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/* SCCS Id: @(#)extern.h 3.0 89/11/22 /* Copyright (c) Steve Creps, 1988. */ /* NetHack may be freely redistributed. See license for details. */ /* Changed for graphical version of NetHack on NextStep */ /* by Christoph Marquardt 9/4/93 */ #ifndef EXTERN_H #define EXTERN_H #if defined(MSDOS) && defined(MSC) /* MSC include files do not contain "extern" keyword */ #define E #else #define E extern #endif /* ### allmain.c ### */ E int NDECL((*occupation)); E int NDECL((*afternmv)); E void NDECL(moveloop); E void NDECL(stop_occupation); E void NDECL(newgame); /* ### alloc.c ### */ #ifndef __TURBOC__ E long *FDECL(alloc, (unsigned int)); #endif #if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C) /* ### amiwbench.c ### */ #ifdef AMIGA_WBENCH E void FDECL(ami_wbench_init,(int,char *[])); E void NDECL(ami_wbench_args); E int FDECL(ami_wbench_getsave,(int)); E void FDECL(ami_wbench_unlink,(char *)); E int FDECL(ami_wbench_iconsize,(char *)); E void FDECL(ami_wbench_iconwrite,(char *)); E int FDECL(ami_wbench_badopt,(char *)); E void NDECL(ami_wbench_cleanup); #endif /* AMIGA_WBENCH */ /* ### apply.c ### */ #ifdef OVERLAY E int NDECL(dig); #endif E int NDECL(doapply); E int NDECL(holetime); E void NDECL(dighole); E int NDECL(dorub); E int NDECL(dojump); #ifdef WALKIES E int NDECL(number_leashed); E void FDECL(o_unleash, (struct obj *)); E void FDECL(m_unleash, (struct monst *)); E void NDECL(unleash_all); E boolean NDECL(next_to_u); E struct obj *FDECL(get_mleash, (struct monst *)); E void FDECL(check_leash, (XCHAR_P,XCHAR_P)); #endif E boolean FDECL(um_dist, (XCHAR_P,XCHAR_P,XCHAR_P)); E int FDECL(use_unicorn_horn, (struct obj *)); /* ### artifact.c ### */ #ifdef NAMED_ITEMS E void NDECL(init_exists); E void FDECL(mkartifact, (struct obj **)); E boolean FDECL(is_artifact, (struct obj *)); E boolean FDECL(exist_artifact, (struct obj *,const char *)); E void FDECL(artifact_exists, (struct obj *,const char *,BOOLEAN_P)); E boolean FDECL(spec_ability, (struct obj *,unsigned)); E int FDECL(restr_name, (struct obj *,char *)); # if defined(THEOLOGY) && defined(ALTARS) E struct obj *FDECL(mk_aligned_artifact, (unsigned)); # endif E int FDECL(defends, (int,struct obj *)); E int FDECL(spec_abon, (struct obj *,struct permonst *)); E int FDECL(spec_dbon, (struct obj *,struct permonst *,int)); #endif /* ### attrib.c ### */ E void FDECL(adjattrib, (int,int,BOOLEAN_P)); E void FDECL(change_luck, (SCHAR_P)); E int FDECL(stone_luck, (BOOLEAN_P)); E void FDECL(gainstr, (struct obj *,int)); E void FDECL(losestr, (int)); E void NDECL(restore_attrib); E void FDECL(init_attr, (int)); E void NDECL(redist_attr); E void FDECL(adjabil, (int,int)); E int NDECL(newhp); E schar FDECL(acurr, (int)); E void FDECL(adjalign, (int)); /* ### bones.c ### */ E void NDECL(savebones); E int NDECL(getbones); E void FDECL(name_file, (char *,int)); /* ### cmd.c ### */ #ifdef OVERLAY E int NDECL(doextcmd); #ifdef POLYSELF E int NDECL(domonability); #endif /* POLYSELF */ E int NDECL(timed_occupation); #if defined(WIZARD) || defined(EXPLORE_MODE) E int NDECL(wiz_attributes); #endif /* WIZARD */ # ifdef EXPLORE_MODE E int NDECL(enter_explore_mode); # endif /* EXPLORE_MODE */ #ifdef WIZARD E int NDECL(wiz_detect); E int NDECL(wiz_genesis); E int NDECL(wiz_identify); E int NDECL(wiz_level_tele); E int NDECL(wiz_map); E int NDECL(wiz_where); E int NDECL(wiz_wish); #endif /* WIZARD */ #endif /* OVERLAY */ E void NDECL(reset_occupations); E void FDECL(set_occupation, (int NDECL((*)),const char *,int)); #ifdef REDO E char NDECL(pgetchar); E void FDECL(pushch, (CHAR_P)); E void FDECL(savech, (CHAR_P)); #endif E void FDECL(rhack, (char *)); E char FDECL(lowc, (CHAR_P)); E void NDECL(enlightenment); E int FDECL(xytod, (SCHAR_P,SCHAR_P)); E void FDECL(dtoxy, (coord *,int)); E int FDECL(movecmd, (CHAR_P)); E int FDECL(getdir, (BOOLEAN_P)); E void NDECL(confdir); E int FDECL(isok, (int,int)); E int NDECL(doextlist); /* ### dbridge.c ### */ E boolean FDECL(is_pool, (int,int)); #ifdef STRONGHOLD E void FDECL(initsym, (int,int)); E int FDECL(is_drawbridge_wall, (int, int)); E boolean FDECL(is_db_wall, (int, int)); E boolean FDECL(find_drawbridge, (int *, int*)); E boolean FDECL(create_drawbridge, (int, int, int, BOOLEAN_P)); E void FDECL(open_drawbridge, (int, int)); E void FDECL(close_drawbridge, (int, int)); E void FDECL(destroy_drawbridge, (int, int)); #endif /* STRONGHOLD /**/ /* ### decl.c ### */ /* ### demon.c ### */ E void FDECL(dsummon, (struct permonst *)); E int FDECL(demon_talk, (struct monst *)); E long FDECL(bribe, (struct monst *)); E int NDECL(dprince); E int NDECL(dlord); E int NDECL(ndemon); /* ### do.c ### */ #ifdef OVERLAY E int FDECL(drop, (struct obj *)); E int NDECL(wipeoff); #endif E int NDECL(dodrop); E boolean FDECL(flooreffects, (struct obj *,int,int)); E void FDECL(doaltarobj, (struct obj *)); E boolean FDECL(canletgo, (struct obj *,const char *)); E void FDECL(dropx, (struct obj *)); E void FDECL(dropy, (struct obj *)); E int NDECL(doddrop); E int NDECL(dodown); E int NDECL(doup); E void FDECL(goto_level, (int,BOOLEAN_P,BOOLEAN_P)); E int NDECL(donull); E int NDECL(dowipe); E struct obj *FDECL(splitobj, (struct obj *,int)); E void FDECL(set_wounded_legs, (long,int)); E void