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/* SCCS Id: @(#)monattk.h 3.0 89/11/20 /* NetHack may be freely redistributed. See license for details. */ /* Copyright 1988, M. Stephenson */ #ifndef MONATTK_H #define MONATTK_H /* Add new attack types below - ordering affects experience (exper.c). * Attacks > AT_BUTT are worth extra experience. */ #define AT_NONE 0 /* passive monster (ex. acid blob) */ #define AT_CLAW 1 /* claw (punch, hit, etc.) */ #define AT_BITE 2 /* bite */ #define AT_KICK 3 /* kick */ #define AT_BUTT 4 /* head butt (ex. a unicorn) */ #define AT_TUCH 5 /* touches */ #define AT_STNG 6 /* sting */ #define AT_HUGS 7 /* crushing bearhug */ #define AT_SPIT 10 /* spits substance - ranged */ #define AT_ENGL 11 /* engulf (swallow or by a cloud) */ #define AT_BREA 12 /* breath - ranged */ #define AT_EXPL 13 /* explodes - proximity */ #define AT_GAZE 14 /* gaze - ranged */ #define AT_WEAP 254 /* uses weapon */ #define AT_MAGC 255 /* uses magic spell(s) */ /* Add new damage types below. * * Note that 1-10 correspond to the types of attack used in buzz(). * Please don't disturb the order unless you rewrite the buzz() code. */ #define AD_PHYS 0 /* ordinary physical */ #define AD_MAGM 1 /* magic missiles */ #define AD_FIRE 2 /* fire damage */ #define AD_SLEE 3 /* sleep ray */ #define AD_COLD 4 /* frost damage */ #define AD_DISN 5 /* disintegration (death ray) */ #define AD_ELEC 6 /* shock damage */ #define AD_DRST 7 /* drains str (poison) */ #define AD_ACID 8 /* acid damage */ #define AD_SPC1 9 /* for extension of buzz() */ #define AD_SPC2 10 /* for extension of buzz() */ #define AD_BLND 11 /* blinds (glowing eye) */ #define AD_STUN 12 /* stuns */ #define AD_SLOW 13 /* slows */ #define AD_PLYS 14 /* paralyses */ #define AD_DRLI 15 /* drains life levels (Vampire) */ #define AD_DREN 16 /* drains magic energy */ #define AD_LEGS 17 /* damages legs (xan) */ #define AD_STON 18 /* petrifies (Medusa, Cockatrice) */ #define AD_STCK 19 /* sticks to you (Mimic) */ #define AD_SGLD 20 /* steals gold (Leppie) */ #define AD_SITM 21 /* steals item (Nymphs) */ #define AD_SEDU 22 /* seduces & steals multiple items */ #define AD_TLPT 23 /* teleports you (Quantum Mech.) */ #define AD_RUST 24 /* rusts armour (Rust Monster)*/ #define AD_CONF 25 /* confuses (Umber Hulk) */ #define AD_DGST 26 /* digests opponent (trapper, etc.) */ #define AD_HEAL 27 /* heals opponent's wounds (nurse) */ #define AD_WRAP 28 /* special "stick" for eels */ #define AD_WERE 29 /* confers lycanthropy */ #define AD_DRDX 30 /* drains dexterity (Quasit) */ #define AD_DRCO 31 /* drains constitution */ #define AD_DISE 32 /* confers diseases */ #define AD_DCAY 33 /* decays organics (Brown pudding) */ #define AD_SSEX 34 /* Succubus seduction (extended) */ /* If no SEDUCE then same as AD_SEDU */ #define AD_CLRC 240 /* random clerical spell */ #define AD_SPEL 241 /* random magic spell */ #define AD_SAMU 252 /* hits, may steal Amulet (Wizard) */ #define AD_CURS 253 /* random curse (ex. gremlin) */ #endif /* MONATTK_H /**/
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