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/*
* SplatView.h
* Description
* subclass of BoardView specific to the game "Splat"
* History
* 14-Feb-93 Erik Kay Created
* 15-Mar-93 Erik Kay added sound
*/
#import "BoardView.h"
#import "EKSoundManager.h"
@interface SplatView:BoardView
{
NXImage *obstructionImg;
NXImage *one;
NXImage *two;
square_state currentPlayer;
int currentFrame; //! why do we need this second variable?
Board *boardDiffs;
BOOL moving;
BOOL changing;
BOOL resized;
id soundManager;
}
- playSound:(int)which atCol:(int)c;
@end
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