This is AsciiController.m in view mode; [Download] [Up]
/* Generated by Interface Builder */ #import "AsciiController.h" #import "SmsObject.h" #import <appkit/appkit.h> @implementation AsciiController - init:(id)controller { [super init]; [NXApp loadNibSection:"Ascii.nib" owner:self]; [textWindow makeKeyAndOrderFront:self]; topController = controller; iFirstFrame = 0; iLastFrame = 40; iLowestTraj = 0; iHighestTraj = 20; iDeterministicMagState = 1; iDeterministicFreqState = 1; iStochasticState = 1; [highestTrajForm setIntValue:iHighestTraj]; [lowestTrajForm setIntValue:iLowestTraj]; [leftTimeForm setFloatValue:0]; [rightTimeForm setFloatValue:((float)iLastFrame/ [[topController getTheSmsObject] getFrameRate])]; [deterministicMagSwitch setState:iDeterministicMagState]; [deterministicFreqSwitch setState:iDeterministicFreqState]; [stochasticSwitch setState:iStochasticState]; return self; } - displayData:sender { [textWindow makeKeyAndOrderFront:self]; [textView display]; return self; } - getTheSmsObject { return [topController getTheSmsObject]; } - setLastFrame:sender { id theSmsObject = [topController getTheSmsObject]; if(theSmsObject != NULL) { int iFrame; iFrame = [sender floatValue] * [theSmsObject getFrameRate]; if(iFrame < 0) { iLastFrame = 0; [sender setFloatValue:0]; } else if(iFrame >= [theSmsObject getNRecords]) { iLastFrame = [theSmsObject getNRecords]; [sender setFloatValue:(float)iLastFrame/[theSmsObject getFrameRate]]; } else iLastFrame = iFrame; } return self; } - (int)getLastFrame { return iLastFrame; } - setFirstFrame:sender { id theSmsObject = [topController getTheSmsObject]; if(theSmsObject != NULL) { int iFrame; iFrame = [sender floatValue] * [theSmsObject getFrameRate]; if(iFrame < 0) { iFirstFrame = 0; [sender setFloatValue:0]; } else if(iFrame >= [theSmsObject getNRecords]) { iFirstFrame = [theSmsObject getNRecords]; [sender setFloatValue:(float)iFirstFrame/[theSmsObject getFrameRate]]; } else iFirstFrame = iFrame; } return self; } - (int)getFirstFrame { return iFirstFrame; } - setHighestTraj:sender { id theSmsObject = [topController getTheSmsObject]; if(theSmsObject != NULL) { int iTraj; iTraj = [sender intValue]; if (iTraj < 0) { iHighestTraj = 0; [sender setIntValue:0]; } else if (iTraj >= [theSmsObject getNTrajectories]) { iHighestTraj = [theSmsObject getNTrajectories] - 1; [sender setIntValue:iHighestTraj]; } else iHighestTraj = iTraj; } return self; } - (int)getHighestTraj { return iHighestTraj; } - setLowestTraj:sender { id theSmsObject = [topController getTheSmsObject]; if(theSmsObject != NULL) { int iTraj; iTraj = [sender intValue]; if (iTraj < 0) { iLowestTraj = 0; [sender setIntValue:0]; } else if (iTraj >= [theSmsObject getNTrajectories]) { iLowestTraj = [theSmsObject getNTrajectories] - 1; [sender setIntValue:iLowestTraj]; } else iLowestTraj = iTraj; } return self; } - (int)getLowestTraj { return iLowestTraj; } - setDeterministicMagState:sender { iDeterministicMagState = [sender intValue]; return self; } - (int)getDeterministicMagState { return iDeterministicMagState; } - setDeterministicFreqState:sender { iDeterministicFreqState = [sender intValue]; return self; } - (int)getDeterministicFreqState { return iDeterministicFreqState; } - setStochasticState:sender { iStochasticState = [sender intValue]; return self; } - (int)getStochasticState { return iStochasticState; } @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.