This is 4dstuff.h in view mode; [Download] [Up]
#include <math.h>
extern "C" {
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
}
class clip_plane
{
public:
clip_plane();
double ax,by,cz,dw,e,depth;
};
class vertex
{
public:
vertex();
void read_vertex4d(int, FILE *, int);
void read_vertex(int, FILE *, int);
vertex *next;
double x,y,z,w;
double r,g,b,a;
int clip;
int num;
};
class vertex_list
{
public:
vertex_list();
void read_vertices(int, FILE *);
void write_vertices(FILE *);
void write_vertices3d(FILE *, float [4][4], clip_plane *);
void setproj(int);
void clip_vertex(double, double, double, double, double, int);
void put_in_array(vertex **);
vertex *add_vertex(double, double, double, double);
void refresh_vertex_list();
int numvtx;
double a,b,c,d,e;
int side;
int vtype;
int colorscheme;
int coloron;
private:
vertex *head;
vertex *point;
int projection;
};
class pvtx
{
public:
pvtx();
void read_pvtx(FILE *);
int num;
vertex *me;
pvtx *next;
};
class polyvtx_list
{
public:
polyvtx_list();
void read_polyvtx(int, FILE *);
void write_polyvtx(FILE *);
int find_unclipped_vertex(vertex **);
int clip_each_vertex(vertex_list *, vertex **);
int numvtx;
private:
pvtx *head;
pvtx *point;
};
class poly
{
public:
poly();
void read_poly(FILE *);
void clip_poly(vertex_list * cli, vertex **);
int numvtx;
int clipped;
polyvtx_list *me;
poly *next;
};
class poly_list
{
public:
poly_list();
void read_polys(int, FILE *);
void write_polys(FILE *);
void clip_polys(vertex_list *);
void refresh_poly_list();
int numpoly;
private:
poly *head;
poly *point;
};
int load_off_file(poly_list *, vertex_list *, char *, char *);
void err_msg(char *);
void sliderval(float *, float *);
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.