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/* BBRenderingStyle.h * * This object knows how the rendering quality should be. It will produce the * necessary RenderMan code too. * * Usage: Just make your settings and when ever you need something...get it. * * Written by: Thomas Engel * Created: 08.03.1994 (Copyleft) * Last modified: 30.05.1994 */ #import <appkit/appkit.h> #import <3Dkit/3Dkit.h> // These are the custom surface types. Used only internally to match the // NeXT N3DSurfaceTypes to our Interface. typedef enum { BB_PointCloud = 1, BB_WireFrame, BB_ShadedWireFrame, BB_FacetedSolids, BB_SmoothSolids } BBSurfaceType; typedef enum { BB_BoundedRegion = 1, BB_BoundedElements, BB_RenderedShape } BBGeometryType; // Our quality categroies typedef enum { BB_PoorQuality = 1, BB_LowQuality, BB_AverageQuality, BB_GoodQuality, BB_ExcellentQuality } BBQualityType; @interface BBRenderingStyle:Object { N3DSurfaceType surfaceType; BBSurfaceType geometryType; id shader; BBQualityType shadingQuality; RtFloat shadingRate; BBQualityType geometryQuality; RtFloat parameticRate[2]; } - init; - applySettingsTo:aShape; - executeRiCommands; - setSurfaceType:(N3DSurfaceType)theSurface; - (N3DSurfaceType)surfaceType; - setGeometryType:(BBGeometryType)theGeometry; - (BBGeometryType)geometryType; - setShader:aShader; - shader; - setShadingQuality:(BBQualityType)aQuality; - (BBQualityType)shadingQuality; - setGeometryQuality:(BBQualityType)aQuality; - (BBQualityType)geometryQuality; - subshapesOf:aShape; @end /* * History: 30.05.94 We are now using a seperate shape and gemorety type. * * 27.03.94 Started to include it into the project. * * 08.03.94 First try. * * * Bugs: What ?! */
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