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// Branch.h -- major constituent of tree
#import <3Dkit/3Dkit.h>
id globalShader;
@interface Branch:N3DShape
{ id tree;
}
- addBranches :(int)levelsLeft inTree :tree;
- setBoundingBox :(float)xMin :(float)xMax :(float)yMin :(float)yMax
:(float)zMin :(float)zMax;
- renderSelf:(RtToken)context;
- tree :treeArg;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.