This is Info file ../../info/lispref.info, produced by Makeinfo version
1.68 from the input file lispref.texi.

   Edition History:

   GNU Emacs Lisp Reference Manual Second Edition (v2.01), May 1993 GNU
Emacs Lisp Reference Manual Further Revised (v2.02), August 1993 Lucid
Emacs Lisp Reference Manual (for 19.10) First Edition, March 1994
XEmacs Lisp Programmer's Manual (for 19.12) Second Edition, April 1995
GNU Emacs Lisp Reference Manual v2.4, June 1995 XEmacs Lisp
Programmer's Manual (for 19.13) Third Edition, July 1995 XEmacs Lisp
Reference Manual (for 19.14 and 20.0) v3.1, March 1996 XEmacs Lisp
Reference Manual (for 19.15 and 20.1, 20.2) v3.2, April, May 1997

   Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995 Free Software
Foundation, Inc.  Copyright (C) 1994, 1995 Sun Microsystems, Inc.
Copyright (C) 1995, 1996 Ben Wing.

   Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.

   Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided that the
entire resulting derived work is distributed under the terms of a
permission notice identical to this one.

   Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that this permission notice may be stated in a
translation approved by the Foundation.

   Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided also
that the section entitled "GNU General Public License" is included
exactly as in the original, and provided that the entire resulting
derived work is distributed under the terms of a permission notice
identical to this one.

   Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that the section entitled "GNU General Public License"
may be included in a translation approved by the Free Software
Foundation instead of in the original English.


File: lispref.info,  Node: Face Properties,  Next: Face Convenience Functions,  Prev: Basic Face Functions,  Up: Faces

Face Properties
---------------

   You can examine and modify the properties of an existing face with
the following functions.

   The following symbols have predefined meanings:

`foreground'
     The foreground color of the face.

`background'
     The background color of the face.

`font'
     The font used to display text covered by this face.

`display-table'
     The display table of the face.

`background-pixmap'
     The pixmap displayed in the background of the face.  Only used by
     faces on X devices.

`underline'
     Underline all text covered by this face.

`highlight'
     Highlight all text covered by this face.  Only used by faces on TTY
     devices.

`dim'
     Dim all text covered by this face.  Only used by faces on TTY
     devices.

`blinking'
     Blink all text covered by this face.  Only used by faces on TTY
     devices.

`reverse'
     Reverse the foreground and background colors.  Only used by faces
     on TTY devices.

`doc-string'
     Description of what the face's normal use is.  NOTE: This is not a
     specifier, unlike all the other built-in properties, and cannot
     contain locale-specific values.

 - Function: set-face-property FACE PROPERTY VALUE &optional LOCALE TAG
          HOW-TO-ADD
     This function changes a property of a FACE.

     For built-in properties, the actual value of the property is a
     specifier and you cannot change this; but you can change the
     specifications within the specifier, and that is what this
     function will do.  For user-defined properties, you can use this
     function to either change the actual value of the property or, if
     this value is a specifier, change the specifications within it.

     If PROPERTY is a built-in property, the specifications to be added
     to this property can be supplied in many different ways:

          If VALUE is a simple instantiator (e.g. a string naming a
          font or color) or a list of instantiators, then the
          instantiator(s) will be added as a specification of the
          property for the given LOCALE (which defaults to `global' if
          omitted).

          If VALUE is a list of specifications (each of which is a cons
          of a locale and a list of instantiators), then LOCALE must be
          `nil' (it does not make sense to explicitly specify a locale
          in this case), and specifications will be added as given.

          If VALUE is a specifier (as would be returned by
          `face-property' if no LOCALE argument is given), then some or
          all of the specifications in the specifier will be added to
          the property.  In this case, the function is really
          equivalent to `copy-specifier' and LOCALE has the same
          semantics (if it is a particular locale, the specification
          for the locale will be copied; if a locale type,
          specifications for all locales of that type will be copied;
          if `nil' or `all', then all specifications will be copied).

     HOW-TO-ADD should be either `nil' or one of the symbols `prepend',
     `append', `remove-tag-set-prepend', `remove-tag-set-append',
     `remove-locale', `remove-locale-type', or `remove-all'.  See
     `copy-specifier' and `add-spec-to-specifier' for a description of
     what each of these means.  Most of the time, you do not need to
     worry about this argument; the default behavior usually is fine.

     In general, it is OK to pass an instance object (e.g. as returned
     by `face-property-instance') as an instantiator in place of an
     actual instantiator.  In such a case, the instantiator used to
     create that instance object will be used (for example, if you set
     a font-instance object as the value of the `font' property, then
     the font name used to create that object will be used instead).
     If some cases, however, doing this conversion does not make sense,
     and this will be noted in the documentation for particular types
     of instance objects.

