This is LinesView.h in view mode; [Download] [Up]
#import <appkit/View.h> #import <sys/loader.h> #define MINNUMCORNERS 2 #define MAXNUMCORNERS 20 @interface LinesView : View { BOOL running; // Whether we are animating or not. BOOL playing; DPSTimedEntry linesTimedEntry; struct cornerStruct { int xLoc, yLoc; int xVel, yVel; } corners[MAXNUMCORNERS]; // Corners and velocities for our polygon NXRect drawRect; int numCorners; // Number of corners we actually have char ops[MAXNUMCORNERS+1]; // Array of PS operators for user path short data[MAXNUMCORNERS*2]; // Array of data points for user path short boundingBox[4]; // Bounding box of user path id viewSound; } // Initialization stuff... + setCustomComponentData:(struct mach_header *)hd customMenu:(id)subMenu; - initCustomComponent; - (BOOL)acceptsFirstMouse; - mouseDown:(NXEvent *)e; /* - adjustScroll:(NXRect *)newVisible; */ - toggleRun; - togglePlay; // Internal methods - (void) animate; - drawCurrentPath:(float)color; - (void) eraseCurrentPath; - initCorners; - (void) initPath; - resetBoundingBox; - (void) createOpsArray; // Sound Delegates - didPlay:sender; // Archiving methods - write:(NXTypedStream *)stream; - read:(NXTypedStream *)stream; // Inspector Methods. - inspectCustomComponent; - setBounceWidth:sender; - setBounceHeight:sender; - setBounceNumVertex:sender; @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.