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/*
* Rules
* description: abstract superclass for a rules object for board games
* history:
* 2/15/93 [Erik Kay] - created
* 6/13/93 [Erik Kay] - made into abstract superclass
*/
#import <appkit/appkit.h>
#import "Board.h"
@interface Rules:Object
{
Board * initialBoard;
move_list possible_moves;
}
- (List *)validMoves:(Board *)b forPlayer:(square_state)piece;
- (BOOL)validMove:(move *)mv onBoard:(Board *)b;
- doMove:(move *)mv onBoard:(Board *)b;
- (Board *)undoMove:(move_list *)mvlist;
- setInitialBoard:(Board *)b;
- (BOOL)gameOver:(Board *)b forPlayer:(square_state)player;
- winner:game;
@end
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