     If PROPERTY is not a built-in property, then this function will
     simply set its value if LOCALE is `nil'.  However, if LOCALE is
     given, then this function will attempt to add VALUE as the
     instantiator for the given LOCALE, using `add-spec-to-specifier'.
     If the value of the property is not a specifier, it will
     automatically be converted into a `generic' specifier.

 - Function: face-property FACE PROPERTY &optional LOCALE
     This function returns FACE's value of the given PROPERTY.

     If LOCALE is omitted, the FACE's actual value for PROPERTY will be
     returned.  For built-in properties, this will be a specifier
     object of a type appropriate to the property (e.g. a font or color
     specifier).  For other properties, this could be anything.

     If LOCALE is supplied, then instead of returning the actual value,
     the specification(s) for the given locale or locale type will be
     returned.  This will only work if the actual value of PROPERTY is
     a specifier (this will always be the case for built-in properties,
     but not or not may apply to user-defined properties).  If the
     actual value of PROPERTY is not a specifier, this value will
     simply be returned regardless of LOCALE.

     The return value will be a list of instantiators (e.g. strings
     specifying a font or color name), or a list of specifications,
     each of which is a cons of a locale and a list of instantiators.
     Specifically, if LOCALE is a particular locale (a buffer, window,
     frame, device, or `global'), a list of instantiators for that
     locale will be returned.  Otherwise, if LOCALE is a locale type
     (one of the symbols `buffer', `window', `frame', or `device'), the
     specifications for all locales of that type will be returned.
     Finally, if LOCALE is `all', the specifications for all locales of
     all types will be returned.

     The specifications in a specifier determine what the value of
     PROPERTY will be in a particular "domain" or set of circumstances,
     which is typically a particular Emacs window along with the buffer
     it contains and the frame and device it lies within.  The value is
     derived from the instantiator associated with the most specific
     locale (in the order buffer, window, frame, device, and `global')
     that matches the domain in question.  In other words, given a
     domain (i.e. an Emacs window, usually), the specifier for PROPERTY
     will first be searched for a specification whose locale is the
     buffer contained within that window; then for a specification
     whose locale is the window itself; then for a specification whose
     locale is the frame that the window is contained within; etc.  The
     first instantiator that is valid for the domain (usually this
     means that the instantiator is recognized by the device [i.e. the
     X server or TTY device] that the domain is on).  The function
     `face-property-instance' actually does all this, and is used to
     determine how to display the face.

 - Function: face-property-instance FACE PROPERTY &optional DOMAIN
          DEFAULT NO-FALLBACK
     This function returns the instance of FACE's PROPERTY in the
     specified DOMAIN.

     Under most circumstances, DOMAIN will be a particular window, and
     the returned instance describes how the specified property
     actually is displayed for that window and the particular buffer in
     it.  Note that this may not be the same as how the property
     appears when the buffer is displayed in a different window or
     frame, or how the property appears in the same window if you
     switch to another buffer in that window; and in those cases, the
     returned instance would be different.

     The returned instance will typically be a color-instance,
     font-instance, or pixmap-instance object, and you can query it
     using the appropriate object-specific functions.  For example, you
     could use `color-instance-rgb-components' to find out the RGB
     (red, green, and blue) components of how the `background' property
     of the `highlight' face is displayed in a particular window.  The
     results might be different from the results you would get for
     another window (perhaps the user specified a different color for
     the frame that window is on; or perhaps the same color was
     specified but the window is on a different X server, and that X
     server has different RGB values for the color from this one).

     DOMAIN defaults to the selected window if omitted.

     DOMAIN can be a frame or device, instead of a window.  The value
     returned for a such a domain is used in special circumstances when
     a more specific domain does not apply; for example, a frame value
     might be used for coloring a toolbar, which is conceptually
     attached to a frame rather than a particular window.  The value is
     also useful in determining what the value would be for a
     particular window within the frame or device, if it is not
     overridden by a more specific specification.

     If PROPERTY does not name a built-in property, its value will
     simply be returned unless it is a specifier object, in which case
     it will be instanced using `specifier-instance'.

     Optional arguments DEFAULT and NO-FALLBACK are the same as in
     `specifier-instance'.  *Note Specifiers::.


File: lispref.info,  Node: Face Convenience Functions,  Next: Other Face Display Functions,  Prev: Face Properties,  Up: Faces

Face Convenience Functions
--------------------------

 - Function: set-face-foreground FACE COLOR &optional LOCALE TAG
          HOW-TO-ADD
 - Function: set-face-background FACE COLOR &optional LOCALE TAG
          HOW-TO-ADD
     These functions set the foreground (respectively, background)
     color of face FACE to COLOR.  The argument COLOR should be a
     string (the name of a color) or a color object as returned by
     `make-color' (*note Colors::.).