NDECL(heal_legs); /* ### do_name.c ### */ E void FDECL(getpos, (coord *,int,const char *)); E struct monst *FDECL(christen_monst, (struct monst *,const char *)); E int NDECL(do_mname); E struct obj *FDECL(oname, (struct obj *,const char *,int)); E int NDECL(ddocall); E void FDECL(docall, (struct obj *)); E char *FDECL(x_monnam, (struct monst *,int)); E char *FDECL(lmonnam, (struct monst *)); E char *FDECL(mon_nam, (struct monst *)); E char *FDECL(Monnam, (struct monst *)); E char *FDECL(a_monnam, (struct monst *,const char *)); E char *FDECL(a2_monnam, (struct monst *,const char *)); E char *FDECL(Amonnam, (struct monst *,const char *)); E char *FDECL(Xmonnam, (struct monst *)); E char *FDECL(defmonnam, (struct monst *)); E const char *NDECL(rndmonnam); E char *FDECL(self_pronoun, (const char *,const char *)); #ifdef REINCARNATION E const char *NDECL(roguename); #endif /* ### do_wear.c ### */ #ifdef OVERLAY E int NDECL(Armor_on); E int NDECL(Boots_on); E int NDECL(Gloves_on); E int NDECL(Helmet_on); E int FDECL(select_off, (struct obj *otmp)); E int NDECL(take_off); #endif E void FDECL(off_msg, (struct obj *)); E boolean FDECL(is_helmet, (struct obj *)); E boolean FDECL(is_gloves, (struct obj *)); E boolean FDECL(is_boots, (struct obj *)); E boolean FDECL(is_cloak, (struct obj *)); E boolean FDECL(is_shield, (struct obj *)); E void NDECL(set_wear); E boolean FDECL(donning, (struct obj *)); E void NDECL(cancel_don); E int NDECL(Armor_off); E int NDECL(Armor_gone); E int NDECL(Helmet_off); E int NDECL(Gloves_off); E int NDECL(Boots_off); E int NDECL(Cloak_off); E int NDECL(Shield_off); E void NDECL(Amulet_off); E void FDECL(Ring_on, (struct obj *)); E void FDECL(Ring_off, (struct obj *)); E void FDECL(Ring_gone, (struct obj *)); E void FDECL(Blindf_on, (struct obj *)); E void FDECL(Blindf_off, (struct obj *)); E int NDECL(dotakeoff); E int NDECL(doremring); E int FDECL(cursed, (struct obj *)); E int FDECL(armoroff, (struct obj *)); E int NDECL(dowear); E int NDECL(doputon); E void NDECL(find_ac); E void NDECL(glibr); E struct obj *NDECL(some_armor); E void NDECL(corrode_armor); E void NDECL(reset_remarm); E int NDECL(doddoremarm); E int FDECL(destroy_arm, (struct obj *)); E void FDECL(adj_abon, (struct obj *,SCHAR_P)); /* ### dog.c ### */ E void FDECL(initedog, (struct monst *)); E void FDECL(make_familiar, (struct obj *)); E struct monst *NDECL(makedog); E void NDECL(losedogs); E void NDECL(keepdogs); E void FDECL(fall_down, (struct monst *,int)); E int FDECL(dogfood, (struct monst *,struct obj *)); E int FDECL(inroom, (XCHAR_P,XCHAR_P)); E int FDECL(tamedog, (struct monst *,struct obj *)); /* ### dogmove.c ### */ E int FDECL(dog_move, (struct monst *,int)); /* ### dokick.c ### */ E boolean FDECL(ghitm, (struct monst *,long)); E boolean FDECL(bad_kick_throw_pos, (XCHAR_P,XCHAR_P)); E struct monst *FDECL(ghit, (int,int,int)); E int NDECL(dokick); /* ### dothrow.c ### */ E int NDECL(dothrow); E int FDECL(throwit, (struct obj *)); E int FDECL(thitmonst, (struct monst *,struct obj *)); E int FDECL(breaks, (struct obj *,BOOLEAN_P)); /* ### eat.c ### */ #ifdef OVERLAY E int NDECL(Meatdone); E int NDECL(eatfood); E int NDECL(opentin); E int NDECL(unfaint); #endif E boolean FDECL(is_edible, (struct obj *)); E void NDECL(init_uhunger); E int NDECL(Hear_again); E void NDECL(reset_eat); E int NDECL(doeat); E void NDECL(gethungry); E void FDECL(morehungry, (int)); E void FDECL(lesshungry, (int)); E boolean NDECL(is_fainted); E void NDECL(reset_faint); E void NDECL(sync_hunger); E void FDECL(newuhs, (BOOLEAN_P)); E struct obj *FDECL(floorfood, (const char *,BOOLEAN_P)); E void NDECL(vomit); E int FDECL(eaten_stat, (int, struct obj *)); E void FDECL(food_disappears, (struct obj *)); /* ### end.c ### */ E int NDECL(done1); E int NDECL(done2); E void FDECL(done_in_by, (struct monst *)); E void VDECL(panic, (const char *,...)); E void FDECL(done, (int)); E void NDECL(clearlocks); #ifdef NOSAVEONHANGUP E void NDECL(hangup); #endif /* ### engrave.c ### */ #ifdef ELBERETH E int FDECL(sengr_at, (const char *,XCHAR_P,XCHAR_P)); #endif E void FDECL(u_wipe_engr, (int)); E void FDECL(wipe_engr_at, (XCHAR_P,XCHAR_P,XCHAR_P)); E void FDECL(read_engr_at, (int,int)); E void FDECL(make_engr_at, (int,int,const char *)); E int NDECL(freehand); E int NDECL(doengrave); E void FDECL(save_engravings, (int)); E void FDECL(rest_engravings, (int)); /* ### exper.c ### */ E long FDECL(newuexp, (unsigned)); E int FDECL(experience, (struct monst *,int)); E void FDECL(more_experienced, (int,int)); E void NDECL(losexp); E void NDECL(newexplevel); E void NDECL(pluslvl); E long NDECL(rndexp); /* ### extralev.c ### */ #ifdef REINCARNATION E void NDECL(makeroguerooms); E void FDECL(corr, (int,int)); E void NDECL(makerogueghost); #endif /* ### fountain.c ### */ #ifdef FOUNTAINS E void NDECL(dryup); E void NDECL(drinkfountain); E void FDECL(dipfountain, (struct obj *)); #endif /* FOUNTAINS */ #ifdef SINKS E void NDECL(drinksink); #endif /* ### getline.c ### */ E void FDECL(getlin, (char *)); E void NDECL(getret); E void FDECL(cgetret, (const char *)); E void FDECL(xwaitforspace, (const char *)); E char *NDECL(parse); E char NDECL(readchar); #ifdef COM_COMPL E void FDECL(get_ext_cmd, (char *)); #endif /* COM_COMPL */ /* ### hack.c ### */ E void NDECL(unsee); E