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/* BBBackgroundShape.m
*
* Renders a sphere that will serve as our background color..
*
* For more interface-info see the header file. More in depth information
* can be found in the source-code.
*
* Written by: Thomas Engel
* Created: 24.05.1994 (Copyleft)
* Last modified: 24.05.1994
*/
#import "BBBackgroundShape.h"
@implementation BBBackgroundShape
- renderSelf:(RtToken)context
{
// We will only render a sphere that is very very big.
RiColor( backgroundColor );
RiSphere( 10000, -10000, 10000, 360.0, RI_NULL );
return self;
}
- setBackgroundColor:(NXColor)aColor
{
NXConvertColorToRGB( aColor,
&backgroundColor[0],
&backgroundColor[1],
&backgroundColor[2] );
[self setSurfaceType:N3D_FacetedSolids andDescendants:YES];
// We will use a constant shader to get the same color at every place.
if( !ourShader )
{
ourShader = [N3DShader new];
[ourShader setShader:"constant"];
[(N3DShape *)self setShader:ourShader];
}
return self;
}
@end
/*
* History: 24.05.94 Written to fix NeXTs background bug.
*
*
* Bugs: - Nop
*/These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.