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//#import <3Dkit/3Dkit.h> #import <appkit/appkit.h> #import <ri/ri.h> #import <3Dkit/N3DShape.h> @interface DN3DString : N3DShape { float resolution[2]; RtFloat **mesh; int numPaths; int *numCtrlPoints; char *textFont; } - init; - setResolution:(float)newRes; - setTextString:(const char *)aString andFont:(const char *)aFont; - setTextFont:(const char *)aFont; - setTextString:(const char *)aString; - renderSelf:(RtToken)context; @end
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