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#import <appkit/appkit.h> #import "Thinker.h" #import "Body.h" #import "StarShipProtocol.h" #import "CelestialCommon.h" @interface Celestial:Object { id starsObject; id tiffManagerObject; List *bodyList; Sound *pwrDownSnd; Sound *pwrUpSnd; BOOL starsStopping; //if starsObject has been told to stop BOOL starsStopped; BOOL soundEnabled; short totalBodies; //how many different ones short animBuilt; //how many actually built short currentBodyIndex; short cycleStartIndex; short bodyCount; short currentCycle; short bodiesDone; //how many bodies have been done int startInterval; //how often to start BOOL okToDoAnim; // if tiff images are all loaded BOOL tiffsNeedBuilding; Body *currentBody; int nextStartTime; //when to create next body float objectSpeed; //when creating next body int cycles; //number of complete cycles done // of total number of bodies NXRect bounds; const char *moduleDir; Storage *tiffStorage; Storage *avoidStorage; BOOL firstState; int tiffStorageIndex; // points to next image to create int animationIndex; // keeps track where you are // in the animation creation int isMult; //current body is multiple float lastTheta[4]; //if doing mult then make sure // new theta isn't near old theta int multDelay; // delay between mult items short currentMultTotal; // total of mult items to process } - init; - windowSizeChanged; - setFirstState; - (Body *)createBody:(int)index; - setStartInterval: (Slider *)sender; - setObjectSpeed: (Slider *)sender; - setNextStartTime; - setBoundsRect:(NXRect *)r; - setNextStartTime; - setStarsOutlet:(id)starsOutlet; - changeBodyList:(int)index; - (float)genUniqueTheta; @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.