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/* SCCS Id: @(#)monsym.h 3.0 89/11/08 /* Monster symbols and creation information rev 1.0 */ /* NetHack may be freely redistributed. See license for details. */ #ifndef MONSYM_H #define MONSYM_H #define S_ANT 'a' #define S_BLOB 'b' #define S_COCKATRICE 'c' #define S_DOG 'd' #define S_EYE 'e' #define S_FELINE 'f' #define S_GREMLIN 'g' #define S_HUMANOID 'h' #define S_IMP 'i' #define S_JELLY 'j' #define S_KOBOLD 'k' #define S_LEPRECHAUN 'l' #define S_MIMIC 'm' #define S_NYMPH 'n' #define S_ORC 'o' #define S_PIERCER 'p' #define S_QUADRUPED 'q' #define S_RODENT 'r' #define S_SPIDER 's' #define S_TRAPPER 't' #define S_UNICORN 'u' #define S_VORTEX 'v' #define S_WORM 'w' #define S_XAN 'x' #define S_YLIGHT 'y' #define S_ZRUTY 'z' #define S_APE 'A' #define S_BAT 'B' #define S_CENTAUR 'C' #define S_DRAGON 'D' #define S_ELEMENTAL 'E' #define S_FUNGUS 'F' #define S_GNOME 'G' #define S_GIANT 'H' #define S_STALKER 'I' #define S_JABBERWOCK 'J' #define S_KOP 'K' #define S_LICH 'L' #define S_MUMMY 'M' #define S_NAGA 'N' #define S_OGRE 'O' #define S_PUDDING 'P' #define S_QUANTMECH 'Q' #define S_RUSTMONST 'R' #define S_SNAKE 'S' #define S_TROLL 'T' #define S_UMBER 'U' #define S_VAMPIRE 'V' #define S_WRAITH 'W' #define S_XORN 'X' #define S_YETI 'Y' #define S_ZOMBIE 'Z' #define S_HUMAN '@' #define S_GHOST ' ' #define S_GOLEM '\'' #define S_DEMON '&' #define S_EEL ';' #define S_LIZARD ':' #define S_WORM_TAIL '~' #define S_MIMIC_DEF ']' #define G_UNIQ 0x800 /* generated only once */ #define G_HELL 0x400 /* generated only in "hell" */ #define G_NOGEN 0x200 /* generated only specially */ #define G_NOCORPSE 0x100 /* no corpse left ever */ #define G_SGROUP 0x080 /* appear in small groups normally */ #define G_LGROUP 0x040 /* appear in large groups normally */ #define G_GENO 0x020 /* can be genocided */ #define G_GENOD 0x010 /* have been genocided */ #define G_FREQ 0x007 /* creation frequency mask */ #endif /* MONSYM_H /* */
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