 - Function: set-face-background-pixmap FACE PIXMAP &optional LOCALE
          TAG HOW-TO-ADD
     This function sets the background pixmap of face FACE to PIXMAP.
     The argument PIXMAP should be a string (the name of a bitmap or
     pixmap file; the directories listed in the variable
     `x-bitmap-file-path' will be searched) or a glyph object as
     returned by `make-glyph' (*note Glyphs::.).  The argument may also
     be a list of the form `(WIDTH HEIGHT DATA)' where WIDTH and HEIGHT
     are the size in pixels, and DATA is a string, containing the raw
     bits of the bitmap.

 - Function: set-face-font FACE FONT &optional LOCALE TAG HOW-TO-ADD
     This function sets the font of face FACE.  The argument FONT
     should be a string or a font object as returned by `make-font'
     (*note Fonts::.).

 - Function: set-face-underline-p FACE UNDERLINE-P &optional LOCALE TAG
          HOW-TO-ADD
     This function sets the underline property of face FACE.

 - Function: face-foreground FACE &optional LOCALE
 - Function: face-background FACE &optional LOCALE
     These functions return the foreground (respectively, background)
     color specifier of face FACE.  *Note Colors::.

 - Function: face-background-pixmap FACE &optional LOCALE
     This function return the background-pixmap glyph object of face
     FACE.

 - Function: face-font FACE &optional LOCALE
     This function returns the font specifier of face FACE.  (Note:
     This is not the same as the function `face-font' in FSF Emacs.)
     *Note Fonts::.

 - Function: face-font-name FACE &optional DOMAIN
     This function returns the name of the font of face FACE, or `nil'
     if it is unspecified.  This is basically equivalent to `(font-name
     (face-font FACE) DOMAIN)' except that it does not cause an error
     if FACE's font is `nil'. (This function is named `face-font' in
     FSF Emacs.)

 - Function: face-underline-p FACE &optional LOCALE
     This function returns the underline property of face FACE.

 - Function: face-foreground-instance FACE &optional DOMAIN
 - Function: face-background-instance FACE &optional DOMAIN
     These functions return the foreground (respectively, background)
     color specifier of face FACE.  *Note Colors::.

 - Function: face-background-pixmap-instance FACE &optional DOMAIN
     This function return the background-pixmap glyph object of face
     FACE.

 - Function: face-font-instance FACE &optional DOMAIN
     This function returns the font specifier of face FACE.  *Note
     Fonts::.


File: lispref.info,  Node: Other Face Display Functions,  Prev: Face Convenience Functions,  Up: Faces

Other Face Display Functions
----------------------------

 - Function: invert-face FACE &optional LOCALE
     Swap the foreground and background colors of face FACE.  If the
     face doesn't specify both foreground and background, then its
     foreground and background are set to the default background and
     foreground.

 - Function: face-equal FACE1 FACE2 &optional DOMAIN
     This returns `t' if the faces FACE1 and FACE2 will display in the
     same way.  DOMAIN is as in `face-property-instance'.

 - Function: face-differs-from-default-p FACE &optional DOMAIN
     This returns `t' if the face FACE displays differently from the
     default face.  DOMAIN is as in `face-property-instance'.


File: lispref.info,  Node: Fonts,  Next: Colors,  Prev: Faces,  Up: Faces and Window-System Objects

Fonts
=====

   This section describes how to work with font specifier and font
instance objects, which encapsulate fonts in the window system.

* Menu:

* Font Specifiers::		Specifying how a font will appear.
* Font Instances::		What a font specifier gets instanced as.
* Font Instance Names::		The name of a font instance.
* Font Instance Size::		The size of a font instance.
* Font Instance Characteristics:: Display characteristics of font instances.
* Font Convenience Functions::	Convenience functions that automatically
				  instance and retrieve the properties
				  of a font specifier.


File: lispref.info,  Node: Font Specifiers,  Next: Font Instances,  Up: Fonts

Font Specifiers
---------------

 - Function: font-specifier-p OBJECT
     This predicate returns `t' if OBJECT is a font specifier, and
     `nil' otherwise.


File: lispref.info,  Node: Font Instances,  Next: Font Instance Names,  Prev: Font Specifiers,  Up: Fonts

Font Instances
--------------

 - Function: font-instance-p OBJECT
     This predicate returns `t' if OBJECT is a font instance, and `nil'
     otherwise.