void FDECL(seeoff, (int)); E void FDECL(movobj, (struct obj *,XCHAR_P,XCHAR_P)); E boolean FDECL(may_dig, (XCHAR_P,XCHAR_P)); E void NDECL(domove); E void NDECL(spoteffects); E int NDECL(dopickup); E void NDECL(lookaround); E int NDECL(monster_nearby); E int FDECL(cansee, (XCHAR_P,XCHAR_P)); E int FDECL(sgn, (int)); E void FDECL(getcorners, (xchar *,xchar *,xchar *,xchar *,xchar *,xchar *,xchar *,xchar *)); E void NDECL(setsee); E void FDECL(nomul, (int)); E void FDECL(losehp, (int,const char *,BOOLEAN_P)); E int NDECL(weight_cap); E int NDECL(inv_weight); E int NDECL(inv_cnt); E int FDECL(identify, (struct obj *)); #ifdef STUPID_CPP /* otherwise these functions are macros in hack.h */ E char NDECL(yn); E char NDECL(ynq); E char NDECL(ynaq); E char NDECL(nyaq); E char *FDECL(plur, (long)); E void FDECL(makeknown, (unsigned)); #endif /* ### invent.c ### */ #ifdef OVERLAY E int FDECL(ckunpaid, (struct obj *)); #endif E struct obj *FDECL(addinv, (struct obj *)); E void FDECL(useup, (struct obj *)); E void FDECL(freeinv, (struct obj *)); E void FDECL(delobj, (struct obj *)); E void FDECL(freeobj, (struct obj *)); E void FDECL(freegold, (struct gold *)); E struct obj *FDECL(sobj_at, (int,int,int)); E int FDECL(carried, (struct obj *)); E struct obj *FDECL(carrying, (int)); E boolean NDECL(have_lizard); E struct obj *FDECL(o_on, (unsigned int,struct obj *)); E boolean FDECL(obj_here, (struct obj *,int,int)); E struct gold *FDECL(g_at, (int,int)); E struct obj *FDECL(getobj, (const char *,const char *)); E int FDECL(ggetobj, (const char *,int FDECL((*),(struct obj *)),int)); E int FDECL(askchain, (struct obj *,int,const char *,int,int FDECL((*),(struct obj *)),int FDECL((*),(struct obj *)),int,const char *)); E void FDECL(prinv, (struct obj *)); E int NDECL(ddoinv); E void FDECL(doinv, (const char *)); E int NDECL(dotypeinv); E int NDECL(dolook); E void FDECL(stackobj, (struct obj *)); E int NDECL(doprgold); E int NDECL(doprwep); E int NDECL(doprarm); E int NDECL(doprring); E int NDECL(dopramulet); E int NDECL(doprtool); E int FDECL(digit, (CHAR_P)); E void FDECL(useupf, (struct obj *)); E char *FDECL(let_to_name, (CHAR_P)); E void NDECL(reassign); /* ### ioctl.c ### */ #ifdef UNIX E void NDECL(getioctls); E void NDECL(setioctls); # ifdef SUSPEND E int NDECL(dosuspend); # endif /* SUSPEND */ #endif /* UNIX */ /* ### lock.c ### */ #ifdef OVERLAY E int NDECL(forcelock); E int NDECL(picklock); #endif E void NDECL(reset_pick); E int FDECL(pick_lock, (struct obj *)); E int NDECL(doforce); E int FDECL(boxlock, (struct obj *,struct obj *)); E int FDECL(doorlock, (struct obj *,int,int)); E int NDECL(doopen); E int NDECL(doclose); /* ### mac.c ### */ /* All of these Mac-specific declarations LOOK like they should take the NDECL() form, but don't be fooled: it's just that (at the time of writing) the Mac C compilers are all pre-ANSI and the prototype information isn't recorded here anyway. sps 89dec14 */ #ifdef MACOS E int tgetch(); E void gethdate(); E int uptodate(); # ifndef THINKC4 E char *getenv(); E int memcmp(); # else E int kbhit(); # endif E int mcurs(); E int mputc(); E int mputs(); E int mprintf(); E DialogTHndl centreDlgBox(); E int about(); #endif /* MACOS */ /* ### macfile.c ### */ #ifdef MACOS E short findNamedFile(); E FILE *openFile(); #endif /* MACOS */ /* ### macinit.c ### */ #ifdef MACOS E int initterm(); E int freeterm(); E int read_config_file(); E int write_opts(); #endif #ifdef SMALLDATA E void init_decl(); E void free_decl(); #endif /* SMALLDATA */ /* ### mail.c ### */ #ifdef MAIL # ifdef UNIX E void NDECL(getmailstatus); # endif E void NDECL(ckmailstatus); E void NDECL(readmail); #endif /* MAIL */ /* ### makemon.c ### */ E struct monst *FDECL(makemon, (struct permonst *,int,int)); E void FDECL(enexto, (coord *,XCHAR_P,XCHAR_P,struct permonst *)); E int FDECL(goodpos, (int,int, struct permonst *)); E void FDECL(rloc, (struct monst *)); E void FDECL(vloc, (struct monst *)); E void NDECL(init_monstr); E struct permonst *NDECL(rndmonst); E struct permonst *FDECL(mkclass, (CHAR_P)); E int FDECL(adj_lev, (struct permonst *)); E struct permonst *FDECL(grow_up, (struct monst *)); E int FDECL(mongets, (struct monst *,int)); #ifdef GOLEMS E int FDECL(golemhp, (int)); #endif /* GOLEMS */ E boolean FDECL(peace_minded, (struct permonst *)); E void FDECL(set_malign, (struct monst *)); E void FDECL(set_mimic_sym, (struct monst *)); /* ### mcastu.c ### */ E int FDECL(castmu, (struct monst *,struct attack *)); E int FDECL(buzzmu, (struct monst *,struct attack *)); /* ### mhitm.c ### */ E int FDECL(fightm, (struct monst *)); E int FDECL(mattackm, (struct monst *,struct monst *)); E int FDECL(noattacks, (struct permonst *)); /* ### mhitu.c ### */ #ifdef POLYSELF E struct monst *NDECL(cloneu); #endif E void FDECL(expels, (struct monst *,struct permonst *,BOOLEAN_P)); E int FDECL(mattacku, (struct monst *)); E void FDECL(mdamageu, (struct monst *,int)); E int FDECL(could_seduce, (struct monst *,struct monst *,struct attack *)); #ifdef SEDUCE E int FDECL(doseduce, (struct monst *)); #endif /* ### mklev.c ### */ E int FDECL(somex, (struct mkroom *)); E int FDECL(somey, (struct mkroom *)); #ifdef ORACLE E boolean FDECL(place_oracle, (struct mkroom *,int *,int *,int *)); #endif E void NDECL(mklev); E int