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typedef union { int i; char* map; } YYSTYPE; extern YYSTYPE yylval; # define CHAR 257 # define INTEGER 258 # define MAZE_ID 259 # define LEVEL_ID 260 # define GEOMETRY_ID 261 # define OBJECT_ID 262 # define MONSTER_ID 263 # define TRAP_ID 264 # define DOOR_ID 265 # define DRAWBRIDGE_ID 266 # define MAZEWALK_ID 267 # define REGION_ID 268 # define RANDOM_OBJECTS_ID 269 # define RANDOM_MONSTERS_ID 270 # define RANDOM_PLACES_ID 271 # define ALTAR_ID 272 # define LADDER_ID 273 # define NON_DIGGABLE_ID 274 # define ROOM_ID 275 # define DOOR_STATE 276 # define LIGHT_STATE 277 # define DIRECTION 278 # define RANDOM_TYPE 279 # define O_REGISTER 280 # define M_REGISTER 281 # define P_REGISTER 282 # define A_REGISTER 283 # define ALIGNMENT 284 # define LEFT_OR_RIGHT 285 # define CENTER 286 # define TOP_OR_BOT 287 # define ALTAR_TYPE 288 # define UP_OR_DOWN 289 # define STRING 290 # define MAP_ID 291
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.