 - Function: make-font-instance NAME &optional DEVICE NOERROR
     This function creates a new font-instance object of the specified
     name.  DEVICE specifies the device this object applies to and
     defaults to the selected device.  An error is signalled if the
     font is unknown or cannot be allocated; however, if NOERROR is
     non-`nil', `nil' is simply returned in this case.

     The returned object is a normal, first-class lisp object.  The way
     you "deallocate" the font is the way you deallocate any other lisp
     object: you drop all pointers to it and allow it to be garbage
     collected.  When these objects are GCed, the underlying X data is
     deallocated as well.


File: lispref.info,  Node: Font Instance Names,  Next: Font Instance Size,  Prev: Font Instances,  Up: Fonts

Font Instance Names
-------------------

 - Function: list-fonts PATTERN &optional DEVICE
     This function returns a list of font names matching the given
     pattern.  DEVICE specifies which device to search for names, and
     defaults to the currently selected device.

 - Function: font-instance-name FONT-INSTANCE
     This function returns the name used to allocate FONT-INSTANCE.

 - Function: font-instance-truename FONT-INSTANCE
     This function returns the canonical name of the given font
     instance.  Font names are patterns which may match any number of
     fonts, of which the first found is used.  This returns an
     unambiguous name for that font (but not necessarily its only
     unambiguous name).


File: lispref.info,  Node: Font Instance Size,  Next: Font Instance Characteristics,  Prev: Font Instance Names,  Up: Fonts

Font Instance Size
------------------

 - Function: x-font-size FONT
     This function returns the nominal size of the given font.  This is
     done by parsing its name, so it's likely to lose.  X fonts can be
     specified (by the user) in either pixels or 10ths of points, and
     this returns the first one it finds, so you have to decide which
     units the returned value is measured in yourself ...

 - Function: x-find-larger-font FONT &optional DEVICE
     This function loads a new, slightly larger version of the given
     font (or font name).  Returns the font if it succeeds, `nil'
     otherwise.  If scalable fonts are available, this returns a font
     which is 1 point larger.  Otherwise, it returns the next larger
     version of this font that is defined.

 - Function: x-find-smaller-font FONT &optional DEVICE
     This function loads a new, slightly smaller version of the given
     font (or font name).  Returns the font if it succeeds, `nil'
     otherwise.  If scalable fonts are available, this returns a font
     which is 1 point smaller.  Otherwise, it returns the next smaller
     version of this font that is defined.


File: lispref.info,  Node: Font Instance Characteristics,  Next: Font Convenience Functions,  Prev: Font Instance Size,  Up: Fonts

Font Instance Characteristics
-----------------------------

 - Function: font-instance-properties FONT
     This function returns the properties (an alist or `nil') of
     FONT-INSTANCE.

 - Function: x-make-font-bold FONT &optional DEVICE
     Given an X font specification, this attempts to make a "bold" font.
     If it fails, it returns `nil'.

 - Function: x-make-font-unbold FONT &optional DEVICE
     Given an X font specification, this attempts to make a non-bold
     font.  If it fails, it returns `nil'.

 - Function: x-make-font-italic FONT &optional DEVICE
     Given an X font specification, this attempts to make an "italic"
     font.  If it fails, it returns `nil'.

 - Function: x-make-font-unitalic FONT &optional DEVICE
     Given an X font specification, this attempts to make a non-italic
     font.  If it fails, it returns `nil'.

 - Function: x-make-font-bold-italic FONT &optional DEVICE
     Given an X font specification, this attempts to make a
     "bold-italic" font.  If it fails, it returns `nil'.


File: lispref.info,  Node: Font Convenience Functions,  Prev: Font Instance Characteristics,  Up: Fonts

Font Convenience Functions
--------------------------

 - Function: font-name FONT &optional DOMAIN
     This function returns the name of the FONT in the specified
     DOMAIN, if any.  FONT should be a font specifier object and DOMAIN
     is normally a window and defaults to the selected window if
     omitted.  This is equivalent to using `specifier-instance' and
     applying `font-instance-name' to the result.

 - Function: font-truename FONT &optional DOMAIN
     This function returns the truename of the FONT in the specified
     DOMAIN, if any.  FONT should be a font specifier object and DOMAIN
     is normally a window and defaults to the selected window if
     omitted.  This is equivalent to using `specifier-instance' and
     applying `font-instance-truename' to the result.

 - Function: font-properties FONT &optional DOMAIN
     This function returns the properties of the FONT in the specified
     DOMAIN, if any.  FONT should be a font specifier object and DOMAIN
     is normally a window and defaults to the selected window if
     omitted.  This is equivalent to using `specifier-instance' and
     applying `font-instance-properties' to the result.


