This is LegendreInspector.m in view mode; [Download] [Up]
// LegendreInspector.m // By Charles G. Fleming, Educational Computing Services, Allegheny College. // Copyright 1993, Allegheny College. // You may freely copy, distribute and reuse this code. // Allegheny College and the author disclaim any warranty of any kind, // expressed or implied, as to its fitness for any particular use. #import "LegendreInspector.h" #import "Legendre.h" @implementation LegendreInspector // **************************************************************************** // **************************************************************************** // Inspector protocol methods. // **************************************************************************** // **************************************************************************** // Return the title for the inspector's panel. - (char *)inspectorTitle { return "Legendre Inspector"; } // Return the window that represents the inspector. - window { return window; } // Make sure the inspector displays the object's current values. - revert:sender { [[functionSelectorMatrix cellAt:0 :0] setIntValue:[object legendreN]]; [[functionSelectorMatrix cellAt:0 :1] setIntValue:[object legendreM]]; [[outputTypeMatrix cellAt:0 :0] setState:(int)[object plotRequested]]; [[outputTypeMatrix cellAt:0 :1] setState:(int)[object functionRequested]]; [[domainMatrix cellAt:0 :0] setFloatValue:[object plotMin]]; [[domainMatrix cellAt:0 :1] setFloatValue:[object plotMax]]; [inputFormButton setState:(int)[object inputForm]]; return self; } // Set the object's current values. - ok:sender { int tag; tag = [sender tag]; switch(tag) { case 0: [object setLegendreN:[[sender cellAt:0 :0] intValue]]; [object setLegendreM:[[sender cellAt:1 :0] intValue]]; break; case 1: [object setPlotRequested:(BOOL)[[sender cellAt:0 :0] state]]; [object setFunctionRequested:(BOOL)[[sender cellAt:1 :0] state]]; break; case 2: [object setPlotMin:[[sender cellAt:0 :0] floatValue]]; [object setPlotMax:[[sender cellAt:1 :0] floatValue]]; break; case 3: [object setInputForm:[sender state]]; break; default: break; } // Make the inspector's window be the first responder so that // textDidChange: messages will be received. [window makeFirstResponder:window]; return self; } @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.