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typedef struct { int isAnim; //process tiffs from anim folder int maxAnimFiles; // how many files in anim directory char *animDirName; // name of the anim directory int isMult; //display multiple copies of image int isSpin; //rotate the images List *imageList; //list of images char *imageName; //name of main image file or anim folder } ImageStruct; #define MAXANIMATIONS 4 //max number of images to process //I found over 10 caused swapping //so I thought 4 a good number
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.