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/* MolShape.h - Copyright 1993 Steve Ludtke */ #import <3Dkit/3Dkit.h> @interface MolShape : N3DShape { int mode,flags; /* display mode and flags */ float BSR,BSS; float mmx[2],mmy[2],mmz[2]; /* min/max x,y,z */ float theta,chi,phi; /* molecule orientation */ Molecule *mol; /* pointer to molecule (passed from MolObj) */ int nmol; /* # molecules, currently always 1 or 0 */ struct ELINFO *elinfo; /* element info struct for colors/sizes */ } - renderSelf:(RtToken)context; - setData:(Molecule *)Mol :(int)Nmol :(struct ELINFO *)Elinfo :(int)Mode :(int)Flags; - setSurfaceType:(N3DSurfaceType)st andDescendants:(BOOL)flag; - setAng:(float)Theta :(float)Chi :(float)Phi; -setBSSR:(float)bss :(float)bsr; @end
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