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/* * ray.h * * Copyright (C) 1989, 1991, Craig E. Kolb * All rights reserved. * * This software may be freely copied, modified, and redistributed * provided that this copyright notice is preserved on all copies. * * You may not distribute this software, in whole or in part, as part of * any commercial product without the express consent of the authors. * * There is no warranty or other guarantee of fitness of this software * for any purpose. It is provided solely "as is". * * $Id$ * * $Log$ */ #ifndef RAY_H #define RAY_H /* * Ray */ typedef struct Ray { Vector pos, /* Origin */ dir; /* Direction */ int depth, /* depth in ray tree */ sample; /* current sample # */ struct Medium *media; /* Medium ray is passing through */ } Ray; #endif
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