This is decl.h in view mode; [Download] [Up]
/* SCCS Id: @(#)decl.h 3.0 88/10/24 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ #ifndef DECL_H #define DECL_H #define E extern E int bases[]; E int warnlevel; /* defined in mon.c */ E int occtime; E int nroom; E int multi; E int hackpid; #if defined(UNIX) || defined(VMS) E int locknum; #endif #ifdef DEF_PAGER E char *catmore; #endif /* DEF_PAGER */ E char SAVEF[]; E const char *hname; E const char *hu_stat[]; /* defined in eat.c */ E int medusa_level; E int bigroom_level; #ifdef REINCARNATION E int rogue_level; #endif #ifdef ORACLE E int oracle_level; #endif #ifdef STRONGHOLD E int stronghold_level, tower_level; #endif E int wiz_level; E boolean is_maze_lev; E xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */ #ifdef STRONGHOLD E xchar xdnladder, ydnladder, xupladder, yupladder; /* ladders up and down. */ #endif E xchar scrlx, scrhx, scrly, scrhy; /* corners of new area on screen. pri.c */ E xchar dlevel; E xchar maxdlevel; /* dungeon level */ E int done_stopprint; E int done_hup; E xchar curx,cury; /* cursor location on screen */ E xchar seehx, seelx, seehy, seely; /* where to see */ E xchar seehx2, seelx2, seehy2, seely2; /* where to see */ E xchar fountsound, sinksound; /* numbers of noisy things */ E char pl_character[PL_CSIZ]; E const char *pl_classes; #ifdef TUTTI_FRUTTI E char pl_fruit[PL_FSIZ]; E int current_fruit; E struct fruit *ffruit; #endif #ifdef STRONGHOLD E char tune[6]; # ifdef MUSIC E schar music_heard; # endif #endif E const char quitchars[]; E const char vowels[]; E const char ynchars[]; E const char ynqchars[]; E const char ynaqchars[]; E const char nyaqchars[]; E int smeq[]; E int doorindex; E char *save_cm; #define KILLED_BY_AN 0 #define KILLED_BY 1 #define NO_KILLER_PREFIX 2 E int killer_format; E const char *killer; E char inv_order[]; E char plname[PL_NSIZ]; E char dogname[]; E char catname[]; E const char sdir[], ndir[]; /* defined in hack.c */ E const char *occtxt; /* defined when occupation != NULL */ E const char *nomovemsg; E const char nul[]; E char *HI, *HE, *AS, *AE; /* set up in termcap.c */ E char *CD; /* set up in termcap.c */ E int CO, LI; /* set up in termcap.c: COLNO and ROWNO+3 */ E const char *traps[]; #ifndef MAKEDEFS_C /* avoid conflict with lock() */ E char lock[]; #endif E char morc; E const schar xdir[], ydir[]; /* idem */ E schar tbx, tby; /* set in mthrowu.c */ E int dig_effort; /* apply.c, hack.c */ E uchar dig_level; E coord dig_pos; E boolean dig_down; E long moves, monstermoves; E long wailmsg; E boolean in_mklev; E boolean stoned; E boolean unweapon; E boolean mrg_to_wielded; #ifdef KOPS E boolean allow_kops; #endif #ifdef SPELLS #ifndef SPELLS_H #include "spell.h" #endif E struct spell spl_book[]; /* sized in decl.c */ #endif #ifdef REDO E int in_doagain; #endif #ifdef CLIPPING E boolean clipping; E int clipx, clipy, clipxmax, clipymax; #endif #ifdef TEXTCOLOR #ifndef COLOR_H #include "color.h" #endif # ifdef TOS E const char *hilites[MAXCOLORS]; # else E char *hilites[MAXCOLORS]; # endif #endif #ifndef OBJ_H #include "obj.h" #endif E struct obj *invent, *uarm, *uarmc, *uarmh, *uarms, *uarmg, *uarmf, #ifdef SHIRT *uarmu, /* under-wear, so to speak */ #endif #ifdef POLYSELF *uskin, #endif *uamul, *uleft, *uright, *ublindf, *fcobj, *uwep; E struct obj *uchain; /* defined iff PUNISHED */ E struct obj *uball; /* defined if PUNISHED */ #ifndef YOU_H #include "you.h" #endif E struct you u; #ifndef MAKEDEFS_C #ifndef ONAMES_H #include "onames.h" #endif #ifndef PM_H #include "pm.h" #endif #endif /* MAKEDEFS_C */ E struct permonst playermon, *uasmon; /* also decl'd extern in permonst.h */ /* init'd in monst.c */ E struct obj zeroobj; /* init'd and defined in decl.c */ E struct monst youmonst; /* init'd and defined in decl.c */ E const char obj_symbols[]; /* init'd in objects.h */ E struct obj *billobjs; E const char black[]; E const char amber[]; #ifdef THEOLOGY E const char golden[]; #endif E const char light_blue[]; E const char red[]; E const char green[]; E const char silver[]; E const char blue[]; E const char purple[]; E const char white[]; E const char nothing_happens[]; E const char thats_enough_tries[]; E const char monsyms[], objsyms[]; E const char *monexplain[], *objexplain[]; #ifdef NAMED_ITEMS E const int artifact_num; E boolean artiexist[]; #endif #undef E #endif /* DECL_H /**/
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.