This is ArcadeApp.h in view mode; [Download] [Up]
// (C) Copyright 1992 Jim Patterson #import <appkit/Application.h> @interface ArcadeApp:Application { id gameWindow; id instructionsScrollView; id gameView; id clipView; id pauseButton; id lessonPlan; id speedSlider; id timer; int gameProgress; int gamePhase; char currentLowestLetter; int cycleDelta; id explosionSound; id keyHitSound; id performanceEvaluator; char personalFileName[256]; int startedWithFile; } +new; - appDidInit:sender; - appDidHide:sender; - setLessonPlan:anObject; - setGameWindow:anObject; - setGameView:anObject; - setPauseButton:anObject; - setPerformanceEvaluator:anObject; - setInstructionsScrollView:anObject; - lessonPlan; - performanceEvaluator; - gameWindow; - speedChanged:sender; - startNewGame:sender; - stopGame:sender; - playerLoses:sender; - playerWins:sender; - cycleOnce:sender; - pauseGame:sender; - keyDown:(NXEvent *) theEvent; - getReadyPanel; - boxWithStr:(char *) str; - saveAs:sender; - save:sender; - open:sender; - printInstructions:sender; - (BOOL) appAcceptsAnotherFile:sender; - (int) appOpenFile:(const char *) filename type:(const char *) aType; @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.