FDECL(okdoor, (XCHAR_P,XCHAR_P)); E void FDECL(dodoor, (int,int,struct mkroom *)); E void FDECL(mktrap, (int,int,struct mkroom *)); E void FDECL(mkfount, (int,struct mkroom *)); /* ### mkmaze.c ### */ #if defined(WALLIFIED_MAZE) || defined(STRONGHOLD) E void FDECL(wallification, (int,int,int,int,BOOLEAN_P)); #endif E void FDECL(walkfrom, (int,int)); E void NDECL(makemaz); E void FDECL(move, (int *,int *,int)); E void FDECL(mazexy, (coord *)); E void NDECL(bound_digging); /* ### mkobj.c ### */ E struct obj *FDECL(mkobj_at, (CHAR_P,int,int)); E struct obj *FDECL(mksobj_at, (int,int,int)); E struct obj *FDECL(mkobj, (CHAR_P,BOOLEAN_P)); E int NDECL(rndmonnum); E struct obj *FDECL(mksobj, (int,BOOLEAN_P)); E int FDECL(letter, (int)); E int FDECL(weight, (struct obj *)); E void FDECL(mkgold, (long,int,int)); E struct obj *FDECL(mkcorpstat, (int,struct permonst *,int,int)); E struct obj *FDECL(mk_tt_object, (int,int,int)); E struct obj *FDECL(mk_named_object, (int,struct permonst *,int,int,char *,int)); E void FDECL(bless, (struct obj *)); E void FDECL(curse, (struct obj *)); E void FDECL(blessorcurse, (struct obj *,int)); E boolean FDECL(is_flammable, (struct obj *)); #ifdef STUPID_CPP E boolean FDECL(is_rustprone, (struct obj *)); E boolean FDECL(is_corrodeable, (struct obj *)); E boolean FDECL(OBJ_AT, (int, int)); #endif E void FDECL(place_object, (struct obj *,int,int)); E void FDECL(move_object, (struct obj *,int,int)); E void FDECL(remove_object, (struct obj *)); E int FDECL(bcsign, (struct obj *)); /* ### mkroom.c ### */ E void FDECL(mkroom, (int)); E void FDECL(shrine_pos, (int *, int*, struct mkroom *)); E boolean FDECL(nexttodoor, (int,int)); E boolean FDECL(has_dnstairs, (struct mkroom *)); E boolean FDECL(has_upstairs, (struct mkroom *)); E int FDECL(dist2, (int,int,int,int)); E struct permonst *NDECL(courtmon); /* ### mon.c ### */ E void NDECL(movemon); E void FDECL(meatgold, (struct monst *)); E void FDECL(meatobj, (struct monst *)); E void FDECL(mpickgold, (struct monst *)); E void FDECL(mpickgems, (struct monst *)); E int FDECL(curr_mon_load, (struct monst *)); E int FDECL(max_mon_load, (struct monst *)); E boolean FDECL(can_carry, (struct monst *,struct obj *)); E void FDECL(mpickstuff, (struct monst *,const char *)); E int FDECL(mfndpos, (struct monst *,coord *,long *,long)); E int FDECL(dist, (int,int)); E boolean FDECL(monnear, (struct monst *,int,int)); E void FDECL(poisontell, (int)); E void FDECL(poisoned, (const char *,int,const char *,int)); E void FDECL(mondead, (struct monst *)); E void FDECL(replmon, (struct monst *,struct monst *)); E void FDECL(relmon, (struct monst *)); E void FDECL(monfree, (struct monst *)); E void FDECL(unstuck, (struct monst *)); E void FDECL(killed, (struct monst *)); E void FDECL(xkilled, (struct monst *,int)); E void NDECL(rescham); E void NDECL(restartcham); E int FDECL(newcham, (struct monst *,struct permonst *)); E void FDECL(mnexto, (struct monst *)); E void FDECL(mnearto, (struct monst *, XCHAR_P, XCHAR_P, BOOLEAN_P)); E void FDECL(setmangry, (struct monst *)); E int FDECL(disturb, (struct monst *)); E void FDECL(mondied, (struct monst *)); E void FDECL(mongone, (struct monst *)); E void FDECL(monstone, (struct monst *)); #ifdef GOLEMS E void FDECL(golemeffects, (struct monst *, int, int)); #endif /* GOLEMS */ /* ### mondata.c ### */ E boolean FDECL(attacktype, (struct permonst *,int)); E boolean FDECL(resists_ston, (struct permonst *)); E boolean FDECL(resists_drli, (struct permonst *)); E boolean FDECL(ranged_attk, (struct permonst *)); E boolean FDECL(can_track, (struct permonst *)); #ifdef POLYSELF E boolean FDECL(breakarm, (struct permonst *)); E boolean FDECL(sliparm, (struct permonst *)); #endif E boolean FDECL(sticks, (struct permonst *)); E boolean FDECL(canseemon, (struct monst *)); E boolean FDECL(dmgtype, (struct permonst *,int)); E int FDECL(monsndx, (struct permonst *)); E int FDECL(name_to_mon, (char *)); #ifdef POLYSELF E boolean FDECL(webmaker, (struct permonst *)); #endif E boolean FDECL(is_female, (struct monst *)); E int FDECL(gender, (struct monst *)); E boolean FDECL(levl_follower, (struct monst *)); E struct permonst *NDECL(player_mon); E int FDECL(little_to_big, (int)); E int FDECL(big_to_little, (int)); E const char *FDECL(locomotion, (const struct permonst *,const char *)); /* ### monmove.c ### */ E boolean FDECL(mb_trapped, (struct monst *)); E int FDECL(dochugw, (struct monst *)); E boolean FDECL(onscary, (int,int,struct monst *)); E int FDECL(dochug, (struct monst *)); E int FDECL(m_move, (struct monst *,int)); E boolean FDECL(closed_door, (int, int)); E boolean FDECL(accessible, (int, int)); E void FDECL(set_apparxy, (struct monst *)); E boolean FDECL(mdig_tunnel, (struct monst *)); #ifdef STUPID_CPP E boolean FDECL(MON_AT, (int, int)); E void FDECL(place_monster, (struct monst *, int, int)); E void FDECL(place_worm_seg, (struct monst *, int, int)); E void FDECL(remove_monster, (int, int)); E struct monst *FDECL(m_at, (int, int)); #endif /* ### monst.c ### */ /* ### msdos.c ### */ #ifdef MSDOS E void NDECL(flushout); E int NDECL(tgetch); E int NDECL(dosh); # ifdef DGK E long FDECL(freediskspace, (char *)); E long FDECL(filesize, (char *)); E void FDECL(eraseall, (const char *,const char *)); E void FDECL(copybones, (int)); E