This is ArcadeApp.h in view mode; [Download] [Up]
// (C) Copyright 1992 Jim Patterson
#import <appkit/Application.h>
@interface ArcadeApp:Application
{
id gameWindow;
id instructionsScrollView;
id gameView;
id clipView;
id pauseButton;
id lessonPlan;
id speedSlider;
id timer;
int gameProgress;
int gamePhase;
char currentLowestLetter;
int cycleDelta;
id explosionSound;
id keyHitSound;
id performanceEvaluator;
char personalFileName[256];
int startedWithFile;
}
+new;
- appDidInit:sender;
- appDidHide:sender;
- setLessonPlan:anObject;
- setGameWindow:anObject;
- setGameView:anObject;
- setPauseButton:anObject;
- setPerformanceEvaluator:anObject;
- setInstructionsScrollView:anObject;
- lessonPlan;
- performanceEvaluator;
- gameWindow;
- speedChanged:sender;
- startNewGame:sender;
- stopGame:sender;
- playerLoses:sender;
- playerWins:sender;
- cycleOnce:sender;
- pauseGame:sender;
- keyDown:(NXEvent *) theEvent;
- getReadyPanel;
- boxWithStr:(char *) str;
- saveAs:sender;
- save:sender;
- open:sender;
- printInstructions:sender;
- (BOOL) appAcceptsAnotherFile:sender;
- (int) appOpenFile:(const char *) filename type:(const char *) aType;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.