This is BMICalcObject.m in view mode; [Download] [Up]
#import "BMICalcObject.h"
@implementation BMICalcObject
- Calc:sender
{
// Decalare Variables
float weight;
float height;
float index;
float gender;
float agegroup;
// Assign variables
height = [Height floatValue];
weight = [Weight floatValue];
// Calculatate BMI and display BMI
index = (weight/(height*height));
// Display BMI index number
[Index setDoubleValue:index];// Display result
[Index display];
[IndexGauge setDoubleValue:index];// Display result
[IndexGauge display];
// Gender Male = 1, female = 2
gender = [GenderButton selectedTag];
// Age Group < 18 = 1, 20-29 = 2, >29 = 3
agegroup = [AgeGroupButton selectedTag];
// Figure out in what category the person is in
// and display the status for that person.
// Below 18, male, normal
if ((agegroup == 1) && (gender == 1) && (index < 22))
{
[Status setStringValue:"Normal"];
[Status setTextColor:NX_COLORGREEN];
};
// Below 18, male, overweight
if ((agegroup == 1) && (gender == 1) && (index > 22))
{
[Status setStringValue:"Over weight"];
[Status setTextColor:NX_COLORRED];
};
// Below 18, female, normal
if ((agegroup == 1) && (gender == 2) && (index < 20))
{
[Status setStringValue:"Normal"];
[Status setTextColor:NX_COLORGREEN];
};
// Below 18, female, overweight
if ((agegroup == 1) && (gender == 2) && (index > 20))
{
[Status setStringValue:"Over weight"];
[Status setTextColor:NX_COLORRED];
};
// 20-29, Male, under weight
if ((agegroup == 2) && (gender == 1) && (index < 20))
{
[Status setStringValue:"Under weight"];
[Status setTextColor:NX_COLORYELLOW];
};
// 20-29, male, normal
if ((agegroup == 2) && (gender == 1) && (index < 27.8) && (index > 20))
{
[Status setStringValue:"Normal"];
[Status setTextColor:NX_COLORGREEN];
};
// 20-29, male, over weight
if ((agegroup == 2) && (gender == 1) && (index > 27.8))
{
[Status setStringValue:"Over weight"];
[Status setTextColor:NX_COLORRED];
};
// 20-29, female, under weight
if ((agegroup == 2) && (gender == 2) && (index < 20))
{
[Status setStringValue:"Under weight"];
[Status setTextColor:NX_COLORYELLOW];
};
// 20-29, female, normal
if ((agegroup == 2) && (gender == 2) && (index < 27.3) && (index > 20))
{
[Status setStringValue:"Normal"];
[Status setTextColor:NX_COLORGREEN];
};
// 20-29, female, over weight
if ((agegroup == 2) && (gender == 2) && (index > 27.3))
{
[Status setStringValue:"Over weight"];
[Status setTextColor:NX_COLORRED];
};
// Over 29, Male, under weight
if ((agegroup == 3) && (gender == 1) && (index < 20))
{
[Status setStringValue:"Under weight"];
[Status setTextColor:NX_COLORYELLOW];
};
// Over 29, male, normal
if ((agegroup == 3) && (gender == 1) && (index < 25) && (index > 20))
{
[Status setStringValue:"Normal"];
[Status setTextColor:NX_COLORGREEN];
};
// Over 29, male, over weight
if ((agegroup == 3) && (gender == 1) && (index > 25))
{
[Status setStringValue:"Over weight"];
[Status setTextColor:NX_COLORRED];
};
// Over 29, female, under weight
if ((agegroup == 3) && (gender == 2) && (index < 20))
{
[Status setStringValue:"Under weight"];
[Status setTextColor:NX_COLORYELLOW];
};
// Over 29, female, normal
if ((agegroup == 3) && (gender == 2) && (index < 24) && (index > 20))
{
[Status setStringValue:"Normal"];
[Status setTextColor:NX_COLORGREEN];
};
// Over 29, female, over weight
if ((agegroup == 3) && (gender == 2) && (index > 24))
{
[Status setStringValue:"Over weight"];
[Status setTextColor:NX_COLORRED];
};
return self;
}
// AWAKEFROMNIB
// This is one of the last methods executed after the nib file is loaded.
// This is the BEST way I know how to initialize an object and jump into
// a method after the nib file was loaded, because you are all the methods
// and variables needed can be used. (Unlike init which is not compeletly
// ready when that message is sent
- awakeFromNib
{
[BMIPanel makeKeyAndOrderFront:NULL];
[Height selectText:self];
return self;
}
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.