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#include <macro.h>
#include <hex.h>
#define rednode 0
#define redphoton 1
#define obsticle 2
#define bluephoton 3
#define bluenode 4
#import "Creature.h"
@implementation Rule:Creature
{
float theta;
int i;
}
#include <hex.m>
-init
{
(theta=(((( (random() % 1000)) / 1000.0) * 3.14159) * 2));
return self;
}
-step:nextgeneration n:(int *)neighbours g:graveyard
{
if( (( type==redphoton ) || ( type==bluephoton )) ) { if( ((random() % 20) ==0) ) { DIE;}
if( (CANSEE( obsticle ) >( (random() % 3))) ) { if( ((random() % 2) ==0) ) { DIE;}
else { (theta=(((( (random() % 1000)) / 1000.0) * 3.14159) * 2)); }
}
if( 1==1 ) { (i=( ((((theta / ( (2 * 3.14159265))) * 6) + (( (random() % 1000)) * 0.001)) + 1)));}
if( 1==1 ) { (i=(i - 1));}
if( ((i ==0) || (i ==6)) ) { RIGHT;}
if( (i ==1) ) { UPRIGHT;}
if( (i ==2) ) { UPLEFT;}
if( (i ==3) ) { LEFT;}
if( (i ==4) ) { DOWNLEFT;}
if( ((i ==5) || (i ==(0 - 1))) ) { DOWNRIGHT;}
if( 1==1 ) { ALERT( "1" );}
}
if( ( type==obsticle ) ) { CENTER;}
if( ( type==bluenode ) ) { if( CANSEE( redphoton ) ) { ALERT( "2" );}
if( ((random() % 200) ==0) ) { {int _i;
for(_i=0;_i<400;_i++)
BIRTH( bluephoton );
}}
if( 1==1 ) { CENTER;}
}
if( ( type==rednode ) ) { if( CANSEE( bluephoton ) ) { ALERT( "2" );}
if( ((random() % 200) ==0) ) { {int _i;
for(_i=0;_i<400;_i++)
BIRTH( redphoton );
}}
if( 1==1 ) { CENTER;}
}
if( 1==1 ) { ALERT( "1" ); DIE;}
ALERT("Terminal Action not specified");
return self;
}
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.