This is lev_comp.h in view mode; [Download] [Up]
typedef union
{
int i;
char* map;
} YYSTYPE;
extern YYSTYPE yylval;
# define CHAR 257
# define INTEGER 258
# define MAZE_ID 259
# define LEVEL_ID 260
# define GEOMETRY_ID 261
# define OBJECT_ID 262
# define MONSTER_ID 263
# define TRAP_ID 264
# define DOOR_ID 265
# define DRAWBRIDGE_ID 266
# define MAZEWALK_ID 267
# define REGION_ID 268
# define RANDOM_OBJECTS_ID 269
# define RANDOM_MONSTERS_ID 270
# define RANDOM_PLACES_ID 271
# define ALTAR_ID 272
# define LADDER_ID 273
# define NON_DIGGABLE_ID 274
# define ROOM_ID 275
# define DOOR_STATE 276
# define LIGHT_STATE 277
# define DIRECTION 278
# define RANDOM_TYPE 279
# define O_REGISTER 280
# define M_REGISTER 281
# define P_REGISTER 282
# define A_REGISTER 283
# define ALIGNMENT 284
# define LEFT_OR_RIGHT 285
# define CENTER 286
# define TOP_OR_BOT 287
# define ALTAR_TYPE 288
# define UP_OR_DOWN 289
# define STRING 290
# define MAP_ID 291
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.