This is NGameView.h in view mode; [Download] [Up]
/* Generated by Interface Builder */
#import <appkit/View.h>
#import "NCommon.h"
#define NP_GAME_ROWS 10
#define NP_GAME_COLUMNS 10
#define MAX_OBSTACLES 25
#define TIMEINTERVAL 0.20
#define FASTINTERVAL 0.05
@interface NGameView:View
{
id queue;
id gameMatrix;
id theScore;
id theBonus;
id theLevel;
id theRest;
id continuePanel;
id endGamePanel;
id flowCell;
DPSTimedEntry flowTimer;
int gameScore;
int gameLevel;
int gameBonus;
int levelBonus;
int levelPiecesRemaining;
int unusedPieces;
GameStatus_t gameStatus;
}
- initializeGame;
- newLevel;
- endLevel;
- newGame;
- pauseGame;
- continueGame:sender;
- endGame;
- (int) newCellPosition: (int *) newRow : (int *) newColumn;
- singleClick:sender;
- step;
- free;
- speedUpFlow;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.