This is LorenzViewPart.h in view mode; [Download] [Up]
//This code is the work of Booker C. Bense (benseb@next.sdsc.edu)
// You are free to change/distribute this code provided this notice
// remains intact in all versions.
#import "BackView.h"
#define NUMPOINTS 10000
#define PI 3.1415926
#define R 28.0
#define S 10.0
#define B 2.666666666
#define delta_T (0.01 * (25.0 / R ) )
#define Xmin -25.0
#define Ymin -30.0
#define Zmin 0.0
#define Yrange 60.0
#define Xrange 50.0
#define Zrange 60.0
#define CHASERS 10
#define RED 0
#define GREEN 1
#define BLUE 2
//@interface LorenzView:BackView
@interface LorenzView:View
{
int p,n;
int points[CHASERS];
double X,Y,Z;
float theta,phi;
float urx,ury, midx, midy,cos_arg;
float xc[NUMPOINTS],yc[NUMPOINTS];
double xdot,ydot,zdot;
int up,i,red_shift,blue_shift;
float cl_clut[CHASERS],twobit_clut[CHASERS];
float *clut;
int winNum;
}
- oneStep;
- newSize;
@end
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