ftp.nice.ch/pub/next/unix/graphics/rayshade.4.0.s.tar.gz#/rayshade.4.0/libobj/bounds.c

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/*
 * bounds.c
 *
 * Copyright (C) 1989, 1991, Craig E. Kolb
 * All rights reserved.
 *
 * This software may be freely copied, modified, and redistributed
 * provided that this copyright notice is preserved on all copies.
 *
 * You may not distribute this software, in whole or in part, as part of
 * any commercial product without the express consent of the authors.
 *
 * There is no warranty or other guarantee of fitness of this software
 * for any purpose.  It is provided solely "as is".
 *
 * $Id$
 *
 * $Log$
 */
#include "object.h"

/*
 * Check for intersection between bounding box and the given ray.
 * If there is an intersection between mindist and *maxdist along
 * the ray, *maxdist is replaced with the distance to the point of
 * intersection, and TRUE is returned.  Otherwise, FALSE is returned.
 *
 * If this routine is used to check for intersection with a volume
 * rather than a "hollow" box, one should first determine if
 * (ray->pos + mindist * ray->dir) is inside the bounding volume, and
 * call BoundsIntersect() only if it is not.
 */
int
BoundsIntersect(ray, bounds, mindist, maxdist)
Ray *ray;
Float bounds[2][3], mindist, *maxdist;
{
	Float t, tmin, tmax;
	Float dir, pos;

	tmax = *maxdist;
	tmin = mindist;

	dir = ray->dir.x;
	pos = ray->pos.x;

	if (dir < 0) {
		t = (bounds[LOW][X] - pos) / dir;
		if (t < tmin)
			return FALSE;
		if (t <= tmax)
			tmax = t;
		t = (bounds[HIGH][X] - pos) / dir;
		if (t >= tmin) {
			if (t > tmax)
				return FALSE;
			tmin = t;
		}
	} else if (dir > 0.) {
		t = (bounds[HIGH][X] - pos) / dir;
		if (t < tmin)
			return FALSE;
		if (t <= tmax)
			tmax = t;
		t = (bounds[LOW][X] - pos) / dir;
		if (t >= tmin) {
			if (t > tmax)
				return FALSE;
			tmin = t;
		}
	} else if (pos < bounds[LOW][X] || pos > bounds[HIGH][X])
		return FALSE;

	dir = ray->dir.y;
	pos = ray->pos.y;

	if (dir < 0) {
		t = (bounds[LOW][Y] - pos) / dir;
		if (t < tmin)
			return FALSE;
		if (t <= tmax)
			tmax = t;
		t = (bounds[HIGH][Y] - pos) / dir;
		if (t >= tmin) {
			if (t > tmax)
				return FALSE;
			tmin = t;
		}
	} else if (dir > 0.) {
		t = (bounds[HIGH][Y] - pos) / dir;
		if (t < tmin)
			return FALSE;
		if (t <= tmax)
			tmax = t;
		t = (bounds[LOW][Y] - pos) / dir;
		if (t >= tmin) {
			if (t > tmax)
				return FALSE;
			tmin = t;
		}
	} else if (pos < bounds[LOW][Y] || pos > bounds[HIGH][Y])
		return FALSE;

	dir = ray->dir.z;
	pos = ray->pos.z;

	if (dir < 0) {
		t = (bounds[LOW][Z] - pos) / dir;
		if (t < tmin)
			return FALSE;
		if (t <= tmax)
			tmax = t;
		t = (bounds[HIGH][Z] - pos) / dir;
		if (t >= tmin) {
			if (t > tmax)
				return FALSE;
			tmin = t;
		}
	} else if (dir > 0.) {
		t = (bounds[HIGH][Z] - pos) / dir;
		if (t < tmin)
			return FALSE;
		if (t <= tmax)
			tmax = t;
		t = (bounds[LOW][Z] - pos) / dir;
		if (t >= tmin) {
			if (t > tmax)
				return FALSE;
			tmin = t;
		}
	} else if (pos < bounds[LOW][Z] || pos > bounds[HIGH][Z])
		return FALSE;

	if (tmin == mindist) {
		if (tmax < *maxdist) {
			*maxdist = tmax;
			return TRUE;
		}
	} else {
		if (tmin < *maxdist) {
			*maxdist = tmin;
			return TRUE;
		}
	}
	return FALSE;	/* hit, but not closer than maxdist */
}

