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// Template array classes with like-type math ops -*- C++ -*- /* Copyright (C) 1993, 1994, 1995 John W. Eaton This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #if !defined (octave_MArray_h) #define octave_MArray_h 1 extern "C++" { #include "Array.h" // Classes we declare. template <class T> class MArray; template <class T> class MArray2; template <class T> class MDiagArray; /* * One dimensional array with math ops. */ template <class T> class MArray : public Array<T> { protected: MArray (T *d, int l) : Array<T> (d, l) { } public: MArray (void) : Array<T> () { } MArray (int n) : Array<T> (n) { } MArray (int n, const T& val) : Array<T> (n, val) { } MArray (const Array<T>& a) : Array<T> (a) { } MArray (const MArray<T>& a) : Array<T> (a) { } MArray<T>& operator = (const MArray<T>& a) { return Array<T>::operator = (a); } // Element by element MArray by scalar ops. MArray<T>& operator += (const T& s) { /* XXX FIXME XXX */ } MArray<T>& operator -= (const T& s) { /* XXX FIXME XXX */ } // Element by element MArray by MArray ops. MArray<T>& operator += (const MArray<T>& a) { /* XXX FIXME XXX */ } MArray<T>& operator -= (const MArray<T>& a) { /* XXX FIXME XXX */ } // Element by element MArray by scalar ops. friend MArray<T> operator + (const MArray<T>& a, const T& s); friend MArray<T> operator - (const MArray<T>& a, const T& s); friend MArray<T> operator * (const MArray<T>& a, const T& s); friend MArray<T> operator / (const MArray<T>& a, const T& s); // Element by element scalar by MArray ops. friend MArray<T> operator + (const T& s, const MArray<T>& a); friend MArray<T> operator - (const T& s, const MArray<T>& a); friend MArray<T> operator * (const T& s, const MArray<T>& a); friend MArray<T> operator / (const T& s, const MArray<T>& a); // Element by element MArray by MArray ops. friend MArray<T> operator + (const MArray<T>& a, const MArray<T>& b); friend MArray<T> operator - (const MArray<T>& a, const MArray<T>& b); friend MArray<T> product (const MArray<T>& a, const MArray<T>& b); friend MArray<T> quotient (const MArray<T>& a, const MArray<T>& b); friend MArray<T> operator - (const MArray<T>& a); }; /* * Two dimensional array with math ops. */ template <class T> class MArray2 : public Array2<T> { protected: MArray2 (T *d, int n, int m) : Array2<T> (d, n, m) { } public: MArray2 (void) : Array2<T> () { } MArray2 (int n, int m) : Array2<T> (n, m) { } MArray2 (int n, int m, const T& val) : Array2<T> (n, m, val) { } MArray2 (const Array2<T>& a) : Array2<T> (a) { } MArray2 (const MArray2<T>& a) : Array2<T> (a) { } MArray2 (const MDiagArray<T>& a); MArray2<T>& operator = (const MArray2<T>& a) { return Array2<T>::operator = (a); } // Element by element MArray2 by scalar ops. MArray2<T>& operator += (const T& s) { /* XXX FIXME XXX */ } MArray2<T>& operator -= (const T& s) { /* XXX FIXME XXX */ } // Element by element MArray2 by MArray2 ops. MArray2<T>& operator += (const MArray2<T>& a) { /* XXX FIXME XXX */ } MArray2<T>& operator -= (const MArray2<T>& a) { /* XXX FIXME XXX */ } // Element by element MArray2 by scalar ops. friend MArray2<T> operator + (const MArray2<T>& a, const T& s); friend MArray2<T> operator - (const MArray2<T>& a, const T& s); friend MArray2<T> operator * (const MArray2<T>& a, const T& s); friend MArray2<T> operator / (const MArray2<T>& a, const T& s); // Element by element scalar by MArray2 ops. friend MArray2<T> operator + (const T& s, const MArray2<T>& a); friend MArray2<T> operator - (const T& s, const MArray2<T>& a); friend MArray2<T> operator * (const T& s, const MArray2<T>& a); friend MArray2<T> operator / (const T& s, const MArray2<T>& a); // Element by element MArray2 by MArray2 ops. friend MArray2<T> operator + (const MArray2<T>& a, const MArray2<T>& b); friend MArray2<T> operator - (const MArray2<T>& a, const MArray2<T>& b); friend MArray2<T> product (const MArray2<T>& a, const MArray2<T>& b); friend MArray2<T> quotient (const MArray2<T>& a, const MArray2<T>& b); friend MArray2<T> operator - (const MArray2<T>& a); }; /* * Two dimensional diagonal array with math ops. */ template <class T> class MDiagArray : public DiagArray<T> { protected: MDiagArray (T *d, int r, int c) : DiagArray<T> (d, r, c) { } public: MDiagArray (void) : DiagArray<T> () { } MDiagArray (int n) : DiagArray<T> (n) { } MDiagArray (int n, const T& val) : DiagArray<T> (n, val) { } MDiagArray (int r, int c) : DiagArray<T> (r, c) { } MDiagArray (int r, int c, const T& val) : DiagArray<T> (r, c, val) { } MDiagArray (const DiagArray<T>& a) : DiagArray<T> (a) { } MDiagArray (const MDiagArray<T>& a) : DiagArray<T> (a) { } MDiagArray (const MArray<T>& a) : DiagArray<T> (a) { } MDiagArray<T>& operator = (const MDiagArray<T>& a) { return DiagArray<T>::operator = (a); } MDiagArray<T>& operator += (const MDiagArray<T>& a) { /* XXX FIXME XXX */ } MDiagArray<T>& operator -= (const MDiagArray<T>& a) { /* XXX FIXME XXX */ } // Element by element MDiagArray by scalar ops. friend MDiagArray<T> operator * (const MDiagArray<T>& a, const T& s); friend MDiagArray<T> operator / (const MDiagArray<T>& a, const T& s); // Element by element scalar by MDiagArray ops. friend MDiagArray<T> operator * (const T& s, const MDiagArray<T>& a); // Element by element MDiagArray by MDiagArray ops. friend MDiagArray<T> operator + (const MDiagArray<T>& a, const MDiagArray<T>& b); friend MDiagArray<T> operator - (const MDiagArray<T>& a, const MDiagArray<T>& b); friend MDiagArray<T> product (const MDiagArray<T>& a, const MDiagArray<T>& b); friend MDiagArray<T> operator - (const MDiagArray<T>& a); }; #ifdef __GNUG__ #include "MArray.cc" #endif } // extern "C++" #endif /* ;;; Local Variables: *** ;;; mode: C++ *** ;;; page-delimiter: "^/\\*" *** ;;; End: *** */
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