This is ToyWinGIF.m in view mode; [Download] [Up]
#import "ToyWinGIF.h"
#import "gif.h"
@implementation ToyWinGIF
- (commonInfo *)drawToyWin:(const char *)fileName type:(int)type
map:(unsigned char **)map err:(int *)err
{
FILE *fp;
gifHeader *gh = NULL;
commonInfo *cinf = NULL;
int alert;
*err = 0;
if ((fp = fopen(fileName, "r")) == NULL) {
*err = Err_OPEN;
return NULL;
}
if ((gh = loadGifHeader(fp, err)) == NULL) {
(void)fclose(fp);
return NULL;
}
if (!makeMapOnly)
[self initLocateWindow:fileName width:gh->width height:gh->height];
/* Bitmap data of planes in 'map[]' is one block of memory area.
map[0] is beginning of the area, and map[1] = map[0] + (size of plane),
and so on.
The area of map[0] and (commonInfo *)cinf are kept in an object of
ToyView, and freed by it.
*/
alert = gifGetImage(fp, gh, map);
cinf = gifInfo(gh);
freeGifHeader(gh);
(void)fclose(fp);
if (alert) warnAlert(fileName, alert);
if (makeMapOnly)
return cinf;
if ([self drawView:map info: cinf] == nil)
*err = -1;
return cinf;
}
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.