This is voronoi.c in view mode; [Download] [Up]
#include "headers.h"
int triangulate = FALSE, sorted, plot, debug = FALSE, randmode, outputmode;
float xmin, xmax, ymin, ymax, deltax, deltay;
char execdir[80];
struct Site _sites[MAXSITES], *sites = _sites;
int nsites;
int siteidx;
int sqrt_nsites;
int nvertices;
struct Freelist sfl;
struct Site *bottomsite;
int nedges;
struct Freelist efl;
struct Freelist hfl;
struct Halfedge *ELleftend, *ELrightend;
int ELhashsize;
struct Halfedge **ELhash;
int PQhashsize;
struct Halfedge *PQhash;
int PQcount;
int PQmin;
/* sort sites on y, then x, coord */
int scomp(s1,s2)
struct Point *s1,*s2;
{
if(s1->y < s2->y) return(-1);
if(s1->y > s2->y) return(1);
if(s1->x < s2->x) return(-1);
if(s1->x > s2->x) return(1);
return(0);
}
/* sort GLsites on y, then x, coord */
int GLscomp(s1,s2)
VERT *s1,*s2;
{
if(s1->y < s2->y) return(-1);
if(s1->y > s2->y) return(1);
if(s1->x < s2->x) return(-1);
if(s1->x > s2->x) return(1);
return(0);
}
/* return a single in-storage site */
struct Site *
nextone()
{
if(siteidx < nsites)
return (&sites[siteidx++]);
else
return( (struct Site *)NULL);
}
sortGLsites()
{
int k;
float randr(), dx, dy;
qsort((char *)GLsites, nsites, sizeof (VERT), GLscomp);
/* check: are there coincident points? */
for (k = 1; k < nsites; k++)
if ((GLsites[k-1].y == GLsites[k].y) && (GLsites[k-1].x == GLsites[k].x)) {
/* printf ("coincident sites at %d, %d!\n", k-1, k);*/
dx = GLsites[k].x * (1.0 / 4096.0);
dy = GLsites[k].y * (1.0 / 4096.0);
/* hack: jitter the last point randomly in its last significant digit */
GLsites[k-1].x += randr (-dx, dx);
GLsites[k-1].y += randr (-dy, dy);
}
}
/* implicit parameters: nsites, sqrt_nsites, xmin, xmax, ymin, ymax,
deltax, deltay (can all be estimates).
Performance suffers if they are wrong; better to make nsites,
deltax, and deltay too big than too small. (?) */
voronoi (nextsite)
struct Site *(*nextsite)();
{
struct Site *newsite, *bot, *top, *temp, *p;
struct Site *v;
struct Point newintstar;
int pm;
struct Halfedge *lbnd, *rbnd, *llbnd, *rrbnd, *bisector;
struct Edge *e;
myfreeall ();
if (nsites <= 1)
return;
freeinit(&sfl, sizeof (struct Site));
/* bboxinit(); /* copies static array into nsites */
geominit(); /* internal use of deltax, deltay */
PQinitialize();
bottomsite = (*nextsite)();
out_site(bottomsite);
ELinitialize();
newsite = (*nextsite)();
while(1) {
if(!PQempty()) newintstar = PQ_min();
/* new site is smallest */
if (newsite != (struct Site *)NULL && (PQempty()
|| newsite->coord.y < newintstar.y
|| (newsite->coord.y == newintstar.y
&& newsite->coord.x < newintstar.x))) {
out_site(newsite);
lbnd = ELleftbnd(&(newsite->coord));
rbnd = ELright(lbnd);
bot = rightreg(lbnd);
e = bisect(bot, newsite);
bisector = HEcreate(e, le);
ELinsert(lbnd, bisector);
if ((p = intersect(lbnd, bisector)) != (struct Site *) NULL) {
PQdelete(lbnd);
PQinsert(lbnd, p, dist(p,newsite));
}
lbnd = bisector;
bisector = HEcreate(e, re);
ELinsert(lbnd, bisector);
if ((p = intersect(bisector, rbnd)) != (struct Site *) NULL) {
PQinsert(bisector, p, dist(p,newsite));
}
newsite = (*nextsite)();
} else if (!PQempty()) {
/* intersection is smallest */
lbnd = PQextractmin();
llbnd = ELleft(lbnd);
rbnd = ELright(lbnd);
rrbnd = ELright(rbnd);
bot = leftreg(lbnd);
top = rightreg(rbnd);
out_triple(bot, top, rightreg(lbnd));
v = lbnd->vertex;
makevertex(v);
v_endpoint(lbnd->ELedge,lbnd->ELpm,v);
v_endpoint(rbnd->ELedge,rbnd->ELpm,v);
ELdelete(lbnd);
PQdelete(rbnd);
ELdelete(rbnd);
pm = le;
if (bot->coord.y > top->coord.y) {
temp = bot;
bot = top;
top = temp;
pm = re;
}
e = bisect(bot, top);
bisector = HEcreate(e, pm);
ELinsert(llbnd, bisector);
v_endpoint(e, re-pm, v);
deref(v);
if((p = intersect(llbnd, bisector)) != (struct Site *) NULL) {
PQdelete(llbnd);
PQinsert(llbnd, p, dist(p,bot));
}
if((p = intersect(bisector, rrbnd)) != (struct Site *) NULL)
PQinsert(bisector, p, dist(p,bot));
} else
break;
}
for(lbnd=ELright(ELleftend); lbnd != ELrightend; lbnd=ELright(lbnd)) {
e = lbnd->ELedge;
out_ep(e);
}
}
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.