void NDECL(playwoRAMdisk); E int FDECL(saveDiskPrompt, (int)); E void NDECL(gameDiskPrompt); # endif E void NDECL(read_config_file); E void NDECL(set_lock_and_bones); E void FDECL(append_slash, (char *)); E void FDECL(getreturn, (const char *)); E void VDECL(msmsg, (const char *,...)); E void FDECL(chdrive, (char *)); # ifndef TOS E void NDECL(disable_ctrlP); E void NDECL(enable_ctrlP); # endif # ifdef DGK E FILE *FDECL(fopenp, (const char *,const char *)); # endif E void FDECL(msexit, (int)); # ifdef DGK E void NDECL(get_scr_size); # ifndef TOS E void FDECL(gotoxy, (int,int)); # endif # endif #endif /* MSDOS */ #ifdef TOS E int FDECL(_copyfile, (char *, char *)); E int NDECL(kbhit); E void NDECL(restore_colors); E void NDECL(set_colors); #endif /* TOS */ /* ### mthrowu.c ### */ E int FDECL(thitu, (int,int,struct obj *,const char *)); E int FDECL(thrwmu, (struct monst *)); E int FDECL(spitmu, (struct monst *,struct attack *)); E int FDECL(breamu, (struct monst *,struct attack *)); E boolean FDECL(linedup, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P)); E boolean FDECL(lined_up, (struct monst *)); E struct obj *FDECL(m_carrying, (struct monst *,int)); E void FDECL(m_useup, (struct monst *,struct obj *)); /* ### music.c ### */ #ifdef MUSIC E int FDECL(do_play_instrument, (struct obj *)); #endif /* MUSIC /**/ /* ### next.m ### */ E void FDECL(start_app, (int, char *[])); E void FDECL(exit_main, (int)); E void FDECL(WindowPutstr, (const char *)); E void FDECL(WindowCPutchar, (char, char)); E void FDECL(WindowCursor, (char)); E void FDECL(WindowWindow, (char)); E void FDECL(WindowSound, (const char *)); /* ### o_init.c ### */ E int FDECL(letindex, (CHAR_P)); E void NDECL(init_objects); E void NDECL(oinit); E void FDECL(savenames, (int)); E void FDECL(restnames, (int)); E int NDECL(dodiscovered); /* ### objnam.c ### */ E char *FDECL(typename, (int)); E char *FDECL(distant_name, (struct obj *, char *(*)(struct obj *))); E char *FDECL(xname, (struct obj *)); E char *FDECL(doname, (struct obj *)); E char *FDECL(singular, (struct obj *, char *(*)(struct obj *))); E char *FDECL(an, (const char *)); E char *FDECL(An, (const char *)); E char *FDECL(aobjnam, (struct obj *,const char *)); E char *FDECL(Doname2, (struct obj *)); E void FDECL(lcase, (char *)); E char *FDECL(makeplural, (const char *)); E char *FDECL(makesingular, (const char *)); E struct obj *FDECL(readobjnam, (char *)); /* ### options.c ### */ E void NDECL(initoptions); E void FDECL(assign_graphics, (unsigned int *, int)); E void FDECL(parseoptions, (char *,BOOLEAN_P)); E int NDECL(doset); E int NDECL(dotogglepickup); E void NDECL(option_help); E int FDECL(next_opt, (const char *)); #ifdef TUTTI_FRUTTI E int FDECL(fruitadd, (char *)); #endif /* ### pager.c ### */ E int NDECL(dowhatis); E int NDECL(dowhatdoes); E void NDECL(set_whole_screen); #ifdef NEWS E int NDECL(readnews); #endif /* NEWS */ E void FDECL(set_pager, (int)); E int FDECL(page_line, (const char *)); E void FDECL(cornline, (int,const char *)); E int NDECL(dohelp); E int NDECL(dohistory); E int FDECL(page_file, (const char *,BOOLEAN_P)); #ifdef UNIX # ifdef SHELL E int NDECL(dosh); # endif /* SHELL */ # if defined(SHELL) || defined(DEF_PAGER) || defined(DEF_MAILREADER) E int FDECL(child, (int)); # endif #endif /* UNIX */ /* ### pcmain.c ### */ #if defined(MSDOS) || defined(MACOS) E void NDECL(askname); # ifdef CHDIR E void FDECL(chdirx, (char *,BOOLEAN_P)); # endif /* CHDIR */ #endif /* MSDOS || MACOS */ /* ### pctty.c ### */ #if defined(MSDOS) || defined(MACOS) E void NDECL(gettty); E void FDECL(settty, (const char *)); E void VDECL(error, (const char *,...)); #endif /* MSDOS || MACOS */ /* ### pcunix.c ### */ #if defined(MSDOS) || defined(MACOS) # ifndef OLD_TOS E void NDECL(setrandom); E int NDECL(getyear); E char *NDECL(getdate); E int NDECL(phase_of_the_moon); E int NDECL(night); E int NDECL(midnight); E void FDECL(gethdate, (char *)); E int FDECL(uptodate, (int)); # endif /* TOS */ E void FDECL(regularize, (char *)); #endif /* MSDOS */ /* ### pickup.c ### */ #ifdef OVERLAY E int FDECL(ck_bag, (struct obj *)); E int FDECL(ck_container, (struct obj *)); E int FDECL(in_container, (struct obj *)); E int FDECL(out_container, (struct obj *)); #endif E void FDECL(pickup, (int)); E struct obj *FDECL(pick_obj, (struct obj *)); E int NDECL(doloot); E void NDECL(get_all_from_box); E void FDECL(use_container, (struct obj *, int)); E void FDECL(inc_cwt, (struct obj *, struct obj *)); E void FDECL(delete_contents, (struct obj *)); E void FDECL(dec_cwt, (struct obj *, struct obj *)); /* ### polyself.c ### */ E void NDECL(newman); #ifdef POLYSELF E void NDECL(polyself); E int FDECL(polymon, (int)); E void NDECL(rehumanize); E int NDECL(dobreathe); E int NDECL(dospit); E int NDECL(doremove); E int NDECL(dospinweb); E int NDECL(dosummon); E int NDECL(doconfuse); E int NDECL(dohide); #endif E const char *FDECL(body_part, (int)); E int NDECL(poly_gender); #ifdef POLYSELF # ifdef GOLEMS E void FDECL(ugolemeffects, (int, int)); # endif /* GOLEMS */ #endif /* ### potion.c ### */ E void FDECL(make_confused, (long,BOOLEAN_P)); E void FDECL(make_stunned, (long,BOOLEAN_P)); E void FDECL(make_blinded, (long,BOOLEAN_P)); E void FDECL(make_sick, (long,BOOLEAN_P)); E void FDECL(make_vomiting, (long,BOOLEAN_P)); E