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/* SCCS Id: @(#)unixconf.h 3.0 88/07/21 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ #ifdef UNIX #ifndef UNIXCONF_H #define UNIXCONF_H /* * Some include files are in a different place under SYSV * BSD SYSV * <sys/time.h> <time.h> * <sgtty.h> <termio.h> * * Some routines are called differently * index strchr * rindex strrchr * */ /* define one of the following */ /* #define BSD /* define for 4.n BSD */ /* also for relatives like SunOS and DG/UX */ #define ULTRIX /* define for Ultrix v3.0 or higher (but not lower) */ /* Use BSD for < v3.0 */ /* "ULTRIX" not to be confused with "ultrix" */ /* #define SYSV /* define for System V */ /* #define HPUX /* Hewlett-Packard's Unix, version 6.5 or higher */ /* use SYSV for < v6.5 */ /* define any of the following that are appropriate */ /* #define NETWORK /* if running on a networked system */ /* e.g. Suns sharing a playground through NFS */ /* #define GENIX /* Yet Another Unix Clone */ /* #define HISX /* Bull Unix for XPS Machines */ /* #define UNIXPC /* use in addition to SYSV for AT&T 7300/3B1 */ /* also note that the stock cpp qualifies as a STUPID_CPP for config.h */ /* #define PYRAMID_BUG /* avoid a bug on the Pyramid */ /* #define APOLLO /* same for the Apollo */ /* #define BSD_43_BUG /* for real 4.3BSD cc's without schain botch fix */ /* #define MICROPORT_BUG /* problems with large arrays in structs */ /* #define MICROPORT_286_BUG /* Changes needed in termcap.c to get it to run with Microport Sys V/AT version 2.4. By Jay Maynard */ /* #define RANDOM /* if neither random/srandom nor lrand48/srand48 is available from your system */ /* #define TEXTCOLOR /* Use System V r3.2 terminfo color support */ /* * The next two defines are intended mainly for the Andrew File System, * which does not allow hard links. If NO_FILE_LINKS is defined, lock files * will be created in LOCKDIR using open() instead of in the playground using * link(). * Ralf Brown, 7/26/89 (from v2.3 hack of 10/10/88) */ /* #define NO_FILE_LINKS /* if no hard links */ /* #define LOCKDIR "/usr/games/lib/nethackdir" /* where to put locks */ /* * Define DEF_PAGER as your default pager, e.g. "/bin/cat" or "/usr/ucb/more" * If defined, it can be overridden by the environment variable PAGER. * Hack will use its internal pager if DEF_PAGER is not defined. * (This might be preferable for security reasons.) * #define DEF_PAGER ".../mydir/mypager" */ /* * If you define MAIL, then the player will be notified of new mail * when it arrives. If you also define DEF_MAILREADER then this will * be the default mail reader, and can be overridden by the environment * variable MAILREADER; otherwise an internal pager will be used. * A stat system call is done on the mailbox every MAILCKFREQ moves. */ #define MAIL /* Deliver mail during the game */ /* The Andrew Message System does mail a little differently from normal * UNIX. Mail is deposited in the user's own directory in ~/Mailbox * (another directory). MAILBOX is the element that will be added on to * the user's home directory path to generate the Mailbox path - just in * case other Andrew sites do it differently from CMU. * * dan lovinger * dl2n+@andrew.cmu.edu (dec 19 1989) */ /* #define AMS /* use Andrew message system for mail */ /* NO_MAILREADER is for kerberos authentcating filesystems where it is * essentially impossible to securely exec child proccesses, like mail * readers, when the game is running under a special token. * * dan */ /* #define NO_MAILREADER /* have mail daemon just tell player of mail */ #ifdef MAIL # if defined(BSD) || defined(ULTRIX) # ifdef AMS #define AMS_MAILBOX "/Mailbox" # else #define DEF_MAILREADER "/usr/ucb/Mail" # endif #else # if defined(SYSV) || defined(DGUX) || defined(HPUX) # ifdef M_XENIX #define DEF_MAILREADER "/usr/bin/mail" # else #define DEF_MAILREADER "/usr/bin/mailx" # endif # else #define DEF_MAILREADER "/bin/mail" # endif #endif #define MAILCKFREQ 50 #endif /* MAIL */ #ifdef COMPRESS /* Some implementations of compress need a 'quiet' option. * If you've got one of these versions, put -q here. * You can also include any other strange options your compress needs. * If you have a normal compress, just leave it commented out. */ /* #define COMPRESS_OPTIONS "-q" /* */ #endif #define FCMASK 0660 /* file creation mask */ /* * The remainder of the file should not need to be changed. */ /* * BSD/ULTRIX systems are normally the only ones that can suspend processes. * Suspending NetHack processes cleanly should be easy to add to other systems * that have SIGTSTP. Currently the only such system known to work is HPUX; * other systems will probably require tweaks to unixtty.c and ioctl.c. */ #if defined(BSD) || defined(ULTRIX) || defined (HPUX) #define SUSPEND /* let ^Z suspend the game */ #endif #if defined(BSD) || defined(ULTRIX) #include <sys/time.h> #else #include <time.h> #endif #define HLOCK "perm" /* an empty file used for locking purposes */ #define LLOCK "safelock" /* link to previous */ #ifndef REDO #define Getchar getchar #else #define tgetch getchar #endif #define SHELL /* do not delete the '!' command */ #include "system.h" #if defined(BSD) || defined(ULTRIX) # ifndef DGUX #define memcpy(d, s, n) bcopy(s, d, n) #define memcmp(s1, s2, n) bcmp(s2, s1, n) # endif #else /* therefore SYSV */ #define index strchr #define rindex strrchr #endif /* Use the high quality random number routines. */ #if defined(BSD) || defined(ULTRIX) || defined(RANDOM) #define Rand() random() #define Srand(seed) srandom(seed) #else #define Rand() lrand48() #define Srand(seed) srand48(seed) #endif #ifdef hc /* older versions of the MetaWare High-C compiler define this */ # ifdef __HC__ # undef __HC__ # endif # define __HC__ hc # undef hc #endif #endif /* UNIXCONF_H /* */ #endif /* UNIX /* */
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