This is lpcwarpplay.c in view mode; [Download] [Up]
#include "../H/ugens.h"
#include <math.h>
#include "../macros/macros.h"
#define NPOLE 32
#define NPOLEM1 31
#define FRAMSIZE (NPOLE+4)
#define FPREC 22
#define RECSIZE (FPREC*FRAMSIZE)
#define BPREC (RECSIZE*FLOAT)
#define BPFRAME (FRAMSIZE*FLOAT)
float FTEMP1,FTEMP2;
int ITEMP1;
#define WARPPOL(sig,past,d,c) \
FTEMP1 = past[NPOLEM1];\
past[NPOLEM1] = cq * outold - d * past[NPOLEM1];\
for(ITEMP1=NPOLE-2; ITEMP1>=0; ITEMP1--) {\
FTEMP2 = past[ITEMP1];\
past[ITEMP1] = d * (past[ITEMP1+1] - past[ITEMP1]) + FTEMP1;\
FTEMP1 = FTEMP2;\
}\
for(ITEMP1=0;ITEMP1<NPOLE;ITEMP1++) sig += c[ITEMP1] * past[ITEMP1];\
outold = sig
int anal;
float cq,outold;
play(p,n_args)
float *p;
{
float buzzamp,ramp,xamp,amp,si,hn,phs,*f,out[4],srd2,magic;
float c[FRAMSIZE],past[NPOLE*2],val,frames,frame1,frameno,ampmlt,errno;
float cl,warpset(),warppol(),warpval;
float pchmult;
int jcount = 0;
long i,nsamps;
int counter,flag;
float thresh,randamp,randoff;
float *cpoint;
for(i=0; i<NPOLE*2; i++) past[i] = 0;
anal = open("analysis",0);
/* p0=start,p1=dur,p2=8ve.pch,p3=frame1,p4=frame2,
p5=amp,p6=thresh,p7=warp,p8=tansp in semitones*/
amp = p[5];
si = cpspch(p[2])*512./SR;
/* si just added now for counter */
hn = (int)(SR * .5/cpspch(p[2]));
srd2 = SR/2.;
magic = 512./SR;
phs = 0;
nsamps = setnote(p[0],p[1],0);
frames = p[4] - p[3] + 1.;
frame1 = p[3];
randoff = 32767./2.;
f = floc(1);
randamp = .1/randoff;
thresh = p[6];
warpval = p[7];
pchmult = (float)pow((double)2.,(double)(p[8]/12.));
/* p8 gives transposition in semitones */
srand(1);
warpinit();
counter = 0;
cpoint = c + 4;
for(i = 0; i<nsamps; i++) {
if(!counter--) {
frameno = ((float)i/nsamps) * frames + frame1;
getfr(frameno,c);
ampmlt = amp * c[0];
errno = c[2];
cl = warpset(warpval,c+4);
xamp = errno/thresh;
if(xamp > 1.) xamp= 1;
buzzamp = (1.- xamp) * ampmlt;
ramp = ampmlt * xamp * randamp;
c[3] *= pchmult;
si = c[3] * magic ;
hn = (int)(srd2/c[3]);
counter = (float)(SR/c[3]);
}
/* val = buzz(buzzamp,si,hn,f,&phs) + */
BUZZ(val,buzzamp,si,hn,f,phs);
/*
val += (float)(rand()-randoff) * ramp;
*/
WARPPOL(val,past,warpval,cpoint);
val *= cl;
WIPEOUT(&val,0);
}
endnote(0);
}
getfr(frameno,c)
float frameno,*c;
{
int frame,i,j;
static float array[RECSIZE];
float fraction;
static int oldframe = 0;
static int endframe = 0;
frame = (int)frameno;
fraction = frameno - (float)frame;
if(!((frame >= oldframe) && (frame < endframe))) {
lseek(anal,((long)frame*(long)BPFRAME),0);
read(anal,(char *)array,BPREC);
oldframe = frame;
endframe = oldframe + FPREC - 1;
}
for(i=(frame-oldframe)*FRAMSIZE,j=0; j<FRAMSIZE; i++,j++)
*(c+j) = *(array+i) + fraction * (*(array+i+FRAMSIZE)
- *(array+i));
}
float warppol(sig,past,d,c)
float sig,*past,d,*c;
{
float temp1,temp2;
register n;
temp1 = past[NPOLEM1];
past[NPOLEM1] = cq * outold - d * past[NPOLEM1];
for(n=NPOLE-2; n>=0; n--) {
temp2 = past[n];
past[n] = d * (past[n+1] - past[n]) + temp1;
temp1 = temp2;
}
for(n=0;n<NPOLE;n++) sig += c[n] * past[n];
outold = sig;
return(sig);
}
float warpset(d,c)
float d,*c;
{
register m;
float cl;
for(m=1; m<NPOLE; m++) c[m] += d * c[m-1];
cl = 1./(1.-d * c[NPOLEM1]);
cq = cl * (1. - d * d);
return(cl);
}
warpinit()
{
outold = 0;
}
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.