/*
 * HumanPlayer
 * description: a very simple subclass of Player.
 * history:
 *	2/15/93 [Erik Kay] - created
 */

#import "HumanPlayer.h"

@implementation HumanPlayer

// we have to respond to the method, but in reality, the SplatGame object
// deals with human player moving, while we do nothing.
- doNextMove:(Board *)b
{
    return self;
}

- setPlayerName:(const char *)nm
{
    if (playerName) {
	free(playerName);
	playerName = NULL;
    }
    if (nm) {
	playerName = malloc(strlen(nm) + 1);
	strcpy(playerName,nm);
    }
    return self;
}

@end