File: lispref.info,  Node: Colors,  Prev: Fonts,  Up: Faces and Window-System Objects

Colors
======

* Menu:

* Color Specifiers::		Specifying how a color will appear.
* Color Instances::		What a color specifier gets instanced as.
* Color Instance Properties::	Properties of color instances.
* Color Convenience Functions::	Convenience functions that automatically
				  instance and retrieve the properties
				  of a color specifier.


File: lispref.info,  Node: Color Specifiers,  Next: Color Instances,  Up: Colors

Color Specifiers
----------------

 - Function: color-specifier-p OBJECT
     This function returns non-`nil' if OBJECT is a color specifier.


File: lispref.info,  Node: Color Instances,  Next: Color Instance Properties,  Prev: Color Specifiers,  Up: Colors

Color Instances
---------------

   A "color-instance object" is an object describing the way a color
specifier is instanced in a particular domain.  Functions such as
`face-background-instance' return a color-instance object.  For example,

     (face-background-instance 'default (next-window))
         => #<color-instance moccasin 47=(FFFF,E4E4,B5B5) 0x678d>

   The color-instance object returned describes the way the background
color of the `default' face is displayed in the next window after the
selected one.

 - Function: color-instance-p OBJECT
     This function returns non-`nil' if OBJECT is a color-instance.


File: lispref.info,  Node: Color Instance Properties,  Next: Color Convenience Functions,  Prev: Color Instances,  Up: Colors

Color Instance Properties
-------------------------

 - Function: color-instance-name COLOR-INSTANCE
     This function returns the name used to allocate COLOR-INSTANCE.

 - Function: color-instance-rgb-components COLOR-INSTANCE
     This function returns a three element list containing the red,
     green, and blue color components of COLOR-INSTANCE.

          (color-instance-rgb-components
            (face-background-instance 'default (next-window)))
              => (65535 58596 46517)


File: lispref.info,  Node: Color Convenience Functions,  Prev: Color Instance Properties,  Up: Colors

Color Convenience Functions
---------------------------

 - Function: color-name COLOR &optional DOMAIN
     This function returns the name of the COLOR in the specified
     DOMAIN, if any.  COLOR should be a color specifier object and
     DOMAIN is normally a window and defaults to the selected window if
     omitted.  This is equivalent to using `specifier-instance' and
     applying `color-instance-name' to the result.

 - Function: color-rgb-components COLOR &optional DOMAIN
     This function returns the RGB components of the COLOR in the
     specified DOMAIN, if any.  COLOR should be a color specifier
     object and DOMAIN is normally a window and defaults to the
     selected window if omitted.  This is equivalent to using
     `specifier-instance' and applying `color-instance-rgb-components'
     to the result.

          (color-rgb-components (face-background 'default (next-window)))
              => (65535 58596 46517)


File: lispref.info,  Node: Glyphs,  Next: Annotations,  Prev: Faces and Window-System Objects,  Up: Top

Glyphs
******

   A "glyph" is an object that is used for pixmaps and images of all
sorts, as well as for things that "act" like pixmaps, such as
non-textual strings ("annotations") displayed in a buffer or in the
margins.  It is used in begin-glyphs and end-glyphs attached to extents,
marginal and textual annotations, overlay arrows (`overlay-arrow-*'
variables), toolbar buttons, mouse pointers, frame icons, truncation and
continuation markers, and the like. (Basically, any place there is an
image or something that acts like an image, there will be a glyph object
representing it.)

   The actual image that is displayed (as opposed to its position or
clipping) is defined by an "image specifier" object contained within
the glyph.  The separation between an image specifier object and a
glyph object is made because the glyph includes other properties than
just the actual image: e.g. the face it is displayed in (for text
images), the alignment of the image (when it is in a buffer), etc.

 - Function: glyphp OBJECT
     This function returns `t' if OBJECT is a glyph.

* Menu:

* Glyph Functions::	Functions for working with glyphs.
* Images::		Graphical images displayed in a frame.
* Glyph Types::         Each glyph has a particular type.
* Mouse Pointer::	Controlling the mouse pointer.
* Redisplay Glyphs::    Glyphs controlling various redisplay functions.
* Subwindows::          Inserting an externally-controlled subwindow
                          into a buffer.


File: lispref.info,  Node: Glyph Functions,  Next: Images,  Up: Glyphs

Glyph Functions
===============

* Menu:

* Creating Glyphs::	Creating new glyphs.
* Glyph Properties::	Accessing and modifying a glyph's properties.
* Glyph Convenience Functions::
			Convenience functions for accessing particular
			  properties of a glyph.
* Glyph Dimensions::    Determining the height, width, etc. of a glyph.


