#include <macro.h>
#include <vn.h>

#define source 0
#define car 1
#define stoplight 2
#define light 3

#import "Creature.h"
@implementation Rule:Creature
{
int time;
int speed;
}
-init
{

(time=(0 - 1)); (speed=1);
return self;
}

-step:nextgeneration n:(int *)neighbours g:graveyard
{

if( 1==1 ) { (time=(time + 1));}
 if( ( type==source ) ) { if( ((time % 10) ==0) ) { BIRTH( car );}
 if( 1==1 ) { CENTER;}
 }
 if( ( type==car ) ) { if( (speed ==1) ) { if( CANSEE( stoplight ) ) { BIRTH( stoplight ); (speed=0); CENTER;}
 else { EAST; }
}
 if( (speed ==0) ) { if( 1==1 ) { BIRTH( stoplight );}
 if( (CANSEE( stoplight ) >1) ) { CENTER;}
 else { (speed=1); EAST; }
}
 }
 if( ( type==light ) ) { if( (time ==29) ) { (time=0); (speed=(1 - speed));}
 if( (speed ==0) ) { BIRTH( stoplight );}
 if( 1==1 ) { CENTER;}
 }
 if( ( type==stoplight ) ) { if( (time ==0) ) { WEST;}
 if( ((random() % 2) ==0) ) { DIE;}
 if( 1==1 ) { CENTER;}
 }
 
ALERT("Terminal Action not specified");
 return self;
}

@end
