ftp.nice.ch/pub/next/unix/graphics/rayshade.4.0.s.tar.gz#/rayshade.4.0/libobj/box.c

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/*
 * box.c
 *
 * Copyright (C) 1989, 1991, Craig E. Kolb
 * All rights reserved.
 *
 * This software may be freely copied, modified, and redistributed
 * provided that this copyright notice is preserved on all copies.
 *
 * You may not distribute this software, in whole or in part, as part of
 * any commercial product without the express consent of the authors.
 *
 * There is no warranty or other guarantee of fitness of this software
 * for any purpose.  It is provided solely "as is".
 *
 * $Id$
 *
 * $Log$
 */
#include "object.h"
#include "box.h"

static Methods *iBoxMethods = NULL;
static char boxName[] = "box";

unsigned long BoxTests, BoxHits;

Box *
BoxCreate(v1, v2)
Vector *v1, *v2;
{
	Box *box;
	Vector size;

	VecSub(*v1, *v2, &size);

	if (equal(size.x, 0.) || equal(size.y, 0.) || equal(size.z, 0.)) {
		RLerror(RL_WARN, "Degenerate box.\n");
		return (Box *)NULL;
	}

	box = (Box *)Malloc(sizeof(Box));
	box->bounds[LOW][X] = min(v1->x, v2->x);
	box->bounds[HIGH][X] = max(v1->x, v2->x);
	box->bounds[LOW][Y] = min(v1->y, v2->y);
	box->bounds[HIGH][Y] = max(v1->y, v2->y);
	box->bounds[LOW][Z] = min(v1->z, v2->z);
	box->bounds[HIGH][Z] = max(v1->z, v2->z);
	return box;
}

Methods *
BoxMethods()
{
	if (iBoxMethods == (Methods *)NULL) {
		iBoxMethods = MethodsCreate();
		iBoxMethods->create = (ObjCreateFunc *)BoxCreate;
		iBoxMethods->methods = BoxMethods;
		iBoxMethods->name = BoxName;
		iBoxMethods->intersect = BoxIntersect;
		iBoxMethods->normal = BoxNormal;
		iBoxMethods->enter = BoxEnter;
		iBoxMethods->bounds = BoxBounds;
		iBoxMethods->stats = BoxStats;
		iBoxMethods->checkbounds = FALSE;
		iBoxMethods->closed = TRUE;
	}
	return iBoxMethods;
}

int
BoxIntersect(box, ray, mindist, maxdist)
Box *box;
Ray *ray;
Float mindist, *maxdist;
{
	BoxTests++;
	if (BoundsIntersect(ray, box->bounds, mindist, maxdist)) {
		BoxHits++;
		return TRUE;
	}
	return FALSE;
}

int
BoxNormal(box, pos, nrm, gnrm)
Vector *pos, *nrm, *gnrm;	/* point of intersection */
Box *box;
{
	nrm->x = nrm->y = nrm->z = 0.;

	if (equal(pos->x, box->bounds[HIGH][X]))
		nrm->x = 1.;
	else if (equal(pos->x, box->bounds[LOW][X]))
		nrm->x = -1.;
	else if (equal(pos->y, box->bounds[HIGH][Y]))
		nrm->y = 1.;
	else if (equal(pos->y, box->bounds[LOW][Y]))
		nrm->y = -1.;
	else if (equal(pos->z, box->bounds[HIGH][Z]))
		nrm->z = 1.;
	else if (equal(pos->z, box->bounds[LOW][Z]))
		nrm->z = -1.;
	else
		RLerror(RL_WARN, "Confusion in nrmbox!\n");
	*gnrm = *nrm;
	return FALSE;
}

/*
 * Determine if ray enters (TRUE) or leaves (FALSE) box at pos
 */
int
BoxEnter(box, ray, mind, hitd)
Box *box;
Ray *ray;
Float mind, hitd;
{
	Vector pos;

	VecAddScaled(ray->pos, mind, ray->dir, &pos);
	return OutOfBounds(&pos, box->bounds);
}

void
BoxBounds(box, bounds)
Box *box;
Float bounds[2][3];
{
	BoundsCopy(box->bounds, bounds);
}

char *
BoxName()
{
	return boxName;
}

void
BoxStats(tests, hits)
unsigned long *tests, *hits;
{
	*tests = BoxTests;
	*hits = BoxHits;
}

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