File: lispref.info,  Node: Creating Glyphs,  Next: Glyph Properties,  Up: Glyph Functions

Creating Glyphs
---------------

 - Function: make-glyph &optional SPEC-LIST TYPE
     This function creates a new glyph object of type TYPE.

     SPEC-LIST is used to initialize the glyph's image.  It is
     typically an image instantiator (a string or a vector; *Note Image
     Specifiers::), but can also be a list of such instantiators (each
     one in turn is tried until an image is successfully produced), a
     cons of a locale (frame, buffer, etc.) and an instantiator, a list
     of such conses, or any other form accepted by
     `canonicalize-spec-list'.  *Note Specifiers:: for more information
     about specifiers.

     TYPE specifies the type of the glyph, which specifies in which
     contexts the glyph can be used, and controls the allowable image
     types into which the glyph's image can be instantiated.  TYPE
     should be one of `buffer' (used for glyphs in an extent, the
     modeline, the toolbar, or elsewhere in a buffer), `pointer' (used
     for the mouse-pointer), or `icon' (used for a frame's icon), and
     defaults to `buffer'.  *Note Glyph Types::.

 - Function: make-glyph-internal &optional TYPE
     This function creates a new, uninitialized glyph of type TYPE.

 - Function: make-pointer-glyph &optional SPEC-LIST
     This function is equivalent to calling `make-glyph' with a TYPE of
     `pointer'.

 - Function: make-icon-glyph &optional SPEC-LIST
     This function is equivalent to calling `make-glyph' with a TYPE of
     `icon'.


File: lispref.info,  Node: Glyph Properties,  Next: Glyph Convenience Functions,  Prev: Creating Glyphs,  Up: Glyph Functions

Glyph Properties
----------------

   Each glyph has a list of properties, which control all of the
aspects of the glyph's appearance.  The following symbols have
predefined meanings:

`image'
     The image used to display the glyph.

`baseline'
     Percent above baseline that glyph is to be displayed.  Only for
     glyphs displayed inside of a buffer.

`contrib-p'
     Whether the glyph contributes to the height of the line it's on.
     Only for glyphs displayed inside of a buffer.

`face'
     Face of this glyph (*not* a specifier).

 - Function: set-glyph-property GLYPH PROPERTY VALUE &optional LOCALE
          TAG-SET HOW-TO-ADD
     This function changes a property of a GLYPH.

     For built-in properties, the actual value of the property is a
     specifier and you cannot change this; but you can change the
     specifications within the specifier, and that is what this
     function will do.  For user-defined properties, you can use this
     function to either change the actual value of the property or, if
     this value is a specifier, change the specifications within it.

     If PROPERTY is a built-in property, the specifications to be added
     to this property can be supplied in many different ways:

        * If VALUE is a simple instantiator (e.g. a string naming a
          pixmap filename) or a list of instantiators, then the
          instantiator(s) will be added as a specification of the
          property for the given LOCALE (which defaults to `global' if
          omitted).

        * If VALUE is a list of specifications (each of which is a cons
          of a locale and a list of instantiators), then LOCALE must be
          `nil' (it does not make sense to explicitly specify a locale
          in this case), and specifications will be added as given.

        * If VALUE is a specifier (as would be returned by
          `glyph-property' if no LOCALE argument is given), then some
          or all of the specifications in the specifier will be added
          to the property.  In this case, the function is really
          equivalent to `copy-specifier' and LOCALE has the same
          semantics (if it is a particular locale, the specification
          for the locale will be copied; if a locale type,
          specifications for all locales of that type will be copied;
          if `nil' or `all', then all specifications will be copied).

     HOW-TO-ADD should be either `nil' or one of the symbols `prepend',
     `append', `remove-tag-set-prepend', `remove-tag-set-append',
     `remove-locale', `remove-locale-type', or `remove-all'.  See
     `copy-specifier' and `add-spec-to-specifier' for a description of
     what each of these means.  Most of the time, you do not need to
     worry about this argument; the default behavior usually is fine.

     In general, it is OK to pass an instance object (e.g. as returned
     by `glyph-property-instance') as an instantiator in place of an
     actual instantiator.  In such a case, the instantiator used to
     create that instance object will be used (for example, if you set
     a font-instance object as the value of the `font' property, then
     the font name used to create that object will be used instead).
     If some cases, however, doing this conversion does not make sense,
     and this will be noted in the documentation for particular types
     of instance objects.

     If PROPERTY is not a built-in property, then this function will
     simply set its value if LOCALE is `nil'.  However, if LOCALE is
     given, then this function will attempt to add VALUE as the
     instantiator for the given LOCALE, using `add-spec-to-specifier'.
     If the value of the property is not a specifier, it will
     automatically be converted into a `generic' specifier.

