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/* * Copyright (c) 1983 Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms are permitted * provided that the above copyright notice and this paragraph are * duplicated in all such forms and that any documentation, * advertising materials, and other materials related to such * distribution and use acknowledge that the software was developed * by the University of California, Berkeley. The name of the * University may not be used to endorse or promote products derived * from this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. */ /* Several minor changes were made for the NetHack distribution to satisfy * non-BSD compilers (by definition BSD compilers do not need to compile * this file for NetHack). These changes consisted of: * - changing the sccsid conditions to nested ifdefs from defined()s * to accommodate stupid preprocessors * - giving srandom() type void instead of allowing it to default to int * - making the first return in initstate() return a value consistent * with its type (instead of no value) */ #ifdef LIBC_SCCS # ifndef lint static char sccsid[] = "@(#)random.c 5.5 (Berkeley) 7/6/88"; # endif #endif /* LIBC_SCCS and not lint */ #include <stdio.h> /* * random.c: * An improved random number generation package. In addition to the standard * rand()/srand() like interface, this package also has a special state info * interface. The initstate() routine is called with a seed, an array of * bytes, and a count of how many bytes are being passed in; this array is then * initialized to contain information for random number generation with that * much state information. Good sizes for the amount of state information are * 32, 64, 128, and 256 bytes. The state can be switched by calling the * setstate() routine with the same array as was initiallized with initstate(). * By default, the package runs with 128 bytes of state information and * generates far better random numbers than a linear congruential generator. * If the amount of state information is less than 32 bytes, a simple linear * congruential R.N.G. is used. * Internally, the state information is treated as an array of longs; the * zeroeth element of the array is the type of R.N.G. being used (small * integer); the remainder of the array is the state information for the * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of * state information, which will allow a degree seven polynomial. (Note: the * zeroeth word of state information also has some other information stored * in it -- see setstate() for details). * The random number generation technique is a linear feedback shift register * approach, employing trinomials (since there are fewer terms to sum up that * way). In this approach, the least significant bit of all the numbers in * the state table will act as a linear feedback shift register, and will have * period 2^deg - 1 (where deg is the degree of the polynomial being used, * assuming that the polynomial is irreducible and primitive). The higher * order bits will have longer periods, since their values are also influenced * by pseudo-random carries out of the lower bits. The total period of the * generator is approximately deg*(2**deg - 1); thus doubling the amount of * state information has a vast influence on the period of the generator. * Note: the deg*(2**deg - 1) is an approximation only good for large deg, * when the period of the shift register is the dominant factor. With deg * equal to seven, the period is actually much longer than the 7*(2**7 - 1) * predicted by this formula. */ /* * For each of the currently supported random number generators, we have a * break value on the amount of state information (you need at least this * many bytes of state info to support this random number generator), a degree * for the polynomial (actually a trinomial) that the R.N.G. is based on, and * the separation between the two lower order coefficients of the trinomial. */ #define TYPE_0 0 /* linear congruential */ #define BREAK_0 8 #define DEG_0 0 #define SEP_0 0 #define TYPE_1 1 /* x**7 + x**3 + 1 */ #define BREAK_1 32 #define DEG_1 7 #define SEP_1 3 #define TYPE_2 2 /* x**15 + x + 1 */ #define BREAK_2 64 #define DEG_2 15 #define SEP_2 1 #define TYPE_3 3 /* x**31 + x**3 + 1 */ #define BREAK_3 128 #define DEG_3 31 #define SEP_3 3 #define TYPE_4 4 /* x**63 + x + 1 */ #define BREAK_4 256 #define DEG_4 63 #define SEP_4 1 /* * Array versions of the above information to make code run faster -- relies * on fact that TYPE_i == i. */ #define MAX_TYPES 5 /* max number of types above */ static int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; static int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; /* * Initially, everything is set up as if from : * initstate( 1, &randtbl, 128 ); * Note that this initialization takes advantage of the fact that srandom() * advances the front and rear pointers 10*rand_deg times, and hence the * rear pointer which starts at 0 will also end up at zero; thus the zeroeth * element of the state information, which contains info about the current * position of the rear pointer is just * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3. */ static long randtbl[ DEG_3 + 1 ] = { TYPE_3, 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 }; /* * fptr and rptr are two pointers into the state info, a front and a rear * pointer. These two pointers are always rand_sep places aparts, as they cycle * cyclically through the state information. (Yes, this does mean we could get * away with just one pointer, but the code for random() is more efficient this * way). The pointers are left positioned as they would be from the call * initstate( 1, randtbl, 128 ) * (The position of the rear pointer, rptr, is really 0 (as explained above * in the initialization of randtbl) because the state table pointer is set * to point to randtbl[1] (as