/*
 * Transform an object's bounding box by the given transformation
 * matrix.
 */
void
BoundsTransform(trans, objbounds)
Matrix *trans;
Float objbounds[2][3];
{
	Vector tmp;
	Float bounds[2][3];
	int x, y, z;

	/*
	 * Can't (and shouldn't) do anything with unbounded objects.
	 */
	if (objbounds[LOW][X] > objbounds[HIGH][X])
		return;
		
	BoundsInit(bounds);

	/*
	 * Find bounding box of transformed corners of bounding box.
	 */
	for (x = 0 ; x < 2; x++) {
		for (y = 0; y < 2; y++) {
			for (z = 0; z < 2; z++) {
				tmp.x = objbounds[x][X];
				tmp.y = objbounds[y][Y];
				tmp.z = objbounds[z][Z];
				PointTransform(&tmp, trans);
				if (tmp.x < bounds[LOW][X])
					bounds[LOW][X] = tmp.x;
				if (tmp.x > bounds[HIGH][X])
					bounds[HIGH][X] = tmp.x;
				if (tmp.y < bounds[LOW][Y])
					bounds[LOW][Y] = tmp.y;
				if (tmp.y > bounds[HIGH][Y])
					bounds[HIGH][Y] = tmp.y;
				if (tmp.z < bounds[LOW][Z])
					bounds[LOW][Z] = tmp.z;
				if (tmp.z > bounds[HIGH][Z])
					bounds[HIGH][Z] = tmp.z;
			}
		}
	}

	BoundsCopy(bounds, objbounds);
}

void
BoundsInit(bounds)
Float bounds[2][3];
{
	bounds[LOW][X] = bounds[LOW][Y] = bounds[LOW][Z] = FAR_AWAY;
	bounds[HIGH][X] = bounds[HIGH][Y] = bounds[HIGH][Z] = -FAR_AWAY;
}

void
BoundsCopy(from, into)
Float into[2][3], from[2][3];
{
	into[LOW][X] = from[LOW][X];
	into[LOW][Y] = from[LOW][Y];
	into[LOW][Z] = from[LOW][Z];
	into[HIGH][X] = from[HIGH][X];
	into[HIGH][Y] = from[HIGH][Y];
	into[HIGH][Z] = from[HIGH][Z];
}

#define SetIfLess(a, b)		(a = ((a) < (b) ? (a) : (b)))
#define SetIfGreater(a, b)	(a = ((a) > (b) ? (a) : (b)))

/*
 * Find bounding box of the union of two bounding boxes.
 */
void
BoundsEnlarge(old, new)
Float old[2][3], new[2][3];
{
	SetIfLess(old[LOW][X], new[LOW][X]);
	SetIfLess(old[LOW][Y], new[LOW][Y]);
	SetIfLess(old[LOW][Z], new[LOW][Z]);
	SetIfGreater(old[HIGH][X], new[HIGH][X]);
	SetIfGreater(old[HIGH][Y], new[HIGH][Y]);
	SetIfGreater(old[HIGH][Z], new[HIGH][Z]);
}

void
BoundsPrint(box, fp)
Float box[2][3];
FILE *fp;
{
	fprintf(fp,"\tX: %f to %f\n",box[LOW][X], box[HIGH][X]);
	fprintf(fp,"\tY: %f to %f\n",box[LOW][Y], box[HIGH][Y]);
	fprintf(fp,"\tZ: %f to %f\n",box[LOW][Z], box[HIGH][Z]);
}

These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.