loggedon; extern int repeatpass, repeatlogin; extern char *Prompts[]; extern void initparser(); extern int DoState(char *s); extern int getmessage(message *mess, int uninitiated); extern void parsescore(message *mesg, char *s); extern void parsewho(message *mesg, char *str); extern void parsegame(message *mesg, char *str); extern int parseinfo(char *s, message *mess); extern int parseundo(char *s, int *gamenum); extern int parsekibitz(char *s, message *mess); extern int parsemove(char *s, int *x, int *y, int *mv, int *gm, int *color, int *bcap, int *btime, int *bbyo, int *wcap, int *wtime, int *wbyo); extern int doneline(char *inbuf, int inptr); /* Routines from igsglue.m */ extern int startgame(int n); extern void getmoves(int n); extern void getgames(message *mess); extern void unobserve(void); extern int observegame(int n); /* extern int peekgame(int n); */ extern void setgame(int newgame); extern void loadgame(char *name); extern void doserver(void); #endif
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.