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/* * transform.h * * Copyright (C) 1989, 1991, Craig E. Kolb * All rights reserved. * * This software may be freely copied, modified, and redistributed * provided that this copyright notice is preserved on all copies. * * You may not distribute this software, in whole or in part, as part of * any commercial product without the express consent of the authors. * * There is no warranty or other guarantee of fitness of this software * for any purpose. It is provided solely "as is". * * $Id$ * * $Log$ */ #ifndef TRANSFORM_H #define TRANSFORM_H /* * Transformation 'matrix'. */ typedef struct Matrix { Float matrix[3][3]; /* Rotation matrix */ Vector translate; /* Translation */ } Matrix; /* * Transformation structure */ typedef struct Trans { Matrix trans, /* object space --> world space */ itrans; /* worldspace --> object space */ } Trans; extern void MatrixMult(), MatrixCopy(), MatrixInit(), MatrixInvert(), TransCopy(), TransInit(), TransInvert(), TransCompose(), VecTransform(), PointTransform(), NormalTransform(); extern Trans *TransCreate(), *CoordSysTransform(); extern Matrix *MatrixCreate(), *RotationMatrix(), *TranslationMatrix(), *ScaleMatrix(), *ArbitraryMatrix(); extern Float RayTransform(); #endif /* TRANSFORM_H */
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