This is point3.c in view mode; [Download] [Up]
/* Copyright (c) 1992 The Geometry Center; University of Minnesota 1300 South Second Street; Minneapolis, MN 55454, USA; This file is part of geomview/OOGL. geomview/OOGL is free software; you can redistribute it and/or modify it only under the terms given in the file COPYING, which you should have received along with this file. This and other related software may be obtained via anonymous ftp from geom.umn.edu; email: software@geom.umn.edu. */ static char *copyright = "Copyright (C) 1992 The Geometry Center"; /* Authors: Charlie Gunn, Pat Hanrahan, Stuart Levy, Tamara Munzner, Mark Phillips, Celeste Fowler */ /* ** point3.c - 3D vector arithmetic module. ** ** pat hanrahan ** */ # include <math.h> # include "tolerance.h" # include "point3.h" # include "transform3.h" Point3 Pt3Origin = { 0., 0., 0. }; /* print vector */ void Pt3Print( const Point3 *v ) { /* Only works if Pt3Coord is a float */ printf("[%g %g %g]\n", v->x, v->y, v->z); } void Pt3From(Point3 *v, double x, double y, double z) { v->x = x; v->y = y; v->z = z; } /* v2 = v1 */ void Pt3Copy( const Point3 *v1, Point3 *v2 ) { v2->x = v1->x; v2->y = v1->y; v2->z = v1->z; } /* v3 = v1 + v2 */ void Pt3Add( const Point3 *v1, const Point3 *v2, Point3 *v3 ) { v3->x = v1->x + v2->x; v3->y = v1->y + v2->y; v3->z = v1->z + v2->z; } /* v3 = v1 - v2 */ void Pt3Sub( const Point3 *v1, const Point3 *v2, Point3 *v3) { v3->x = v1->x - v2->x; v3->y = v1->y - v2->y; v3->z = v1->z - v2->z; } /* v2 = s * v1 */ void Pt3Mul( double s, const Point3 *v1, Point3 *v2 ) { v2->x = s*v1->x; v2->y = s*v1->y; v2->z = s*v1->z; } /* v1 . v2 */ Pt3Coord Pt3Dot( const Point3 *v1, const Point3 *v2 ) { return v1->x*v2->x+v1->y*v2->y+v1->z*v2->z; } /* v3 = v1 x v2 */ void Pt3Cross( const Point3 *v1, const Point3 *v2, Point3 *v3 ) { v3->x = v1->y*v2->z-v1->z*v2->y; v3->y = v1->z*v2->x-v1->x*v2->z; v3->z = v1->x*v2->y-v1->y*v2->x; } /* v1 . (v2 x v3) */ Pt3Coord Pt3TripleDot( const Point3 *v1, const Point3 *v2, const Point3 *v3 ) { return v1->x*(v2->y*v3->z-v2->z*v3->y) + v1->y*(v2->z*v3->x-v2->x*v3->z) + v1->z*(v2->x*v3->y-v2->y*v3->x); } /* v4 = (v1 x v2) x v3 */ void Pt3TripleCross( const Point3 *v1, const Point3 *v2, const Point3 *v3, Point3 *v4 ) { Point3 v; Pt3Cross( v1, v2, &v ); Pt3Cross( &v, v3, v4 ); } Pt3Coord Pt3Length( const Point3 *v ) { return sqrt( v->x*v->x + v->y*v->y + v->z*v->z ); } Pt3Coord Pt3Distance( const Point3 *v1, const Point3 *v2 ) { Point3 v12; Pt3Sub(v1,v2,&v12); return Pt3Length(&v12); } Pt3Coord Pt3Angle( const Point3 *v1, const Point3 *v2 ) { return(acos(Pt3Dot(v1, v2) / (Pt3Length(v1) * Pt3Length(v2)))); } void Pt3Unit( Point3 *v ) { Pt3Coord len; len = Pt3Length(v); if( len != 0. && len != 1. ) Pt3Mul( 1./len, v, v ); } /* * lerp - linear interpolation * * v3 = (1-t)*v1 + t*v2 */ void Pt3Lerp( double t, const Point3 *v1, const Point3 *v2, Point3 *v3 ) { v3->x = (1.-t)*v1->x + t*v2->x; v3->y = (1.-t)*v1->y + t*v2->y; v3->z = (1.-t)*v1->z + t*v2->z; } void Pt3Comb( double t1, const Point3 *v1, double t2, const Point3 *v2, Point3 *v3 ) { v3->x = t1*v1->x + t2*v2->x; v3->y = t1*v1->y + t2*v2->y; v3->z = t1*v1->z + t2*v2->z; } /* vectors equal */ int Pt3Equal( const Point3 *v1, const Point3 *v2 ) { Pt3Coord v; v = Pt3Distance(v1, v2); return fz(v); } /* parallel vectors */ int Pt3Parallel( const Point3 *v1, const Point3 *v2 ) { Point3 v3; Pt3Coord v; Pt3Cross(v1,v2,&v3); v=Pt3Length(&v3); return fz(v); } /* perpendicular vectors */ int Pt3Perpendicular( const Point3 *v1, const Point3 *v2 ) { Pt3Coord v; v=Pt3Dot(v1,v2); return fz(v); } void Pt3Transform( T, p1, p2 ) Transform3 T; Point3 *p1, *p2; { register Pt3Coord x, y, z, w; x = p1->x; y = p1->y; z = p1->z; w = (T[X][W]*x + T[Y][W]*y + T[Z][W]*z + T[W][W]); if(w != 1.0) { w = 1.0 / w; p2->x = w * (x*T[X][X] + y*T[Y][X] + z*T[Z][X] + T[W][X]); p2->y = w * (x*T[X][Y] + y*T[Y][Y] + z*T[Z][Y] + T[W][Y]); p2->z = w * (x*T[X][Z] + y*T[Y][Z] + z*T[Z][Z] + T[W][Z]); } else { p2->x = x*T[X][X] + y*T[Y][X] + z*T[Z][X] + T[W][X]; p2->y = x*T[X][Y] + y*T[Y][Y] + z*T[Z][Y] + T[W][Y]; p2->z = x*T[X][Z] + y*T[Y][Z] + z*T[Z][Z] + T[W][Z]; } } void Pt3TransformN( T, p1, p2, n ) Transform3 T; Point3 *p1, *p2; int n; { while( n-- ) Pt3Transform( T, p1++, p2++ ); } void NormalTransform( T, a, b ) Transform3 T; Point3 *a, *b; { Pt3Transform(T, a, b); b->x -= T[W][X]; b->y -= T[W][Y]; b->z -= T[W][Z]; Pt3Unit(b); } void NormalTransformN( T, a, b, n ) Transform3 T; Point3 *a, *b; int n; { while ( n-- ) NormalTransform( T, a++, b++ ); }
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.