This is Animator.h in view mode; [Download] [Up]
#import <objc/Object.h>
#import <sys/time.h>
#import <dpsclient/dpsclient.h>
@interface Animator : Object
{
int mask;
DPSTimedEntry teNum;
int ticking;
double interval;
struct timeval entrytime;
double synctime;
double adapteddt;
double desireddt;
double t0;
double howOften;
id target;
SEL action;
int passcounter;
}
+ newChronon:(double )dt adaptation:(double )howoft target:(id )targ action:(SEL )act autoStart:(int )start eventMask:(int )eMask;
- resetRealTime;
-(double ) getSyncTime;
-(double ) getDoubleEntryTime;
-(double ) getDoubleRealTime;
-(double ) getDouble;
- adapt;
- setBreakMask:(int )eventMask;
-(int ) getBreakMask;
-(int ) isTicking;
-(int ) shouldBreak;
- setIncrement:(double )dt;
-(double ) getIncrement;
- setAdaptation:(double )oft;
- setTarget:(id )targ;
- setAction:(SEL )aSelector;
- startEntry;
- stopEntry;
- free;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.