This is GoApp.h in view mode; [Download] [Up]
#include "comment.header"
/* Generated by Interface Builder */
/* $Id: GoApp.h,v 1.3 1997/07/06 19:38:21 ergo Exp $ */
/*
* $Log: GoApp.h,v $
* Revision 1.3 1997/07/06 19:38:21 ergo
* actual version
*
* Revision 1.4 1997/05/30 18:44:14 ergo
* Added an Inspector
*
* Revision 1.3 1997/05/04 18:57:17 ergo
* added time control for moves
*
*/
#import <appkit/Application.h>
#include "history.h"
#include "smartgo.h"
#include "igs.h"
#include "godict.h"
#include "GoServer.h"
#import "Controller.h"
extern unsigned char p[19][19], l[19][19], ma[19][19], ml[19][19];
extern char special_characters[19][19];
extern int hist[19][19], currentMoveNumber;
extern int rd, lib, play, pass, handicap, whiteSide, blackSide, MAXX, MAXY;
extern int currentStone, opposingStone, blackCaptured, whiteCaptured;
extern int blackTerritory, whiteTerritory, SmartGoGameFlag, initialization;
extern float black_Score, white_Score;
extern int blackCapturedKoI, blackCapturedKoJ, whiteCapturedKoI, whiteCapturedKoJ;
extern int bothSides, neitherSide, blackPassed, whitePassed, manualScoring, manScoreTemp;
extern int typeOfScoring, AGAScoring;
extern int opn[9]; // opening pattern flag
extern int gameType;
extern BOOL finished;
extern gameHistory gameMoves[500];
extern int lastMove;
extern node *SGgameMoves, *currentNode;
extern FILE *smartGoInputFile;
extern char *SGfile, *currentSGfilePosition;
extern char *IGSStatusText, IGSPasswordText[20], IGSLoginText[20];
#ifndef KOMI
#define KOMI 5.5
#endif
@interface GoApp:Application
{
DPSTimedEntry timer;
id gameWindow;
id MainGoView;
id handicapSlider;
id handicapText;
id BlackPlayer;
id WhitePlayer;
id prefPanel;
id savePrefsFlag;
id sizeSlider;
id sizeText;
id smartGoComments;
id smartGoPanel;
id smartGoNodeName;
id smartGoNodeNumber;
id smartgoVariants;
id stepForwardButton;
id stepBackwardButton;
id jumpForwardButton;
id jumpBackwardButton;
id scoringMethod;
id scoringType;
id AGAscoringMethodFlag;
id IGSCommand;
id IGSSendButton;
id IGSStatus;
id IGSobserveNumber;
id IGSPanel;
id IGSfont;
id IGSboldFont;
id LoadGameText;
id LoadGameWindow;
id observeSelPanel;
id observeScrollView;
id observeMatrix;
id observeBox;
id observeCell;
id loadMenuCell;
id observeMenuCell;
id unobserveMenuCell;
id versionString;
id transTypeMISC;
id transTypeNAME;
id transTypeCHAM;
id transTypeTECH;
id transTypePOLI;
id transTypeDIGI;
id transLangJP;
id transLangCH;
id transLangRK;
id transLangGB;
id transLangNL;
id transLangGE;
id transLangFR;
id transLangSV;
id transLangDG;
id transLangCP;
id translateWindow;
id translateTerm;
id translateResults;
id translateButton;
id formatMatrix;
id controller;
id gameInspector;
id CommandSender;
}
+ initialize;
- appDidInit:app;
- showError: (const char *)errorMessage;
- UserPass:sender;
- stopGame:sender;
- startGame:sender;
- NewGame:sender;
- SetPreferences:sender;
- stepSmartGoFile:sender;
- stepBackSmartGoFile:sender;
- jumpSmartGoFile:sender;
- jumpBackSmartGoFile:sender;
- openNeXTGoFile:(const char*)aFile;
- openSmartGoFile:(const char *)aFile;
- displayNewSGNode;
- AddSGComment:(char *)s;
- AddSGVariantName:(char *)s;
- SetSGNodeName:(char *)s;
- IGSSendCommand:sender;
- setCommandSender:(id)aSender;
- connect:(GoServer*)server;
- checkNetTraffic;
- SetIGSStatus:(char *)s;
- getGoView;
- open:sender;
- save:sender;
- setFormat:sender;
/*
The following methods are related to the built-in dictionary
*/
- initTranslator:sender;
- performTranslate:sender;
- addTranslateResults:(char *)s;
- translateOutput:(GODICT *)d;
/*
The following methods are the various commands for the Internet Go Server
*/
- IGSOpenLoadGame:sender;
- IGSLoadGame:sender;
- IGSobserve:sender;
- IGSunobserve:sender;
- IGSdone:sender;
- IGSquit:sender;
- cellClicked:theCell;
- sendCommand:sender;
- gameCompleted;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.