This is gloss.c in view mode; [Download] [Up]
/*
* gloss.c
*
* Copyright (C) 1989, 1991, Craig E. Kolb
* All rights reserved.
*
* This software may be freely copied, modified, and redistributed
* provided that this copyright notice is preserved on all copies.
*
* You may not distribute this software, in whole or in part, as part of
* any commercial product without the express consent of the authors.
*
* There is no warranty or other guarantee of fitness of this software
* for any purpose. It is provided solely "as is".
*
* $Id$
*
* $Log$
*/
#include "texture.h"
#include "gloss.h"
Gloss *
GlossCreate(glossiness)
Float glossiness;
{
Gloss *gloss;
gloss = (Gloss *)Malloc(sizeof(Gloss));
gloss->glossy = 1. - glossiness;
return gloss;
}
void
GlossApply(gloss, prim, ray, pos, norm, gnorm, surf)
Gloss *gloss;
Object *prim;
Ray *ray;
Vector *pos, *norm, *gnorm;
Surface *surf;
{
Vector uaxis, vaxis, point, norminc;
extern void UnitCirclePoint();
/*
* Find coordinate system with norm as the Z axis.
*/
VecCoordSys(norm, &uaxis, &vaxis);
/*
* Find point on unit circle based on sample #.
*/
UnitCirclePoint(&point, ray->sample);
/*
* Perturb normal appropriately.
*/
VecComb(gloss->glossy * point.x, uaxis,
gloss->glossy * point.y, vaxis,
&norminc);
VecAdd(*norm, norminc, norm);
/*
* Renormalize.
*/
(void)VecNormalize(norm);
}
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.