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// Branch.h -- major constituent of tree #import <3Dkit/3Dkit.h> id globalShader; @interface Branch:N3DShape { id tree; } - addBranches :(int)levelsLeft inTree :tree; - setBoundingBox :(float)xMin :(float)xMax :(float)yMin :(float)yMax :(float)zMin :(float)zMax; - renderSelf:(RtToken)context; - tree :treeArg; @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.