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/* * soundstruct.h * Copyright 1988-89 NeXT, Inc. * * SNDSoundStruct - This data format for sound is used as the soundfile * format, and also the "NeXT sound pasteboard type". It consists of a header * and two variable length quantities: textual information (the info string) * and raw data. The raw data starts past the info; the dataLocation is * normally used to specify an offset from the beginning of the SNDSoundStruct * structure to this data. The dataSize is the length of the raw data in bytes. * The dataFormat, samplingRate, and channelCount further describe the data. * The data itself may be anything; the format determines what the data * actually means (i.e. sample data, dsp core structure). * The magic number value may be used to determine the byte order of the data. * The info string is any null-terminated data that the application may need * (i.e. copyright information, textual description). The four bytes allocated * are a minimum; the info string may extend any length beyond the structure. */ typedef struct { int magic; /* must be equal to SND_MAGIC */ int dataLocation; /* Offset or pointer to the raw data */ int dataSize; /* Number of bytes of data in the raw data */ int dataFormat; /* The data format code */ int samplingRate; /* The sampling rate */ int channelCount; /* The number of channels */ char info[4]; /* Textual information relating to the sound. */ } SNDSoundStruct; /* * The magic number must appear at the beginning of every SNDSoundStruct. * It is used for type checking and byte ordering information. */ #define SND_MAGIC ((int)0x2e736e64) /* * NeXT data format codes. User-defined formats should be greater than 255. * Negative format numbers are reserved. */ #define SND_FORMAT_UNSPECIFIED (0) #define SND_FORMAT_MULAW_8 (1) #define SND_FORMAT_LINEAR_8 (2) #define SND_FORMAT_LINEAR_16 (3) #define SND_FORMAT_LINEAR_24 (4) #define SND_FORMAT_LINEAR_32 (5) #define SND_FORMAT_FLOAT (6) #define SND_FORMAT_DOUBLE (7) #define SND_FORMAT_INDIRECT (8) #define SND_FORMAT_NESTED (9) #define SND_FORMAT_DSP_CORE (10) #define SND_FORMAT_DSP_DATA_8 (11) #define SND_FORMAT_DSP_DATA_16 (12) #define SND_FORMAT_DSP_DATA_24 (13) #define SND_FORMAT_DSP_DATA_32 (14) #define SND_FORMAT_DISPLAY (16) #define SND_FORMAT_MULAW_SQUELCH (17) #define SND_FORMAT_EMPHASIZED (18) #define SND_FORMAT_COMPRESSED (19) #define SND_FORMAT_COMPRESSED_EMPHASIZED (20) #define SND_FORMAT_DSP_COMMANDS (21) #define SND_FORMAT_DSP_COMMANDS_SAMPLES (22) /* * Sampling rates directly supported in hardware. */ #define SND_RATE_CODEC (8012.8210513) #define SND_RATE_LOW (22050.0) #define SND_RATE_HIGH (44100.0)
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