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/* Weapon.m -- implementation for Weapon objects Copyright (C) 1992, 1993 David A. Strout This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* Written by David Strout <dstrout@isi.edu>. */ #import "Weapon.h" @implementation Weapon /* This whole object was created so I could use a List to keep track instead of using Storage. Since it's gonna be an object, alot more functionality ought to be in it, else we should eliminate it. Oh well. */ - setFrom:(NXPoint *)thePoint { from.x=thePoint->x; from.y=thePoint->y; return self; } -(NXPoint *)from { return &from; } - setTo:(NXPoint *)thePoint { to.x=thePoint->x; to.y=thePoint->y; return self; } - (NXPoint *)to { return &to; } - setCurrent:(NXPoint *)thePoint { current.x=thePoint->x; current.y=thePoint->y; return self; } - (NXPoint *)current { return ¤t; } @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.