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/* Weapon.m -- implementation for Weapon objects
Copyright (C) 1992, 1993 David A. Strout
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/* Written by David Strout <dstrout@isi.edu>. */
#import "Weapon.h"
@implementation Weapon
/* This whole object was created so I could use a List to keep track instead of using Storage. Since it's gonna be an object, alot more functionality ought to be in it, else we should eliminate it. Oh well. */
- setFrom:(NXPoint *)thePoint
{
from.x=thePoint->x;
from.y=thePoint->y;
return self;
}
-(NXPoint *)from
{
return &from;
}
- setTo:(NXPoint *)thePoint
{
to.x=thePoint->x;
to.y=thePoint->y;
return self;
}
- (NXPoint *)to
{
return &to;
}
- setCurrent:(NXPoint *)thePoint
{
current.x=thePoint->x;
current.y=thePoint->y;
return self;
}
- (NXPoint *)current
{
return ¤t;
}
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.