void FDECL(make_hallucinated, (long,BOOLEAN_P)); E int NDECL(dodrink); E int FDECL(dopotion, (struct obj *)); E int FDECL(peffects, (struct obj *)); E void FDECL(healup, (int,int,BOOLEAN_P,BOOLEAN_P)); E void FDECL(strange_feeling, (struct obj *,const char *)); E void FDECL(potionhit, (struct monst *,struct obj *)); E void FDECL(potionbreathe, (struct obj *)); E boolean FDECL(get_wet, (struct obj *)); E int NDECL(dodip); E void FDECL(djinni_from_bottle, (struct obj *)); E int FDECL(monster_detect, (struct obj *)); E int FDECL(object_detect, (struct obj *)); E int FDECL(trap_detect, (struct obj *)); /* ### pray.c ### */ # ifdef THEOLOGY E int NDECL(dosacrifice); E int NDECL(dopray); E const char *NDECL(u_gname); #endif /* THEOLOGY */ E int NDECL(doturn); #ifdef ALTARS E const char *NDECL(a_gname); E const char *FDECL(a_gname_at, (XCHAR_P,XCHAR_P)); # ifdef THEOLOGY E void FDECL(altar_wrath, (int,int)); # endif #endif /* ### pri.c ### */ E char *FDECL(eos, (char *)); E void FDECL(swallowed, (int)); E void NDECL(setclipped); #ifdef CLIPPING E void FDECL(cliparound, (int, int)); #endif E boolean FDECL(showmon, (struct monst *)); E void FDECL(at, (XCHAR_P,XCHAR_P,UCHAR_P,UCHAR_P)); E void NDECL(prme); E void FDECL(shieldeff, (XCHAR_P,XCHAR_P)); E int NDECL(doredraw); E void NDECL(docrt); E void FDECL(docorner, (int,int)); E void NDECL(seeglds); E void NDECL(seeobjs); E void NDECL(seemons); E void FDECL(pmon, (struct monst *)); E void FDECL(unpmon, (struct monst *)); E void NDECL(nscr); E void NDECL(bot); E void FDECL(mstatusline, (struct monst *)); E void NDECL(ustatusline); E void NDECL(cls); E void NDECL(max_rank_sz); E char NDECL(rndmonsym); E char NDECL(rndobjsym); E const char *NDECL(hcolor); E uchar FDECL(mimic_appearance, (struct monst *)); /* ### priest.c ### */ E int FDECL(move_special, (struct monst *,SCHAR_P,SCHAR_P,BOOLEAN_P,BOOLEAN_P, XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P)); #if defined(ALTARS) && defined(THEOLOGY) E struct mkroom *FDECL(in_temple, (int,int)); E int FDECL(pri_move, (struct monst *)); E void FDECL(priestini, (int,int,int,int)); E char *FDECL(priestname, (struct monst *)); E boolean FDECL(p_coaligned, (struct monst *)); E void NDECL(intemple); E void FDECL(priest_talk, (struct monst *)); E boolean FDECL(u_in_sanctuary, (struct mkroom *)); E void NDECL(ghod_hitsu); E void NDECL(angry_priest); #endif /* ### prisym.c ### */ E void FDECL(atl, (int,int,CHAR_P)); E void FDECL(on_scr, (int,int)); E void FDECL(tmp_at, (int,int)); E void FDECL(Tmp_at2, (int,int)); E void NDECL(curs_on_u); E void NDECL(pru); E void FDECL(prl, (int,int)); E uchar FDECL(news0, (XCHAR_P,XCHAR_P)); E void FDECL(newsym, (int,int)); E void FDECL(mnewsym, (int,int)); E void FDECL(nosee, (int,int)); E void FDECL(prl1, (int,int)); E void FDECL(nose1, (int,int)); E int FDECL(vism_at, (int,int)); #ifdef NEWSCR E void FDECL(pobj, (struct obj *)); #endif /* NEWSCR */ E void FDECL(unpobj, (struct obj *)); #ifdef STUPID_CPP /* otherwise these functions are macros in rm.h */ E boolean FDECL(IS_WALL, (unsigned)); E boolean FDECL(IS_STWALL, (unsigned)); E boolean FDECL(IS_ROCK, (unsigned)); E boolean FDECL(IS_DOOR, (unsigned)); E boolean FDECL(ACCESSIBLE, (unsigned)); E boolean FDECL(IS_ROOM, (unsigned)); E boolean FDECL(ZAP_POS, (unsigned)); E boolean FDECL(SPACE_POS, (unsigned)); E boolean FDECL(IS_POOL, (unsigned)); E boolean FDECL(IS_THRONE, (unsigned)); E boolean FDECL(IS_FOUNTAIN, (unsigned)); E boolean FDECL(IS_SINK, (unsigned)); E boolean FDECL(IS_ALTAR, (unsigned)); E boolean FDECL(IS_DRAWBRIDGE, (unsigned)); E boolean FDECL(IS_FURNITURE, (unsigned)); #endif /* STUPID_CPP */ /* ### read.c ### */ E int NDECL(doread); E int FDECL(seffects, (struct obj *)); E void FDECL(litroom, (BOOLEAN_P)); E void FDECL(do_genocide, (int)); E void NDECL(do_mapping); E void NDECL(do_vicinity_map); E int FDECL(gold_detect, (struct obj *)); E int FDECL(food_detect, (struct obj *)); E void FDECL(punish, (struct obj *)); E void NDECL(unpunish); E boolean FDECL(cant_create, (int *)); #if defined(WIZARD) || defined(EXPLORE_MODE) E boolean NDECL(create_particular); #endif /* ### restore.c ### */ E int FDECL(dorecover, (int)); E void FDECL(getlev, (int,int,XCHAR_P,BOOLEAN_P)); #ifdef ZEROCOMP E void NDECL(minit); E int FDECL(mread, (int,genericptr_t,unsigned int)); #else E void FDECL(mread, (int,genericptr_t,unsigned int)); #endif /* ### rip.c ### */ E void NDECL(outrip); /* ### rnd.c ### */ E int FDECL(rn1, (int,int)); E int FDECL(rn2, (int)); E int FDECL(rnl, (int)); E int FDECL(rnd, (int)); E int FDECL(d, (int,int)); E int FDECL(rne, (int)); #ifdef THEOLOGY E int FDECL(rnz, (int)); #endif /* ### rumors.c ### */ E void FDECL(outrumor, (int,BOOLEAN_P)); #ifdef ORACLE E int FDECL(doconsult, (struct monst *)); #endif /* ### save.c ### */ E int NDECL(dosave); #ifndef NOSAVEONHANGUP E int NDECL(hangup); #endif /* NOSAVEONHANGUP */ E int NDECL(dosave0); #if defined(DGK) && !defined(OLD_TOS) E boolean FDECL(savelev, (int,XCHAR_P,int)); E boolean FDECL(swapin_file, (int)); #else /* DGK && !OLD_TOS */ E void FDECL(savelev, (int, XCHAR_P)); #endif /* DGK && !OLD_TOS */ #ifdef ZEROCOMP E void FDECL(bflush, (int)); #endif E void FDECL(bwrite, (int,genericptr_t,unsigned int)); #ifdef TUTTI_FRUTTI E void