 - Function: glyph-property GLYPH PROPERTY &optional LOCALE
     This function returns GLYPH's value of the given PROPERTY.

     If LOCALE is omitted, the GLYPH's actual value for PROPERTY will
     be returned.  For built-in properties, this will be a specifier
     object of a type appropriate to the property (e.g. a font or color
     specifier).  For other properties, this could be anything.

     If LOCALE is supplied, then instead of returning the actual value,
     the specification(s) for the given locale or locale type will be
     returned.  This will only work if the actual value of PROPERTY is
     a specifier (this will always be the case for built-in properties,
     but may or may not apply to user-defined properties).  If the
     actual value of PROPERTY is not a specifier, this value will
     simply be returned regardless of LOCALE.

     The return value will be a list of instantiators (e.g. vectors
     specifying pixmap data), or a list of specifications, each of
     which is a cons of a locale and a list of instantiators.
     Specifically, if LOCALE is a particular locale (a buffer, window,
     frame, device, or `global'), a list of instantiators for that
     locale will be returned.  Otherwise, if LOCALE is a locale type
     (one of the symbols `buffer', `window', `frame', or `device'), the
     specifications for all locales of that type will be returned.
     Finally, if LOCALE is `all', the specifications for all locales of
     all types will be returned.

     The specifications in a specifier determine what the value of
     PROPERTY will be in a particular "domain" or set of circumstances,
     which is typically a particular Emacs window along with the buffer
     it contains and the frame and device it lies within.  The value is
     derived from the instantiator associated with the most specific
     locale (in the order buffer, window, frame, device, and `global')
     that matches the domain in question.  In other words, given a
     domain (i.e. an Emacs window, usually), the specifier for PROPERTY
     will first be searched for a specification whose locale is the
     buffer contained within that window; then for a specification
     whose locale is the window itself; then for a specification whose
     locale is the frame that the window is contained within; etc.  The
     first instantiator that is valid for the domain (usually this
     means that the instantiator is recognized by the device [i.e. the
     X server or TTY device] that the domain is on).  The function
     `glyph-property-instance' actually does all this, and is used to
     determine how to display the glyph.

 - Function: glyph-property-instance GLYPH PROPERTY &optional DOMAIN
          DEFAULT NO-FALLBACK
     This function returns the instance of GLYPH's PROPERTY in the
     specified DOMAIN.

     Under most circumstances, DOMAIN will be a particular window, and
     the returned instance describes how the specified property
     actually is displayed for that window and the particular buffer in
     it.  Note that this may not be the same as how the property
     appears when the buffer is displayed in a different window or
     frame, or how the property appears in the same window if you
     switch to another buffer in that window; and in those cases, the
     returned instance would be different.

     The returned instance is an image-instance object, and you can
     query it using the appropriate image instance functions.  For
     example, you could use `image-instance-depth' to find out the
     depth (number of color planes) of a pixmap displayed in a
     particular window.  The results might be different from the
     results you would get for another window (perhaps the user
     specified a different image for the frame that window is on; or
     perhaps the same image was specified but the window is on a
     different X server, and that X server has different color
     capabilities from this one).

     DOMAIN defaults to the selected window if omitted.

     DOMAIN can be a frame or device, instead of a window.  The value
     returned for such a domain is used in special circumstances when a
     more specific domain does not apply; for example, a frame value
     might be used for coloring a toolbar, which is conceptually
     attached to a frame rather than a particular window.  The value is
     also useful in determining what the value would be for a
     particular window within the frame or device, if it is not
     overridden by a more specific specification.

     If PROPERTY does not name a built-in property, its value will
     simply be returned unless it is a specifier object, in which case
     it will be instanced using `specifier-instance'.

     Optional arguments DEFAULT and NO-FALLBACK are the same as in
     `specifier-instance'.  *Note Specifiers::.

 - Function: remove-glyph-property GLYPH PROPERTY &optional LOCALE
          TAG-SET EXACT-P
     This function removes a property from a glyph.  For built-in
     properties, this is analogous to `remove-specifier'.  *Note
     remove-specifier-p: Specifiers, for the meaning of the LOCALE,
     TAG-SET, and EXACT-P arguments.


File: lispref.info,  Node: Glyph Convenience Functions,  Next: Glyph Dimensions,  Prev: Glyph Properties,  Up: Glyph Functions

Glyph Convenience Functions
---------------------------

   The following functions are provided for working with specific
properties of a glyph.  Note that these are exactly like calling the
general functions described above and passing in the appropriate value
for PROPERTY.

