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/* BBImageAnimator.h * * This produces some nice Animations. Switching the images inside a * button object. * * Usage: All you have to do is to create a nib with a matrix of all the * images. Every button inside the matrix contains a certain image * and a tag. The tag represents the frame number, ranging form * 1...to...frames. * Type the number of frames into a TextField and connect it to the * appropriate outlet within the animator object. * Do the same with the framesPerSecond and Bouncing flag (1=bounceIt) * The last step is to set the target button (with IB or by code) * * Hints: Normaly the controller should also register as the animators delegate * to get informed when the animation stops. * * Credits: The timed-entry part is from the nice Garfinkel-Mahoney Book. * Used with no permission. Sorry. * * Written by: Thomas Engel * Created: 28.10.1993 (Copyleft) * Last modified: 07.05.1994 */ #import <appkit/appkit.h> @interface BBImageAnimator:Object { id delegate; id bounceSettingField; id frameCountSettingField; id sourceImageMatrix; id speedSettingField; id targetButton; DPSTimedEntry animateTE; int frameCount; double frameDelay; BOOL bounceAnimation; BOOL bouncing; int currentFrame; } // Some init-methods used for startup-settings. With this it is possible to // catch the right time where the objects get referenced. It also enables one // to split the animation into different nibs. - setDelegate:anObject; - setTargetButton:aButton; - setBounceSettingField:aTextField; - setFrameCountSettingField:aTextField; - setSpeedSettingField:aTextField; // This starts the animation and stops it. It triggers a timed entry. // Normaly a animation stops itself after finishing but // remember to stop the animation when the window closes! After the animation // has stopped the delegate will recieve a animationDidStop:sender msg. // The start aniamtion is a action-method to have it easier with IB. - startAnimation:sender; - stopAnimation; - switchToNextFrame; @end @interface Object(BBImageAnimatorDelegate) - animationDidStop:sender; @end /* * History: 07.05.94 Changed some names . * * 19.01.94 Changed the delegate method declaration. * * 29.10.93 Switched to the startAnim./stopAnim methods to support * the DSPtimedEntry. * Included a delegated method animationDidStop to * ensure some cleanups after the anim. * * 28.10.93 First got it up and running * * * Bugs: - had not time for coding bugs :-) */
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