FDECL(savefruitchn, (int)); #endif /* ### search.c ### */ E int NDECL(findit); E int NDECL(dosearch); E int FDECL(dosearch0, (int)); E int NDECL(doidtrap); E void FDECL(wakeup, (struct monst *)); E void FDECL(seemimic, (struct monst *)); /* ### shk.c ### */ E char *FDECL(shkname, (struct monst *)); E void FDECL(shkdead, (struct monst *)); E void FDECL(replshk, (struct monst *,struct monst *)); E int NDECL(inshop); E int FDECL(inhishop, (struct monst *)); E boolean FDECL(tended_shop, (struct mkroom *)); E void FDECL(obfree, (struct obj *,struct obj *)); E int NDECL(dopay); E void FDECL(home_shk, (struct monst *)); E void FDECL(make_happy_shk, (struct monst *)); E boolean NDECL(paybill); E void FDECL(pay_for_door, (int,int,const char *)); E void FDECL(addtobill, (struct obj *,BOOLEAN_P)); E void FDECL(splitbill, (struct obj *,struct obj *)); E void FDECL(sellobj, (struct obj *)); E int FDECL(doinvbill, (int)); E int FDECL(shkcatch, (struct obj *)); E int FDECL(shk_move, (struct monst *)); E int FDECL(online, (XCHAR_P,XCHAR_P)); E boolean FDECL(is_fshk, (struct monst *)); E void FDECL(shopdig, (int)); E boolean FDECL(in_shop, (int,int)); E boolean FDECL(costly_spot, (int,int)); E void FDECL(check_unpaid, (struct obj *)); E boolean FDECL(block_door, (int,int)); E boolean FDECL(block_entry, (int,int)); /* ### shknam.c ### */ E void FDECL(stock_room, (const struct shclass *,struct mkroom *)); E int FDECL(saleable, (int,struct obj *)); E int FDECL(get_shop_item, (int)); /* ### sit.c ### */ #if defined(THRONES) || defined(SPELLS) E void NDECL(take_gold); #endif E int NDECL(dosit); E void NDECL(rndcurse); E void NDECL(attrcurse); /* ### sounds.c ### */ E void FDECL(verbalize, (const char *)); #ifdef SOUNDS E void NDECL(dosounds); E void FDECL(growl, (struct monst *)); E void FDECL(yelp, (struct monst *)); E void FDECL(whimper, (struct monst *)); #endif E struct monst *FDECL(qname, (struct monst *)); E int NDECL(dotalk); /* ### sp_lev.c ### */ #ifdef STRONGHOLD E boolean FDECL(load_special, (const char *)); #endif /* STRONGHOLD /**/ /* ### spell.c ### */ #ifdef SPELLS #ifdef OVERLAY E int NDECL(learn); #endif E int FDECL(study_book, (struct obj *)); E int NDECL(docast); E int FDECL(spelleffects, (int, BOOLEAN_P)); E void NDECL(losespells); E int NDECL(dovspell); #endif /* SPELLS */ /* ### steal.c ### */ #ifdef OVERLAY E int NDECL(stealarm); #endif E long NDECL(somegold); E void FDECL(stealgold, (struct monst *)); E int FDECL(steal, (struct monst *)); E void FDECL(mpickobj, (struct monst *,struct obj *)); E void FDECL(stealamulet, (struct monst *)); E void FDECL(relobj, (struct monst *,int)); /* ### termcap.c ### */ E void NDECL(startup); E void NDECL(start_screen); E void NDECL(end_screen); #ifdef CLIPPING E boolean FDECL(win_curs, (int,int)); #endif E void FDECL(curs, (int,int)); E void FDECL(cmov, (int,int)); E void FDECL(xputc, (CHAR_P)); E void FDECL(xputs, (const char *)); E void NDECL(cl_end); E void NDECL(clear_screen); E void NDECL(home); E void NDECL(standoutbeg); E void NDECL(standoutend); E void NDECL(revbeg); #if 0 E void NDECL(boldbeg); E void NDECL(blinkbeg); E void NDECL(dimbeg); #endif E void NDECL(m_end); E void NDECL(backsp); E void NDECL(bell); E void NDECL(graph_on); E void NDECL(graph_off); E void NDECL(delay_output); E void NDECL(cl_eos); /* ### timeout.c ### */ E void NDECL(timeout); E void NDECL(hatch_eggs); /* ### topl.c ### */ E int NDECL(doredotopl); E void NDECL(remember_topl); E void FDECL(addtopl, (const char *)); E void NDECL(more); E void FDECL(cmore, (const char *)); E void NDECL(clrlin); #ifdef NEED_VARARGS # if defined(USE_STDARG) || defined(USE_VARARGS) E void FDECL(vpline, (const char *, va_list)); # endif #endif E void VDECL(pline, (const char *,...)); E void VDECL(Norep, (const char *,...)); E void VDECL(You, (const char *,...)); E void VDECL(Your, (const char *,...)); E void VDECL(kludge, (const char *,const char *,...)); E void FDECL(putsym, (CHAR_P)); E void FDECL(putstr, (const char *)); E char FDECL(yn_function, (const char *,CHAR_P)); E void VDECL(impossible, (const char *,...)); /* ### topten.c ### */ E void FDECL(topten, (int)); E void FDECL(prscore, (int,char **)); E struct obj *FDECL(tt_oname, (struct obj *)); /* ### track.c ### */ E void NDECL(initrack); E void NDECL(settrack); E coord *FDECL(gettrack, (int,int)); /* ### trap.c ### */ E boolean FDECL(rust_dmg, (struct obj *,const char *,int,BOOLEAN_P)); E struct trap *FDECL(maketrap, (int,int,int)); E int FDECL(teleok, (int,int)); E void FDECL(dotrap, (struct trap *)); E int FDECL(mintrap, (struct monst *)); E void FDECL(selftouch, (const char *)); E void NDECL(float_up); E int NDECL(float_down); E void NDECL(tele); E void FDECL(teleds, (int,int)); E int NDECL(dotele); E void FDECL(placebc, (int)); E void NDECL(unplacebc); E void NDECL(level_tele); E void NDECL(drown); #ifdef SPELLS E void FDECL(drain_en, (int)); #endif E int NDECL(dountrap); E void FDECL(chest_trap, (struct obj *,int)); E void NDECL(wake_nearby); E void FDECL(deltrap, (struct trap *)); E struct trap *FDECL(t_at, (int,int)); E void FDECL(b_trapped, (const char *)); E boolean NDECL(unconscious); /* ### u_init.c ### */ E void NDECL(u_init); E void NDECL(plnamesuffix); /* ### uhitm.c ### */ E struct monst *FDECL(clone_mon, (struct monst *)); E boolean