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/*
* ray.h
*
* Copyright (C) 1989, 1991, Craig E. Kolb
* All rights reserved.
*
* This software may be freely copied, modified, and redistributed
* provided that this copyright notice is preserved on all copies.
*
* You may not distribute this software, in whole or in part, as part of
* any commercial product without the express consent of the authors.
*
* There is no warranty or other guarantee of fitness of this software
* for any purpose. It is provided solely "as is".
*
* $Id$
*
* $Log$
*/
#ifndef RAY_H
#define RAY_H
/*
* Ray
*/
typedef struct Ray {
Vector pos, /* Origin */
dir; /* Direction */
int depth, /* depth in ray tree */
sample; /* current sample # */
struct Medium *media; /* Medium ray is passing through */
} Ray;
#endif
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