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typedef struct {
int isAnim; //process tiffs from anim folder
int maxAnimFiles; // how many files in anim directory
char *animDirName; // name of the anim directory
int isMult; //display multiple copies of image
int isSpin; //rotate the images
List *imageList; //list of images
char *imageName; //name of main image file or anim folder
} ImageStruct;
#define MAXANIMATIONS 4 //max number of images to process
//I found over 10 caused swapping
//so I thought 4 a good number
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.