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/* SCCS Id: @(#)mkroom.h 3.0 89/01/07 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ #ifndef MKROOM_H #define MKROOM_H /* mkroom.h - types and structures for room and shop initialization */ struct mkroom { schar lx,hx,ly,hy; /* usually xchar, but hx may be -1 */ schar rtype,rlit,doorct,fdoor; }; struct shclass { const char *name; /* name of the shop type */ char symb; /* this identifies the shop type */ int prob; /* the shop type probability in % */ schar dist; /* artifact placement type */ #define D_SCATTER 0 /* normal placement */ #define D_SHOP 1 /* shop-like placement */ #define D_TEMPLE 2 /* temple-like placement */ struct itp { int iprob; /* probability of an item type */ int itype; /* item type: if >=0 a class, if < 0 a specific item */ } iprobs[5]; char **shknms; /* string list of shopkeeper names for this type */ }; extern const struct shclass shtypes[]; /* defined in shknam.c */ extern struct mkroom rooms[MAXNROFROOMS+1]; /* the normal rooms on the current level are described in rooms[0..n] for * some n<MAXNROFROOMS * the vault, if any, is described by rooms[n+1] * the next rooms entry has hx -1 as a flag * there is at most one non-vault special room on a level */ extern coord doors[DOORMAX]; /* values for rtype in the room definition structure */ #define OROOM 0 /* ordinary room */ #define COURT 2 /* contains a throne */ #define SWAMP 3 /* contains pools */ #define VAULT 4 /* contains piles of gold */ #define BEEHIVE 5 /* contains killer bees and royal jelly */ #define MORGUE 6 /* contains corpses, undead and ghosts */ #define BARRACKS 7 /* contains soldiers and their gear */ #define ZOO 8 /* floor covered with treasure and monsters */ #define DELPHI 9 /* contains Oracle and peripherals */ #define TEMPLE 10 /* contains a shrine */ #define SHOPBASE 11 /* everything above this is a shop */ #define ARMORSHOP 12 /* specific shop defines for level compiler */ #define SCROLLSHOP 13 #define POTIONSHOP 14 #define WEAPONSHOP 15 #define FOODSHOP 16 #define RINGSHOP 17 #define WANDSHOP 18 #define TOOLSHOP 19 #ifdef SPELLS #define BOOKSHOP 20 #endif #define IS_SHOP(x) ((x).rtype >= SHOPBASE) #endif /* MKROOM_H /**/
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