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// -*- C++ -*- /* Copyright (C) 1992, 1993, 1994, 1995 John W. Eaton This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #if !defined (octave_GEPBALANCE_h) #define octave_GEPBALANCE_h 1 class ostream; #include "dMatrix.h" extern "C++" { class GEPBALANCE { friend class Matrix; public: GEPBALANCE (void) {} GEPBALANCE (const Matrix& a, const Matrix &, const char *balance_job); GEPBALANCE (const GEPBALANCE& a); GEPBALANCE& operator = (const GEPBALANCE& a); Matrix balanced_a_matrix (void) const; Matrix balanced_b_matrix (void) const; Matrix left_balancing_matrix (void) const; Matrix right_balancing_matrix (void) const; friend ostream& operator << (ostream& os, const GEPBALANCE& a); private: int init (const Matrix& a, const Matrix& b, const char * balance_job); Matrix balanced_a_mat; Matrix balanced_b_mat; Matrix left_balancing_mat; Matrix right_balancing_mat; }; inline GEPBALANCE::GEPBALANCE (const Matrix& a, const Matrix& b, const char * balance_job) { init (a, b, balance_job); } inline GEPBALANCE::GEPBALANCE (const GEPBALANCE& a) { balanced_a_mat = a.balanced_a_mat; balanced_b_mat = a.balanced_b_mat; left_balancing_mat = a.left_balancing_mat; right_balancing_mat = a.right_balancing_mat; } inline GEPBALANCE& GEPBALANCE::operator = (const GEPBALANCE& a) { balanced_a_mat = a.balanced_a_mat; balanced_b_mat = a.balanced_b_mat; left_balancing_mat = a.left_balancing_mat; right_balancing_mat = a.right_balancing_mat; return *this; } inline Matrix GEPBALANCE::balanced_a_matrix (void) const { return balanced_a_mat; } inline Matrix GEPBALANCE::balanced_b_matrix (void) const { return balanced_b_mat; } inline Matrix GEPBALANCE::left_balancing_matrix (void) const { return left_balancing_mat; } inline Matrix GEPBALANCE::right_balancing_matrix (void) const { return right_balancing_mat; } } // extern "C++" #endif /* ;;; Local Variables: *** ;;; mode: C++ *** ;;; page-delimiter: "^/\\*" *** ;;; End: *** */
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