FDECL(special_case, (struct monst *)); E schar FDECL(find_roll_to_hit, (struct monst *)); E boolean FDECL(attack, (struct monst *)); E boolean FDECL(hmon, (struct monst *,struct obj *,int)); E int FDECL(damageum, (struct monst *, struct attack *)); E void FDECL(missum, (struct monst *, struct attack *)); E int FDECL(passive, (struct monst *,BOOLEAN_P,int,BOOLEAN_P)); E void FDECL(stumble_onto_mimic, (struct monst *)); /* ### unixmain.c ### */ #ifdef UNIX E void FDECL(glo, (int)); E void NDECL(askname); #endif /* UNIX */ /* ### unixtty.c ### */ #ifdef UNIX E void NDECL(gettty); E void FDECL(settty, (const char *)); E void NDECL(setftty); E void NDECL(intron); E void NDECL(introff); E void VDECL(error, (const char *,...)); #endif /* UNIX */ /* ### unixunix.c ### */ #ifdef UNIX E void NDECL(setrandom); E int NDECL(getyear); E char *NDECL(getdate); E int NDECL(phase_of_the_moon); E int NDECL(night); E int NDECL(midnight); E void FDECL(gethdate, (char *)); E int FDECL(uptodate, (int)); E void NDECL(getlock); E void FDECL(regularize, (char *)); #endif /* UNIX */ /* ### vault.c ### */ E void NDECL(invault); E int FDECL(gd_move, (struct monst *)); E void NDECL(paygd); E boolean NDECL(gd_sound); /* ### version.c ### */ E int NDECL(doversion); E int NDECL(doextversion); #ifdef MSDOS E int FDECL(comp_times,(long)); #endif /* ### vmsmain.c ### */ #ifdef VMS # ifdef CHDIR E void FDECL(chdirx, (char *,BOOLEAN_P)); # endif /* CHDIR */ E void FDECL(glo, (int)); E void NDECL(askname); #endif /* VMS */ /* ### vmsmisc.c ### */ #ifdef VMS E void NDECL(vms_abort); E void FDECL(vms_exit, (int)); #endif /* VMS */ /* ### vmstty.c ### */ #ifdef VMS E void NDECL(gettty); E void FDECL(settty, (char *)); E void NDECL(setftty); E void NDECL(intron); E void NDECL(introff); E void VDECL(error, (char *,...)); #endif /* VMS */ /* ### vmsunix.c ### */ #ifdef VMS E void NDECL(setrandom); E int NDECL(getyear); E char *NDECL(getdate); E int NDECL(phase_of_the_moon); E int NDECL(night); E int NDECL(midnight); E void FDECL(gethdate, (char *)); E int FDECL(uptodate, (int)); E void NDECL(getlock); E void FDECL(regularize, (char *)); E int FDECL(vms_creat, (char *,unsigned int)); E int NDECL(vms_getuid); E void NDECL(privoff); E void NDECL(privon); # ifdef SHELL E int NDECL(dosh); # endif #endif /* VMS */ /* ### weapon.c ### */ E int FDECL(hitval, (struct obj *,struct permonst *)); E int FDECL(dmgval, (struct obj *,struct permonst *)); E void NDECL(set_uasmon); E struct obj *FDECL(select_rwep, (struct monst *)); E struct obj *FDECL(select_hwep, (struct monst *)); E int NDECL(abon); E int NDECL(dbon); /* ### were.c ### */ E void FDECL(were_change, (struct monst *)); E void FDECL(new_were, (struct monst *)); E boolean FDECL(were_summon, (struct permonst *,BOOLEAN_P)); #ifdef POLYSELF E void NDECL(you_were); #endif /* POLYSELF */ /* ### wield.c ### */ E void FDECL(setuwep, (struct obj *)); E void NDECL(uwepgone); E int NDECL(dowield); E void NDECL(corrode_weapon); E int FDECL(chwepon, (struct obj *,int)); E int FDECL(welded, (struct obj *)); E void FDECL(weldmsg, (struct obj *,BOOLEAN_P)); /* ### wizard.c ### */ E void NDECL(amulet); E int FDECL(mon_has_amulet, (struct monst *)); E int FDECL(wiz_get_amulet, (struct monst *)); E void NDECL(aggravate); E void NDECL(clonewiz); #ifdef HARD E void NDECL(nasty); E void NDECL(resurrect); E void NDECL(intervene); E void FDECL(wizdead, (struct monst *)); #endif /* HARD */ E void FDECL(cuss, (struct monst *)); /* ### worm.c ### */ #ifdef WORM E int FDECL(getwn, (struct monst *)); E void FDECL(initworm, (struct monst *)); E void FDECL(worm_move, (struct monst *)); E void FDECL(worm_nomove, (struct monst *)); E void FDECL(wormdead, (struct monst *)); E void FDECL(wormhit, (struct monst *)); E void FDECL(wormsee, (unsigned int)); E void FDECL(cutworm, (struct monst *,XCHAR_P,XCHAR_P,unsigned)); #endif /* WORM */ /* ### worn.c ### */ E void FDECL(setworn, (struct obj *,long)); E void FDECL(setnotworn, (struct obj *)); /* ### write.c ### */ E void FDECL(dowrite, (struct obj *)); /* ### zap.c ### */ #ifdef OVERLAY E int FDECL(bhito, (struct obj *, struct obj *)); E int FDECL(bhitm, (struct monst *, struct obj *)); #endif E struct monst *FDECL(revive, (struct obj *,BOOLEAN_P)); E int FDECL(zappable, (struct obj *)); E void FDECL(zapnodir, (struct obj *)); E int NDECL(dozap); E int FDECL(zapyourself, (struct obj *)); E void FDECL(weffects, (struct obj *)); E const char *FDECL(exclam, (int)); E void FDECL(hit, (const char *,struct monst *,const char *)); E void FDECL(miss, (const char *,struct monst *)); E struct monst *FDECL(bhit, (int,int,int,CHAR_P,int FDECL((*), (struct monst *, struct obj *)), int FDECL((*), (struct obj *, struct obj *)),struct obj *)); E struct monst *FDECL(boomhit, (int,int)); E void FDECL(buzz, (int,int,XCHAR_P,XCHAR_P,int,int)); E void FDECL(rlocgold, (struct gold *)); E void FDECL(rloco, (struct obj *)); E void FDECL(fracture_rock, (struct obj *)); E boolean FDECL(break_statue, (struct obj *)); E void FDECL(destroy_item, (int,int)); E int FDECL(destroy_mitem, (struct monst *,int,int)); E int FDECL(resist, (struct monst *,CHAR_P,int,int)); E void NDECL(makewish); #endif /* !MAKEDEFS_C && !LEV_LEX_C */ #undef E #endif /* EXTERN_H /**/
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.