   Remember that if you want to determine the "value" of a specific
glyph property, you probably want to use the `*-instance' functions.
For example, to determine whether a glyph contributes to its line
height, use `glyph-contrib-p-instance', not `glyph-contrib-p'. (The
latter will return a boolean specifier or a list of specifications, and
you probably aren't concerned with these.)

 - Function: glyph-image GLYPH &optional LOCALE
     This function is equivalent to calling `glyph-property' with a
     property of `image'.  The return value will be an image specifier
     if LOCALE is `nil' or omitted; otherwise, it will be a
     specification or list of specifications.

 - Function: set-glyph-image GLYPH SPEC &optional LOCALE TAG-SET
          HOW-TO-ADD
     This function is equivalent to calling `set-glyph-property' with a
     property of `image'.

 - Function: glyph-image-instance GLYPH &optional DOMAIN DEFAULT
          NO-FALLBACK
     This function returns the instance of GLYPH's image in the given
     DOMAIN, and is equivalent to calling `glyph-property-instance'
     with a property of `image'.  The return value will be an image
     instance.

     Normally DOMAIN will be a window or `nil' (meaning the selected
     window), and an instance object describing how the image appears
     in that particular window and buffer will be returned.

 - Function: glyph-contrib-p GLYPH &optional LOCALE
     This function is equivalent to calling `glyph-property' with a
     property of `contrib-p'.  The return value will be a boolean
     specifier if LOCALE is `nil' or omitted; otherwise, it will be a
     specification or list of specifications.

 - Function: set-glyph-contrib-p GLYPH SPEC &optional LOCALE TAG-SET
          HOW-TO-ADD
     This function is equivalent to calling `set-glyph-property' with a
     property of `contrib-p'.

 - Function: glyph-contrib-p-instance GLYPH &optional DOMAIN DEFAULT
          NO-FALLBACK
     This function returns whether the glyph contributes to its line
     height in the given DOMAIN, and is equivalent to calling
     `glyph-property-instance' with a property of `contrib-p'.  The
     return value will be either `nil' or `t'. (Normally DOMAIN will be
     a window or `nil', meaning the selected window.)

 - Function: glyph-baseline GLYPH &optional LOCALE
     This function is equivalent to calling `glyph-property' with a
     property of `baseline'.  The return value will be a specifier if
     LOCALE is `nil' or omitted; otherwise, it will be a specification
     or list of specifications.

 - Function: set-glyph-baseline GLYPH SPEC &optional LOCALE TAG-SET
          HOW-TO-ADD
     This function is equivalent to calling `set-glyph-property' with a
     property of `baseline'.

 - Function: glyph-baseline-instance GLYPH &optional DOMAIN DEFAULT
          NO-FALLBACK
     This function returns the instance of GLYPH's baseline value in
     the given DOMAIN, and is equivalent to calling
     `glyph-property-instance' with a property of `baseline'.  The
     return value will be an integer or `nil'.

     Normally DOMAIN will be a window or `nil' (meaning the selected
     window), and an instance object describing the baseline value
     appears in that particular window and buffer will be returned.

 - Function: glyph-face GLYPH
     This function returns the face of GLYPH. (Remember, this is not a
     specifier, but a simple property.)

 - Function: set-glyph-face GLYPH FACE
     This function changes the face of GLYPH to FACE.


File: lispref.info,  Node: Glyph Dimensions,  Prev: Glyph Convenience Functions,  Up: Glyph Functions

Glyph Dimensions
----------------

 - Function: glyph-width GLYPH &optional WINDOW
     This function returns the width of GLYPH on WINDOW.  This may not
     be exact as it does not take into account all of the context that
     redisplay will.

 - Function: glyph-ascent GLYPH &optional WINDOW
     This function returns the ascent value of GLYPH on WINDOW.  This
     may not be exact as it does not take into account all of the
     context that redisplay will.

 - Function: glyph-descent GLYPH &optional WINDOW
     This function returns the descent value of GLYPH on WINDOW.  This
     may not be exact as it does not take into account all of the
     context that redisplay will.

 - Function: glyph-height GLYPH &optional WINDOW
     This function returns the height of GLYPH on WINDOW.  (This is
     equivalent to the sum of the ascent and descent values.)  This may
     not be exact as it does not take into account all of the context
     that redisplay will.


File: lispref.info,  Node: Images,  Next: Glyph Types,  Prev: Glyph Functions,  Up: Glyphs

Images
======

* Menu:

* Image Specifiers::		Specifying how an image will appear.
* Image Instantiator Conversion::
				Conversion is applied to image instantiators
				  at the time they are added to an
				  image specifier or at the time they
				  are passed to `make-image-instance'.
* Image Instances::		What an image specifier gets instanced as.

