This is trace.c in view mode; [Download] [Up]
#include "ray.h"
struct color black={0,0,0},white={1.0,1.0,1.0};
struct color trace(n,r)
register int n;
struct ray r;
{struct intersect i;
if(n>=MAXLEVEL)
return bgcolor(r);
raycount++;
i=intersect(r);
if(i.obj>0)
{ if(sflag)
return ((*objects[i.obj].shade)(n,r,i));
else
return white;
}
else
{ if(sflag)
return bgcolor(r);
else
return black;
}
}
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.