explained below). */ static long *fptr = &randtbl[ SEP_3 + 1 ]; static long *rptr = &randtbl[ 1 ]; /* * The following things are the pointer to the state information table, * the type of the current generator, the degree of the current polynomial * being used, and the separation between the two pointers. * Note that for efficiency of random(), we remember the first location of * the state information, not the zeroeth. Hence it is valid to access * state[-1], which is used to store the type of the R.N.G. * Also, we remember the last location, since this is more efficient than * indexing every time to find the address of the last element to see if * the front and rear pointers have wrapped. */ static long *state = &randtbl[ 1 ]; static int rand_type = TYPE_3; static int rand_deg = DEG_3; static int rand_sep = SEP_3; static long *end_ptr = &randtbl[ DEG_3 + 1 ]; /* * srandom: * Initialize the random number generator based on the given seed. If the * type is the trivial no-state-information type, just remember the seed. * Otherwise, initializes state[] based on the given "seed" via a linear * congruential generator. Then, the pointers are set to known locations * that are exactly rand_sep places apart. Lastly, it cycles the state * information a given number of times to get rid of any initial dependencies * introduced by the L.C.R.N.G. * Note that the initialization of randtbl[] for default usage relies on * values produced by this routine. */ void srandom( x ) unsigned x; { register int i, j; long random(); if( rand_type == TYPE_0 ) { state[ 0 ] = x; } else { j = 1; state[ 0 ] = x; for( i = 1; i < rand_deg; i++ ) { state[i] = 1103515245*state[i - 1] + 12345; } fptr = &state[ rand_sep ]; rptr = &state[ 0 ]; for( i = 0; i < 10*rand_deg; i++ ) random(); } } /* * initstate: * Initialize the state information in the given array of n bytes for * future random number generation. Based on the number of bytes we * are given, and the break values for the different R.N.G.'s, we choose * the best (largest) one we can and set things up for it. srandom() is * then called to initialize the state information. * Note that on return from srandom(), we set state[-1] to be the type * multiplexed with the current value of the rear pointer; this is so * successive calls to initstate() won't lose this information and will * be able to restart with setstate(). * Note: the first thing we do is save the current state, if any, just like * setstate() so that it doesn't matter when initstate is called. * Returns a pointer to the old state. */ char * initstate( seed, arg_state, n ) unsigned seed; /* seed for R. N. G. */ char *arg_state; /* pointer to state array */ int n; /* # bytes of state info */ { register char *ostate = (char *)( &state[ -1 ] ); if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; if( n < BREAK_1 ) { if( n < BREAK_0 ) { fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n", n ); return (char *)0; } rand_type = TYPE_0; rand_deg = DEG_0; rand_sep = SEP_0; } else { if( n < BREAK_2 ) { rand_type = TYPE_1; rand_deg = DEG_1; rand_sep = SEP_1; } else { if( n < BREAK_3 ) { rand_type = TYPE_2; rand_deg = DEG_2; rand_sep = SEP_2; } else { if( n < BREAK_4 ) { rand_type = TYPE_3; rand_deg = DEG_3; rand_sep = SEP_3; } else { rand_type = TYPE_4; rand_deg = DEG_4; rand_sep = SEP_4; } } } } state = &( ( (long *)arg_state )[1] ); /* first location */ end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */ srandom( seed ); if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; return( ostate ); } /* * setstate: * Restore the state from the given state array. * Note: it is important that we also remember the locations of the pointers * in the current state information, and restore the locations of the pointers * from the old state information. This is done by multiplexing the pointer * location into the zeroeth word of the state information. * Note that due to the order in which things are done, it is OK to call * setstate() with the same state as the current state. * Returns a pointer to the old state information. */ char * setstate( arg_state ) char *arg_state; { register long *new_state = (long *)arg_state; register int type = new_state[0]%MAX_TYPES; register int rear = new_state[0]/MAX_TYPES; char *ostate = (char *)( &state[ -1 ] ); if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; switch( type ) { case TYPE_0: case TYPE_1: case TYPE_2: case TYPE_3: case TYPE_4: rand_type = type; rand_deg = degrees[ type ]; rand_sep = seps[ type ]; break; default: fprintf( stderr, "setstate: state info has been munged; not changed.\n" ); } state = &new_state[ 1 ]; if( rand_type != TYPE_0 ) { rptr = &state[ rear ]; fptr = &state[ (rear + rand_sep)%rand_deg ]; } end_ptr = &state[ rand_deg ]; /* set end_ptr too */ return( ostate ); } /* * random: * If we are using the trivial TYPE_0 R.N.G., just do the old linear * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the * same in all ther other cases due to all the global variables that have been * set up. The basic operation is to add the number at the rear pointer into * the one at the front pointer. Then both pointers are advanced to the next * location cyclically in the table. The value returned is the sum generated, * reduced to 31 bits by throwing away the "least random" low bit. * Note: the code takes advantage of the fact that both the front and * rear pointers can't wrap on the same call by not testing the rear * pointer if the front one has wrapped. * Returns a 31-bit random number. */ long random() { long i; if( rand_type == TYPE_0 ) { i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff; } else { *fptr += *rptr; i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */ if( ++fptr >= end_ptr ) { fptr = state; ++rptr; } else { if( ++rptr >= end_ptr ) rptr = state; } } return( i ); }
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.