ftp.nice.ch/pub/next/science/chemistry/BeakerBoy.0.31.s.tar.gz#/BeakerBoy.0.31.s/Inspector.subproj/RegionInspector.subproj/BBRegionGraphicsController.m

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/* BBRegionGraphicsController.m				 
 *
 * This subclass of MiscInspector is in charge of a regions graphics
 * settings.
 *
 * For more interface-info see the header file. In depth information
 * can be found here in the source-code.
 *
 * Written by: 		Thomas Engel
 * Created:    		17.01.1994 (Copyleft)
 * Last modified: 	30.05.1994
 */

#import "BBRegionGraphicsController.h"
#import "../../BBRegion.h"
#import "../../BBRenderingStyle.h"

@implementation BBRegionGraphicsController

- renderConfDidChange:sender
{
	// Should we continue to show the render settings ? If this is a region
	// We will either delete the old setting or we will create a new setting
	// that is a copy of the molecules settings.
	
	id	ourRegion;
	
	ourRegion = [self selection];

	if( [renderConfigSwitch state] == 1 )
	{
		// We will create a copy of the molecules settings where needed.
		// Big BUG! Never gets free!
		
		if( ![ourRegion doesHaveRotationStyle] )
		{
			[ourRegion setRotationStyle:[[[ourRegion molecule] 
										   rotationStyle] copy]];
		}
	}
	else
	{
		// We don't want to remove any molecules render style!!
		
		if( ourRegion != [ourRegion molecule] )
			[ourRegion setRotationStyle:nil];
	}

	[self revertRenderPopUps];
	[self touch:self];
	return self;
}

- ok:sender
{
	// Here we'll take the values and apply them to the objects
	
	id	ourRegion;
	id	config;
	int	anInt;
	
	ourRegion = [self selection];

	[ourRegion setShapesInRegionColor:[regionColorSwitch state]];
	[ourRegion setColor:[regionColorWell color]];

	// If we had a private render config we will adopt the settings too.

	if( [ourRegion doesHaveRotationStyle] )
	{
		config = [ourRegion rotationStyle];

		switch( [[[[surfacePopUpCover target] itemList] selectedCell] tag] )
		{
			case BB_PointCloud:			anInt = N3D_PointCloud; 		break;
			case BB_WireFrame:			anInt = N3D_WireFrame; 			break;
			case BB_ShadedWireFrame:	anInt = N3D_ShadedWireFrame; 	break;
			case BB_FacetedSolids:		anInt = N3D_FacetedSolids; 		break;
			default:					anInt = N3D_SmoothSolids;		
		}
		[config setSurfaceType:(N3DSurfaceType)anInt];

		anInt = [[[[geometryPopUpCover target] itemList] selectedCell] tag];
		[config setGeometryType:(BBGeometryType)anInt];
/*
	popUp = [shaderPopUpCover target];
	[popUp setTarget:self];
	[popUp setAction:@selector(touch:)];
	[[popUp itemList] selectCellWithTag:[config geometryType]];
	[shaderPopUpCover setTitle:[popUp selectedItem]];
*/
		anInt = [[[[ratePopUpCover target] itemList] selectedCell] tag];
		[config setShadingQuality:(BBQualityType)anInt];

		anInt = [[[[approxPopUpCover target] itemList] selectedCell] tag];
		[config setGeometryQuality:(BBQualityType)anInt];
	}
	
	return [super ok:sender];
}

- revert:sender
{
	// Init the defauls. Take care of the color.
	
	id	ourRegion;

	[super revert:sender];

	ourRegion = [self selection];
	
	[regionColorSwitch setState:[ourRegion shapesInRegionColor]];
	[regionColorWell setColor:[ourRegion color]];

	[self revertRenderPopUps];
	return self;
}

- revertRenderPopUps
{
	// Init the popUps. This is easier by code than by hand inside IB.
	// We have to take care that the displayed Buttontitle is the same as the
	// title of the cell we will select to be the start off.
	// Only real region can turn on and of they settings.
	
	id	ourRegion;
	id	config;
	id	popUp;
	int	style;

	ourRegion = [self selection];

	if( ourRegion == [ourRegion molecule] )
	{
		[renderConfigSwitch setEnabled:NO];
		[renderConfigSwitch setTransparent:YES];
	}
	else
	{
		[renderConfigSwitch setEnabled:YES];
		[renderConfigSwitch setTransparent:NO];
	}		
	// If the shape has a rotation style we will show the box.
	// If it does not we will hide the view and do nothing. Quite easy.
	
	if( ![ourRegion doesHaveRotationStyle] )
	{
		[renderConfigSwitch setState:0]; 
		[renderConfigView removeFromSuperview];
		[view display];
		return self;
	}
	[renderConfigSwitch setState:1]; 
	[view addSubview:renderConfigView];

	// The surface seting is somewhat difficult because I don't want to rely on
	// NeXTs typedefs when I set the tags in my NIB.
	
	config = [ourRegion rotationStyle];

	switch( [config surfaceType] )
	{
		case N3D_PointCloud:		style = BB_PointCloud; 		break;
		case N3D_WireFrame:			style = BB_WireFrame; 		break;
		case N3D_ShadedWireFrame:	style = BB_ShadedWireFrame; break;
		case N3D_FacetedSolids:		style = BB_FacetedSolids; 	break;
		default:					style = BB_SmoothSolids;		
	}
	popUp = [surfacePopUpCover target];
	[popUp setTarget:self];
	[popUp setAction:@selector(touch:)];
	[[popUp itemList] selectCellWithTag:style];
	[surfacePopUpCover setTitle:[popUp selectedItem]];

	popUp = [geometryPopUpCover target];
	[popUp setTarget:self];
	[popUp setAction:@selector(touch:)];
	[[popUp itemList] selectCellWithTag:[config geometryType]];
	[geometryPopUpCover setTitle:[popUp selectedItem]];
/*
	popUp = [shaderPopUpCover target];
	[popUp setTarget:self];
	[popUp setAction:@selector(touch:)];
	[[popUp itemList] selectCellWithTag:[config geometryType]];
	[shaderPopUpCover setTitle:[popUp selectedItem]];
*/
	popUp = [ratePopUpCover target];
	[popUp setTarget:self];
	[popUp setAction:@selector(touch:)];
	[[popUp itemList] selectCellWithTag:[config shadingQuality]];
	[ratePopUpCover setTitle:[popUp selectedItem]];

	popUp = [approxPopUpCover target];
	[popUp setTarget:self];
	[popUp setAction:@selector(touch:)];
	[[popUp itemList] selectCellWithTag:[config geometryQuality]];
	[approxPopUpCover setTitle:[popUp selectedItem]];

	// Here is the final redraw. We need one to reflect the changes.
	
	[view display];
	
	return self;
}

- willSwapOut
{
	[(NXColorWell *)regionColorWell deactivate];
	return [super willSwapOut];
}

@end

/*
 * History: 12.05.94 Converted to fit BB... naming
 *
 *			09.03.94 Made it the regions graphics inspector
 *
 *			17.01.94 First implementation.
 *
 *
 * Bugs: - Created Render settings never get free!.
 */

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